ElSabidon
LV.8Salty Dog
Comments
680 totalThis is the peak of what win more cards look for Paladin. A very cheap beatstick slapped in the board while the other minions you have deal with your opponents' minions. The moment Paladin gets strong tempo swings is the …
T1 [card]Lab Partner[/card]
T2 [card]Frostbolt[/card]
T3 [card]Sorcerer's Apprentice[/card] + [card]Frostbolt[/card]
T4 [card]Sorcerer's Apprentice[/card] + [card]Fireball[/card]
While not on [card]Flamewaker[/card] levels of annoyance, this is an example of a curve with insane reach a possibly face damage …
Hunter is in a weird situation here. This guy provides amazing reach to your low damage spells, allowing Hunter to bypass their "weakness" dealing with big minions. But the deck that would abuse this effect is a deck that historically …
Honestly, if you think about it, Druid was already a combo class, although their comboes relied on huge board swings. Whether this card can make said combos become more OTK focused remains to be seen. Still scary though.
After the nerf to [card]Metamorphosis[/card], Demon Hunters will possibly start having trouble when dealing with 5 Health minions.... and it's gone!
Slap this on T4, attack with it and on T5 attack with it again. T6, here come [card]Warglaives of Azzinoth[/card]. Insane pressure through face hits.
In my opinion, if a control style DH is to emerge, it will be on the back of this card. [card]Chaos Nova[/card] deals one more damage, but costs 2 more and doesn't leave a 3/2 behind. Even in tempo DH …
Well, this card is like a [card]Multi-Shot[/card], but you can control one of the shots and it can go face. It can, overall, force brutal tempo swings, which is what Rogue wants, so it can be good even by itself.
Wow, if only Demon Hunter's cards were good yet balanced like this one in their first expansion...
Top end for totem decks, I guess. It's a balanced good card, so it probaly won't see play. Copying this with [card]Totemic Reflection[/card] is an 8 mana combo to summon 2 4/5 sticks. And while the Deathrattle is very [card]Bloodlust[/card]-able, …
While I could consider this an interesting tech card, it should be costed as that, a tech card. [card]Sprint[/card] casts 7 mana and was actually used for a while, mostly because it was paired with a card that made it …
Ah yes, Thought Erasure on a decent body. That will totally be a very cool card to play with and against.
Even Warlock's disruption is very condidtional, I mean, look at [card]Chaos Gazer[/card], it gives your opponent an actual …
So, tempo Priest can be a thing now. The deck already has access to [card]Silence[/card] (ok-ish card for tempo), [card]Lazul's Scheme[/card] (nice reach), [card]Circle of Healing[/card] (a staple in old versions of the deck, though that card was the most …
Statwise, it's insane, as it is very tanky yet has enough attack to be a threat on a Minion vs Minion Board fight. Also shows the difference between just one stat, especially when compared to [card]Malygos, Aspect of Magic[/card].
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Powerful yet balanced, beautifully designed, so far my favorite card in this expansion.
Looking at the current Tempo DH deck, even them could slap one copy of this as a last ditch effort to regain the board. Also, lets not forget that DH has a lot of tempo based reach with all the …
I see this card as a premium choice on discover effects more than as auto include. Also, it can be slapped on Highlander dragon decks that have the space for it.
While not amazing, it does help delay spell based answers to your board, which can be game winning, as we've seen with [card]Loatheb[/card].
All effects make for either a really good tempo oriented 2 drop or a decent to good value generator. On one hand, it makes the card decently consistnet, on the other, it can give [card]Prince Keleseth[/card] levels of RNG frustration …
Small typo in the square rulings for "Murloc", it's written Palain instead of Paladin.