It wouldn't be a HS expansion if zoo warlock doesn't get something.
I don't know about discarding it tho. Since many of the standard "discard stuff" cards target your highest cost card. But you can just pay 2 mana and play it on the board yourself.
Nice one. The stats are not impressive at all, but I guess this one can be considered a tech card against those untargetable dragons like the 6 mana wyrm with divine shield and rush. Or against a priest prime.
Nice stats for neutral Legendary. Some classes definitely can "destroy minions" with a 5 or less costing spell. It can make for a nice swingy turns. I like it.
If you manage to somehow lower the cost of this one or somehow just play it sooner as turn 10 - this one is so much stronger than embiggen, because the minion cost is not increased and it has impact on your hand and board, when you play it.
But the tricky part is to be able to play it and not immediately lose the game.
I hope, that the 3rd expansion is some sort of darkmoon fairy with an evil twist. Not a pure "old gods" one a.k.a. "banging on the old glory, milking that cow yet again". And of course I am looking forward to the end of the year and the introduction of achievements in HS.
But for now, I just want to have a nice balanced /cough, cough expansion/meta with many fun combo and controlly decks. And also - an interesting new game mode.
I kinda like the new expansion, but wouldn't have minded a more dark, gloomy, scary artwork with zombies. But I guess they have to stick to the "HS-mainframe".
The dual class cards are a nice thing tho. It will make for some interesting combinations. I hope the new game mode is about them too.
I can see it in some shaman decks, because they can get benefits from/get away with the overload mechanic. But in a druid - it kinda feels lacking (especially in standard). I remember that floop's gloop legendary spell never saw much attention by the druids and I guess this one won't either. The dead next turn makes it so much different than innervate in my opinion.
Nice one for both classes I guess. Devolve saw play in Shaman back in the days and Mage won't mind to have yet another spell to regain control of the board.
Worth considering I guess, in hunter, but Beast druid was something long gone and forgotten (it will need a lot of support to be remembered again :) ).
It wouldn't be a HS expansion if zoo warlock doesn't get something.
I don't know about discarding it tho. Since many of the standard "discard stuff" cards target your highest cost card. But you can just pay 2 mana and play it on the board yourself.
Nice one. The stats are not impressive at all, but I guess this one can be considered a tech card against those untargetable dragons like the 6 mana wyrm with divine shield and rush. Or against a priest prime.
Exactly my thought. Very underwhelming for a legendary. But because it has stealth I gave it 2
Not too shaby - board clear and refill in one card.
They want to give control DH more love and the whole class some diversification I guess. Or maybe more support for the swarm variance.
Too much RNG and you usually won't summon any besonders high cost minions without building your whole deck around it.
Ahh, yes, I messed up there. Thanks for the correction.
You can actually combine this with Khadgar and the new Kel'Thuzad for some shenanigans at 10.
And this one base cost is 3, so you can discover it from Magic trick and get a discount.
Nice stats for neutral Legendary. Some classes definitely can "destroy minions" with a 5 or less costing spell. It can make for a nice swingy turns. I like it.
The fact that this one is neutral and cost just 1 is what makes it possibly a really good card that can be put in a variety of decks/classes.
If you manage to somehow lower the cost of this one or somehow just play it sooner as turn 10 - this one is so much stronger than embiggen, because the minion cost is not increased and it has impact on your hand and board, when you play it.
But the tricky part is to be able to play it and not immediately lose the game.
I hope, that the 3rd expansion is some sort of darkmoon fairy with an evil twist. Not a pure "old gods" one a.k.a. "banging on the old glory, milking that cow yet again". And of course I am looking forward to the end of the year and the introduction of achievements in HS.
But for now, I just want to have a nice balanced /cough, cough expansion/meta with many fun combo and controlly decks. And also - an interesting new game mode.
I kinda like the new expansion, but wouldn't have minded a more dark, gloomy, scary artwork with zombies. But I guess they have to stick to the "HS-mainframe".
The dual class cards are a nice thing tho. It will make for some interesting combinations. I hope the new game mode is about them too.
I am really disappointed that they will stop giving him updates after he rotates out of standard :(.
I like this guy already...
I knew they will eventually start to put those "special", "extra old" card backs in the shop. I knew it.
And I am going to purchase it ofc. And wait patiently for the next one.
Nice quality of life change. Small, but nice.
I can see it in some shaman decks, because they can get benefits from/get away with the overload mechanic. But in a druid - it kinda feels lacking (especially in standard). I remember that floop's gloop legendary spell never saw much attention by the druids and I guess this one won't either. The dead next turn makes it so much different than innervate in my opinion.
Vendetta-enabler in mirror matches. And whem compared to babbling book, it's not even close even with the combo-requirement.
Nice one for both classes I guess. Devolve saw play in Shaman back in the days and Mage won't mind to have yet another spell to regain control of the board.
Worth considering I guess, in hunter, but Beast druid was something long gone and forgotten (it will need a lot of support to be remembered again :) ).
Definitely not going to make the cut for standard. Maybe some nice shenanigans in arena tho. Too much rng, blah.