Comments
663 totalThank you for the great suggestion, and best of luck to you!
Remember Jan'alai the Dragonhawk? This is just better in everyway. And is this a guitar playing undead? What's happening in the Barrens?!
The soldiers look rad. Kind of a weird card, I'm not sure what this battlecry represents.
Any aggressive deck with a low curve as well as any greedy control deck could use this. Only midrange decks wouldn't include this, I think.
Looks like a card that may give rise to a new archetype akin to Spitefull decks. Mages have some elemental synergy and lots of spells, so they could very well use this. Shaman has (so far) only [card]Tidal Wave[/card] and …
@anchorm4n
I think it compares favorably too [card]Bloodbloom[/card], which was somewhat playable. Cost and stats are a good callback to the original Kael'thas, but the choice of school seems off: from a quick search in the wowpedia I've found …
@Demonxz95
[spoiler]thematic and comprehensible effect, great stats for effect and cost, nice art – but way to strong. I suppose most if not all druid spells are nature spells, and druid (especially in wild) has a few high cost …
I'm pretty happy with this one, but I'd still appreciate any feedback, especially on how to boil down the text.
Edit: I will change the spelling of' Whenver' and the bolding of shadow, thanks for pointing that out! 'To …
Pretty meme-y, could become centerpiece of a strong deck, but that's a hard nut to crack.
I think it's quite good. Especially for aggro decks- clear one smallish minion, and then get 5dmg to a random enemy- Basically deal 5dmg twice, and with any luck you get to keep a body.
A great If. Might be an option for a non-control card that wants to pull of a combo, but for most classes a two card combo won't be reliable enough.
Flavorful: a competent minion (he has access to all the spells!) but he will only work if violence is used. Yay.
Nice card, but I don't think it will see play since it doesn't support any archetype.
The green fel glow synergizes well enough with the purple border, but the art is somewhat unfocused, the imp is not really centerstage. Not a great design, not a great card.
Assuming most shaman spells are of the nature type:
This, +[card]Lightning Bloom[/card] +[card]Tidal Wave[/card] (assuming it's a nature spell) is a comeback against almost any board. + [card]Dunk Tank[/card] is playable by turn 6/8. + [card]Torrent[/card] is overkill against …
Great card, especially with any spell damage.
Well, just more support for quick cycling. Not much to speculate about.
Any 1/3 beast should be playable, but I wonder if this makes the cut. Yes, it has a clear upside, but this will force some awkward trades, and I would assume that the frustration about these and the comparably low …