ElSabidon
LV.8Salty Dog
Comments
680 totalThis card can be used with or over [card]Grommash Hellscream[/card] in a "if this is damaged don't call it Enrage" deck as another finisher, though that deck doesn't have a huge need for one.
Still a pretty good …
Who would win?
A gigantic guy that's insanely sticky and can win games by itself
or
A small genie boi
[card]Sethekk Veilweaver[/card] is a very powerful card with a similiar effect. Sure, [card]Diligent Notetaker[/card] won't go infinite, but you have full control over what you get, making it more consistent.
Keep in mind that this is a Druid card, which means it will likely be played at around turn 5. Its biggest issue is that the current token Druid runs mostly spells, so this card would just be a clunky …
Well, Zoo Priest has a couple of interesting cards that can snowball. If Zoo Priest exists, this card will be in it, and the deck can be an anti-aggro aggro deck if you add stuff like [card]Apotheosis[/card] to the deck, …
This card can add amazing consistency curvewise and boardwise. That being said, I don't like it. Not because it's weak (it's actually really a really good card), but because this kind of RNG swings this early in the game can …
Considering the new druid card has the placeholder "Fluffy Fight" name, could someone photoshop some pillows into the art?
Curving this card into [card]Blessing of Kings[/card] is bonkers. And yet I'm still not so sold on the card. It's an aggressive card in a class whose best aggro tools live in Wild.
That being said, If this card …
I can see this card being played mostly for the discount effect, since it doesn't seem like a 1 turn only thing. Slapping this on 3 can get you [card]Glowfly Swarm[/card] one turn earlier, for example, while maintaining hand and …
I can confirm you can now get the quest done after replaying the final game of chapter 1. Also, as a side note, the Year of the Dragon Pack gave me [card]Shu'ma[/card], so that's always fun.
Quote From lMarcusl It's good for competitive players to keep things fresh, and it's good for brewers like me who like to have things to discover and figure out constantly. It's just good for the health of the …
My reaction was mostly over the game's overall powercreep and how DH should have had a beta stage rather than released as it was. Hearthstone feels frustrating right now because of those factors, at least to me.
I believe …
Wasn't trying to make it sound like balancing was just a cash grab but upon rereading my comment I can see what you mean, maybe my reaction was a bit hotheaded.
I'm just not a fan of having around …
Here's my two cents regarding the current policy on balance: it sucks. No sugarcoating it, the current design process on Hearthstone sucks.
Back when people would get angry over no changes and broken cards running rampant for months and …
So, here's my 2 cents regarding nerfs so those cards won't become completely worthless:
[card]Battlefiend[/card] - Starts as a 1/2. On an unrelated note, I need to finish my Arena with 3 [card]Battlefiend[/card]s on my deck.
[card]Altruis the …
Not amazing, but good enough to round out the secret package. Extra draw is always nice.
It's a 2 mana 2/3 Poisonous. So easy to activate. So mandatory to activate. It's balanced because 2/3 is OK levels of stats.
The best secret of the bunch. VAlue trade a minion, watch it get unanswered because there is a "?" over your head. Value trade it again and watch your opponent crumble. And yet, as a standalone card, it's strong but …
Yeah, no, this will be nerfed eventually. It's a really good card at 3(!!!) mana. The amount of tempo this card gives is insane.
This on 2. It survives, because it has 5 Health. Play a Secret on 3, have a leftover mana and play a Paladin Secret with it. Yes, the Paladin Secret will probably suck, but such powerful snowball value generation makes …