Likely to see play, mostly in Druid. It creates a lot of stats which can be buffed afterwards.
Will certainly see play due to the discount portion of it.
Doubt it'll see much use, as an extra mana on spells is disruptive but not game breaking. Better options to fill the slot, in my opinion.
A strong card, with great defensive potential. The Spellburst effect is just a bonus, really.
It has good stats, but it might be a bit too slow and easy to remove.
Decent stats, might be played in midrange Rogue decks but nothing crazy about it.
Great flavour and amazing art. Kel'thuzad in the flesh (literally)!
Absolutely insane card, I can't wait to play around with all of these Soul Fragment cards.
Only really playable in Arena. This card is nothing special honestly.
Very strong card, since it'll be quite easy for both classes to play it for 2 or less.
If control Demon Hunter becomes a thing, then this will surely have a place in it.
A good removal tool. The art is the best part of it, though!
Strong arena card, but hard to see how it'd be used in constructed.
Crazy aggro Warlock tool, it will surely see play!
Not an amazing card, but it can work if there's a way to buff the elementals afterwards.
Great card, specially for Demon Hunter since it's so easy to trigger its Battlecry effect.
Not a bad weapon, it might actually push a Spell Damage Shaman archetype. Need to wait and see how strong the overall deck would be, though.
Very versatile, quite a fun card to play around with.
Insane card in theory, but hard to see how one can make the most out of it.
If Spell Damage becomes a thing, it may see play and actually be very strong. Otherwise, 2 mana for 1 card is just not good enough.
Likely to see play, mostly in Druid. It creates a lot of stats which can be buffed afterwards.
Will certainly see play due to the discount portion of it.
Doubt it'll see much use, as an extra mana on spells is disruptive but not game breaking. Better options to fill the slot, in my opinion.
A strong card, with great defensive potential. The Spellburst effect is just a bonus, really.
It has good stats, but it might be a bit too slow and easy to remove.
Decent stats, might be played in midrange Rogue decks but nothing crazy about it.
Great flavour and amazing art. Kel'thuzad in the flesh (literally)!
Absolutely insane card, I can't wait to play around with all of these Soul Fragment cards.
Only really playable in Arena. This card is nothing special honestly.
Very strong card, since it'll be quite easy for both classes to play it for 2 or less.
If control Demon Hunter becomes a thing, then this will surely have a place in it.
A good removal tool. The art is the best part of it, though!
Strong arena card, but hard to see how it'd be used in constructed.
Crazy aggro Warlock tool, it will surely see play!
Not an amazing card, but it can work if there's a way to buff the elementals afterwards.
Great card, specially for Demon Hunter since it's so easy to trigger its Battlecry effect.
Not a bad weapon, it might actually push a Spell Damage Shaman archetype. Need to wait and see how strong the overall deck would be, though.
Very versatile, quite a fun card to play around with.
Insane card in theory, but hard to see how one can make the most out of it.
If Spell Damage becomes a thing, it may see play and actually be very strong. Otherwise, 2 mana for 1 card is just not good enough.