Just with hero power alone - this nothing. But if you account the weapons the DH has access to, it becomes pretty good way to take back control of the board.
It can disrupt the combo or just the board clear your opponent plans on using. It's a really nice mojomaster zahtiri, but just for one turn. And it's really cheap so you can combine it with some other stuff to push that extra dmg.
The health of this guy is what is worrying me. It can be removed easily by some rush minions, so you didn't gain like anything. Those 7dmg will rarely connect with the face.
A good tool to regain board control in the late game. Which is kinda difficult in aggro vs aggro matches. The 5 mana cost allows you to play some of your own minions after clearing the enemy ones.
It will be included, if the need for lifesteal is dire. Otherwise, not - it's too rng. Maybe if you are facing a lot of aggro decks, so you can fight for the board...
The much needed Lifesteal, the 3 durability, so you can keep swinging and the cheap price for the whole package are all thing that make this weapon so good and for the DH. This will be used.
Mana cheating for some big demon DH deck. I like it. And it is a decent 4 drop, so you don't lose on tempo that much.
Just with hero power alone - this nothing. But if you account the weapons the DH has access to, it becomes pretty good way to take back control of the board.
This is an amazing card draw engine for a small cost.
It seems, as if the developers made this mana cost just so it can enable some sick combos.
Swarm, sacrifice them and if that's not enough - you get to do it again. And six is a lot better than 7, because you need your naga on board as well.
Good for establishing early board control and start dishing this face dmg.
Damn, that's strong. Your hero power that cost one is also strong. Now you combine them...
A perfect t1 play.
Silence will be a valuable commodity, so this one even without the card draw will see play imo.
It can disrupt the combo or just the board clear your opponent plans on using. It's a really nice mojomaster zahtiri, but just for one turn. And it's really cheap so you can combine it with some other stuff to push that extra dmg.
2/1 for 1 that adds another 2/1 for 1 is what the doctor ordered for the aggro DH.
Another 0 mana card. And this one is protecting your life total, which is kinda exactly what DH needs/wants.
0 mana cards always find their way in to some sort of deck.
The health of this guy is what is worrying me. It can be removed easily by some rush minions, so you didn't gain like anything. Those 7dmg will rarely connect with the face.
A good tool to regain board control in the late game. Which is kinda difficult in aggro vs aggro matches. The 5 mana cost allows you to play some of your own minions after clearing the enemy ones.
It will be included, if the need for lifesteal is dire. Otherwise, not - it's too rng. Maybe if you are facing a lot of aggro decks, so you can fight for the board...
Since your hero power is just 1 mana, this is a very strong one that has a target on his back - it needs to be removed fast.
On it's own - a decent card. But with all those synergies it can prove to be a very good one nonetheless.
The much needed Lifesteal, the 3 durability, so you can keep swinging and the cheap price for the whole package are all thing that make this weapon so good and for the DH. This will be used.
Early draw and another attack buff, so you don't lose board control while drawing. A good card in my book.
They are pushing aggro DH hard. The Force is strong in this one (even without the bow).
It can be nice vs the stealth minions, but nothing more than that :(