ElSabidon
LV.8Salty Dog
Comments
680 totalHelps Soul Fragment decks from facing out of control boards early on. While not very flashy, it is a decent card.
I figure this card will compete with [card]Blazing Battlemage[/card] in current DH and Hunter lists, while possibly being run alongside it in Highlander versions.
The way I see it, this can give your minions a pseudo Windfury. Not only that, it can easily be a 2 attack weapon in DH. That being said, it faces stiff competition in DH with [card]Umberwing[/card] on tempo builds. …
One mana with a reasonable tutor effect is pretty good. The outcast is just a small bonus but it can be good as well.
This card is a double edged sword: on one hand, a 1 mana 1/3 will help most control decks to start spamming Soul Fragments into thier deck while fighting for the board. On the other, for control decks, it will …
If both players have two minions when this is slapped on the board, one player will end up with 3 minions and the other with 0. This is the definition of a win more card, and if you don't have …
It's a more control oriented card that acts as an extra AoE while also allowing you to slap some stats on the board, be it just a 5/5 for some extra 3/3 tokens. While not broken, it's a fairly decent …
Ah yes, giving more consistency to [card]Skull of Gul'dan[/card]. Guess Tempo DH will still have a spot in the meta.
It says a lot about DH when their weakest card this expansion is a potential 4 mana 7/6.
Ironically, on of the best ways to reduce [card]Fel Guardians[/card]' cost is by playing another [card]Fel Guardians[/card]. Token DH will love this, especially when considering that deck actually has fast tokens.
I can already hear Gul'dan crying over how Illidan stole this guy from him. [card]Archwitch Willow[/card] would love to pull two of these out. Oh well, I guess [card]Fel Summoner[/card] is a close second for this kind of deck.
Lets not forget this card will summon damaged minions for extra procs of [card]Battle Rage[/card]. While not on [card]Bloodsworn Mercenary[/card]'s levels in terms of board swing, it is still a very interesting effect that can be more useful in more …
If you compare to [card]Serpent Egg[/card], it is a weaker Deathrattle. However, its true power lies in the fact that it can represent 2 free 2/1 tokens. If warlock had more control over low cost discards, this card would be …
Looking at [card]Darkbomb[/card], this is virtually a 1 mana 3/4, helping maintain board control early and providing extra lethal reach late. A very simple yet good card.
3 mana deal 2 AoE is always nice, and fueling an archetype that tends to be more control-ish and therefore wants cheap AoE effects is a nice cherry on top.
A big beatstick that can be played at a time beatstick don't tend to be this big. There is a reason the Hand-locks of old included [card]Sunfury Protector[/card] on their lists. And this guy has Giant-like stats without needing an …
Control Warlock needs survivability if it wants to be viable. Soul Fragments can provide said survivability and only one of the generators is a demon. And while this card has anti-synergy with [card]Void Drinker[/card], it's still a 4/5 Taunt pulled …
[card]Dwarven Archaeologist[/card]. That is all.
[card]The Soularium[/card] was an insane hand refill for zoo-lock. [card]Evocation[/card] is one of the two cards that make spell mage almost viable instead of being a full meme deck and the deck plays in a throw spells face way.
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The design of this card is beautiful considering how it implements the 3/3 mechanic Paladin has. I really like this card even when considering it's not that powerful.
That being said, where the hell are the midgame Rush minions …