So a random 6 6/6? Might be ok but I kind of feel that this deck will need Vanndar Stormpike to really get value out of this. I mean, another soft charger for 6 is not bad and Pit Commander would be insane but I'm not sold on it yet.
It feels ok, especially than some of those frost spells will be ok in just elemental deck with slight changes. Summoning 2 3/4s can be ok value for 7 mana and anything above will be just kind of free benefit but the deck will need to presure the opponent from turn 1-2 for this 7 mana play to be enough. And freeze mechanic is kind of designed to play from behind...
Feels like they are a bit scared to give good deathrattle cards to rogues lately - is it because of way to abuse them in wild? That would be the first.
8-9 minions to die to make it really good tempo will not be a problem to a deck build around that. Do we still have Nethrandamus as a card to complement the deck?
If the deck remains playable and 4 mana gain stats taunt will stop the opponent for more than 1 turn, this will be ok but 5 mana do nothing without protection will never be good on its own.
If Big DH will ever pop, this will be the cherry on the top of it but so far, even with quite a lot of support for slower decks, I am not seeing this as meta-defining card.
This makes me want the to roll one final patch stating that discounted cards can't cost less than 1 unless card says otherwise. It needs to happen sooner or later. Preferably sooner.
So we have 4 schools in mage nowadays with Shadow that guarantees damage and other ones creating a possibility to do something of value. It might not be in this meta but this will be a problematic battlecry when they print more "deal x to enemy" spells.
Good card overall but insane in combo decks that usually stall early game with secrets. It allows you to do just that and thin your deck a bit so only benefits attached.
I wouldn't mind dropping this on 3 as aggresive minion to force removal that would get better cards later on but still, taunts played nowadays aren't as common as they were in warrior.
Revenge was played for 2 mana because of possibility to get more damage, this does the same but delayed... It is a good tool to prevent any D Shield to last though.
So a random 6 6/6? Might be ok but I kind of feel that this deck will need Vanndar Stormpike to really get value out of this. I mean, another soft charger for 6 is not bad and Pit Commander would be insane but I'm not sold on it yet.
It can go face - waiting for a meme deck video of lethal with Frost Shock
It feels ok, especially than some of those frost spells will be ok in just elemental deck with slight changes. Summoning 2 3/4s can be ok value for 7 mana and anything above will be just kind of free benefit but the deck will need to presure the opponent from turn 1-2 for this 7 mana play to be enough. And freeze mechanic is kind of designed to play from behind...
Feels like they are a bit scared to give good deathrattle cards to rogues lately - is it because of way to abuse them in wild? That would be the first.
8-9 minions to die to make it really good tempo will not be a problem to a deck build around that. Do we still have Nethrandamus as a card to complement the deck?
Card seems really fine, even without build around as it can serve as sort of Frost Nova but imagine that crazy Moorabi value ! :D
If the deck remains playable and 4 mana gain stats taunt will stop the opponent for more than 1 turn, this will be ok but 5 mana do nothing without protection will never be good on its own.
If Big DH will ever pop, this will be the cherry on the top of it but so far, even with quite a lot of support for slower decks, I am not seeing this as meta-defining card.
Seems ok and in DH swarming flavour, kind of wonder if those tokens will have separate art.
This makes me want the to roll one final patch stating that discounted cards can't cost less than 1 unless card says otherwise. It needs to happen sooner or later. Preferably sooner.
Another WoW joke. HK:Knight-Captain.
So we have 4 schools in mage nowadays with Shadow that guarantees damage and other ones creating a possibility to do something of value. It might not be in this meta but this will be a problematic battlecry when they print more "deal x to enemy" spells.
Good card overall but insane in combo decks that usually stall early game with secrets. It allows you to do just that and thin your deck a bit so only benefits attached.
Might be tech'd some day if meta ever slows down but so far it doesn't feel good. For 6 mana it would be good to counter quest minions but at 8? Nope.
I wouldn't mind dropping this on 3 as aggresive minion to force removal that would get better cards later on but still, taunts played nowadays aren't as common as they were in warrior.
It feels we have more weapon tutors than weapons worth playing, at least in Standard
Revenge was played for 2 mana because of possibility to get more damage, this does the same but delayed... It is a good tool to prevent any D Shield to last though.
Great card for control warrior being online basically whenever you want with Frozen Buckler and let's not forget warrior still can run Kresh.
They really went far with Ironforge/Dwarvish theme for Hunter this year, feels good.
Having a beast and at least 1 or 2 tokens in the early game seems possible for druid so it might actually see some play. And curses.