Good one, better than vanilla stats, tokens and treant synergy. Will be played, now if treant druid becomes a thing, or later when token get more tools.
Beautiful, cheap pirate generator! In wild though, pirate warrior would need to give up some burst/weapons tools to find space for those new pirate minions, making itself more susceptible to aoe. Maybe it will not see play there, but if pirate warrior can find its place in standard, this will be very important card.
Although I like the idea of fusing two tribes, the problem with this is that it's just 2/2 on 2. For tempo/midrange where this would be good, it's quite a price to pay. You would need to get this buff very soon in play to be really worth it, and you couldn't really count on it being consistent. Still, I will try to make it work, it's fun and maybe I'm mistaken. It needs to be paired with strong murloc synergy.
Really cool effect and art, I'm crafting those for sure! Menagerie decks are really fun (especially in Wild), and I'm glad they constantly support the archetype. I wish one day those decks become powerful enough to be competitive.
Maybe not worth it for constructed, but that's an impactful mech, that really benefits from mech synergies. The effect and stats fit the concept of gyrocopter nicely. Fun, good designed addition imo. :)
A nice looking card with acceptable value for a warrior invoker. For an aggro deck, this is a better Heroic Strike, which is a good burst card. Also, 1/1 weapon leftover is far from useless early, and becomes 4 when invoked again, which can really matter. I like the design, pretty good card.
At first look, seems underwhelming, but when you think about it, it's much better arcane explosion that can go face. Spell damage makes this an interesting cheap aoe for standard warlock.
This card is INSANE. Prince Keleseth BUT BETTER, this time no restriction. Okay cards cost 1 More, and it maxes at 10 mana. This "Downside" isn't that bad. AND IT'S 0 MANA. 0 Mana cards are ALWAYS good, mainly with Gadgetzan Auctioneer. This card fits in nearly all druid archetypes. It's just that good.
You wouldn't want to play Auctioneer with this, he demands a lot of cheap spell fuel and this card demands a lot of minions to be worth it.
It needs to be put into dedicated deck, it's not that versatile imo. Not saying that it doesn't have potential, it's a strong effect.
Good one, better than vanilla stats, tokens and treant synergy. Will be played, now if treant druid becomes a thing, or later when token get more tools.
Seems interesting. Very hard to play on curve for full value, but it has the potential to be powerful. Maybe worth playing with expensive weapons.
Side thinking, I wonder if equipping Kingsbane keep its buffs?
Beautiful, cheap pirate generator! In wild though, pirate warrior would need to give up some burst/weapons tools to find space for those new pirate minions, making itself more susceptible to aoe. Maybe it will not see play there, but if pirate warrior can find its place in standard, this will be very important card.
Will be interesting to see if this can find it's home in constructed. Probably not. In arena though, amazing 1 drop. Art is good.
Like most poisonous minions, good card for Arena, unnecessary anywhere else.
Pointless for constructed obviously. Made for fun random moments which we will rarely see.
Although I like the idea of fusing two tribes, the problem with this is that it's just 2/2 on 2. For tempo/midrange where this would be good, it's quite a price to pay. You would need to get this buff very soon in play to be really worth it, and you couldn't really count on it being consistent. Still, I will try to make it work, it's fun and maybe I'm mistaken. It needs to be paired with strong murloc synergy.
Interesting aggro card, but will never see play. Terrible vs aggro, situationally good vs control. Not even good in Arena.
Very good tempo card. Simple design, but an effective one. Paladin and Hunter mech decks will want this.
This will give you some interesting Arena moments, useful for a surprise burst out of freeze, and good vanilla stats. But that's it.
Just an okay arena card here. Fair cards like these make shiny/strong cards stand out more, and I'm always fine having those around.
Really cool effect and art, I'm crafting those for sure! Menagerie decks are really fun (especially in Wild), and I'm glad they constantly support the archetype. I wish one day those decks become powerful enough to be competitive.
Maybe not worth it for constructed, but that's an impactful mech, that really benefits from mech synergies. The effect and stats fit the concept of gyrocopter nicely. Fun, good designed addition imo. :)
A nice looking card with acceptable value for a warrior invoker. For an aggro deck, this is a better Heroic Strike, which is a good burst card. Also, 1/1 weapon leftover is far from useless early, and becomes 4 when invoked again, which can really matter. I like the design, pretty good card.
Probably anti synergy for tempo decks (except for surprise Frothing burst), but will probably see play just because warrior Invoke is so strong.
Those small board clears can occasionally be useful in tempo warrior which usually struggles when overwhelmed with smaller minions.
Reminds me of Betrayal. I think it's not strong enough, maybe at 2 mana would be good. At 3, hardly worth it.
Valuable for Arena though.
Beautiful card, and a very strong one too. Amazing with Thunderhead. Important dragon enabler, synergy with broken breath card. Really like it! :)
At first look, seems underwhelming, but when you think about it, it's much better arcane explosion that can go face. Spell damage makes this an interesting cheap aoe for standard warlock.
Bonemare prenerf level. Keep your copies.
I feel next meta is going to be be extremely aggro/tempo oriented.
You wouldn't want to play Auctioneer with this, he demands a lot of cheap spell fuel and this card demands a lot of minions to be worth it.
It needs to be put into dedicated deck, it's not that versatile imo. Not saying that it doesn't have potential, it's a strong effect.