So buffing minion in your hand while playing spells from your hand meaning that you have really small pool of targets to get the buff? Maybe will be used in some specific combo deck but doesn't really feel like a minion to be run in standard handbuff.
If we would continue to play bingo - Neutral Trashy Demon? Check. One can argue about high attack value but beside of this being randomly summoned, there is no reason to use it.
It seems like a fun idea, any imminity effect turns it into real value but combo with ram mount is 5 mana already, all will depend on list of actually played minions. I'll try it though.
Another hunter secret that can potentially break 10 mana cards so basically one built to counter mage if big spells ever make meta. Beside that, it's nice disruption tool but I wouldn't justify running this without more secret oriented deck with cards revealed so it all depends on their combo. If it's ok, it will be played.
Control warrior usually doesn't play any minion before turn 3 anyway but even in late game this card can board lock the opponent and buy more time. We still have Bulwark available so CTRL warrior might have chance to play longer games again.
This card feels... correct. Not good, not bad, just some value for the cost but no shiny impact on the board. If beast druid will be a thing then yeah, maybe but depends on a style for the deck. I wish questline could run it but with no attack synergy feral roleplaying has close to 0 sense.
It looks promising, the ability to stall the game a bit - includes face freeze - for basically free should be good enough to find spot somewhere. I might dust off my golden Jaina DK for a spin.
I am on a fence with it. The effect seems ok, hero power is basically the core spell every turn but in times like this, is 4/2, 4/4 or 2/4 enough to loose 2 damage every turn? I've seen ideas to use this hero power with questline but it doesn't seem like something real. Waiting to see it in action, 3-staring it for now.
Cheap mana cheat for the class that love to mana cheat? Yeah, combo druids will take it.
Would've been insane as 3/4. Unfortunately it doesn't have those stats. Handbuff mechanic is real but better minions too.
So buffing minion in your hand while playing spells from your hand meaning that you have really small pool of targets to get the buff? Maybe will be used in some specific combo deck but doesn't really feel like a minion to be run in standard handbuff.
If we would continue to play bingo - Neutral Trashy Demon? Check. One can argue about high attack value but beside of this being randomly summoned, there is no reason to use it.
Rogues do it!
It seems like a fun idea, any imminity effect turns it into real value but combo with ram mount is 5 mana already, all will depend on list of actually played minions. I'll try it though.
Rush factor makes it at least playable for the tokens but not very good. It might be used though and probably will have nice vibe with the voiceline.
Tutors usually find a slot in decks and every priest deck wants to run at least couple of spells so why not play it?
Handbuff mechanic might abuse it but fear of the hunters is real.
Another hunter secret that can potentially break 10 mana cards so basically one built to counter mage if big spells ever make meta. Beside that, it's nice disruption tool but I wouldn't justify running this without more secret oriented deck with cards revealed so it all depends on their combo. If it's ok, it will be played.
At least it doesn't require running whole AV to the base to return those scraps...
It does have a flavour to be SI one, yes. It might be that Blizz will add more SI's in Core Set next year though
Another card that will totally depend on usefulnness of HK. It's actually a nice WoW joke. You kill this and you get HK:Corporal pop up.
It does feel great for druid deck that cares for beast synergies. If a deck like this will be in play 2 mana body is not bad in this case.
Control warrior usually doesn't play any minion before turn 3 anyway but even in late game this card can board lock the opponent and buy more time. We still have Bulwark available so CTRL warrior might have chance to play longer games again.
This card feels... correct. Not good, not bad, just some value for the cost but no shiny impact on the board. If beast druid will be a thing then yeah, maybe but depends on a style for the deck. I wish questline could run it but with no attack synergy feral roleplaying has close to 0 sense.
It looks promising, the ability to stall the game a bit - includes face freeze - for basically free should be good enough to find spot somewhere. I might dust off my golden Jaina DK for a spin.
I will be your wingman! "Take my breath away..."
Looks good on paper and honestly, looking forward to play it. Thekan in Wild paladin might like it if it won't be welcomed in standard.
Anyone already tired of mages jumping around and casting Arcane Explosion? :D
I am on a fence with it. The effect seems ok, hero power is basically the core spell every turn but in times like this, is 4/2, 4/4 or 2/4 enough to loose 2 damage every turn? I've seen ideas to use this hero power with questline but it doesn't seem like something real. Waiting to see it in action, 3-staring it for now.