It does seem like a dream to make everything fluffy 1/1s but this power comes with the cost of taking Arcane spell slot in Hero Card deck. It really fits mage flavour though.
It is the mana cheat everyone was looking for when they revealed those expensive minions for paladin but it feels a bit too expensive to be played at 5 with those stats. I kind of feel that it should've been battlecry.
It's sad that this place got that kind of treatment. Killing people in Field of Strife was always the funniest part of this bg, at least before you got to the bridge.
It is a meme, yes. But so was Arcane Watcher which was played for a while. Who knows, maybe we will see it in some lower tier deck. Or just Roffle deck to make fun of it.
Will be really fun to play it in Wild. As observed in posts above, Standard doesn't have plenty spells now but in Wild... oh boy, it does have a chance to be cool addition for some ramping decks if they will be able to spare a slot or cut Vargoth package.
Value squished into one card is overwhelming but what makes me puzzled is the fact that those minions need to die before the card is played and what video has shown us - multiple 10 mana minions dead, is not something that happens in standard games anymore. Priest gets some stalling/healing tools though, we'll see if that changes.
Reading above made me second guess the meaning of the text - do we believe it makes player draw for every injured minion left or does it trigger once for any number of them?
One of my favorite cards coming this exp. Strong 1 drop is something that mage needed for a long time. Minion/Big Spell or whatever mage deck not being this abomination of a deck that is played nowadays.
Sure, later on it's good, but in the moment it's 2 mana do nothing. Warlock can do better things with 2 mana.
This.
Although I do feel that this is kind of the card to play later in the game to get some - at least kind of - fatigue value. Anyway, meme decks that use Elise or Renounce effects will enjoy it, it's always +3 additional random cards (paying 1 to get 4)
The good aspect of this is fact that it works with board itself so if we already have an Egg there, it will instantly gain value. To be honest this with combination of new legendaries for lock might bring some sort of zoo back. Not really happy about it but everything will be better to play against than questline.
Looking at this card makes me regrett being Horde player. I've already knew that Vanndar will be better of the two but went with red flag. Should've gone blue this one time.
If priest will be able to survive untill turn 6 and then buff it with mount spell or Apotheosis, it might save the game. If there will be something on board that is.
Really hoping for this to be played, it can be good, can be bad and all of it is rng-dependable - hs in a nutshell.
It does seem like a dream to make everything fluffy 1/1s but this power comes with the cost of taking Arcane spell slot in Hero Card deck. It really fits mage flavour though.
I didn't get Top Gun reference on this one until they revelead druid "Maverick" legendary. Now I finally see "Iceman".
Disregarding this to the moment of being killed by weird combo caused by this card.
It is the mana cheat everyone was looking for when they revealed those expensive minions for paladin but it feels a bit too expensive to be played at 5 with those stats. I kind of feel that it should've been battlecry.
He has orange gems in his sight?
It's sad that this place got that kind of treatment. Killing people in Field of Strife was always the funniest part of this bg, at least before you got to the bridge.
Any reason why they did not give the flag to feral druid?
It is a meme, yes. But so was Arcane Watcher which was played for a while. Who knows, maybe we will see it in some lower tier deck. Or just Roffle deck to make fun of it.
Will be really fun to play it in Wild. As observed in posts above, Standard doesn't have plenty spells now but in Wild... oh boy, it does have a chance to be cool addition for some ramping decks if they will be able to spare a slot or cut Vargoth package.
I do like the idea here but it might not be the cycle that will allow this card to shine. We might tech it some day.
Value squished into one card is overwhelming but what makes me puzzled is the fact that those minions need to die before the card is played and what video has shown us - multiple 10 mana minions dead, is not something that happens in standard games anymore. Priest gets some stalling/healing tools though, we'll see if that changes.
Reading above made me second guess the meaning of the text - do we believe it makes player draw for every injured minion left or does it trigger once for any number of them?
I like them keeping the wow-ish feeling closely this time. I still remember neededing reagents to cast this one in raids.
One of my favorite cards coming this exp. Strong 1 drop is something that mage needed for a long time. Minion/Big Spell or whatever mage deck not being this abomination of a deck that is played nowadays.
This.
Although I do feel that this is kind of the card to play later in the game to get some - at least kind of - fatigue value. Anyway, meme decks that use Elise or Renounce effects will enjoy it, it's always +3 additional random cards (paying 1 to get 4)
The good aspect of this is fact that it works with board itself so if we already have an Egg there, it will instantly gain value. To be honest this with combination of new legendaries for lock might bring some sort of zoo back. Not really happy about it but everything will be better to play against than questline.
Looking at this card makes me regrett being Horde player. I've already knew that Vanndar will be better of the two but went with red flag. Should've gone blue this one time.
If priest will be able to survive untill turn 6 and then buff it with mount spell or Apotheosis, it might save the game. If there will be something on board that is.
It just might be the best "modern" legendary paladin has received. Especially with almost all good cards synergizing with it.