I guessed this is the case, I feel like that too about some of my legendaries. But if you have extra dust, little more bravery in crafting could bring you more fun in playing exactly what you wanted to try, meme or not :)
Why do you craft them before opening? Want them golden? Otherwise, you are increasing the chance of getting legendaries you don't want from your packs.
Okey versus certain classes, especially quest shaman, but that's it. Even in those cases it's good only for early game, later they mana float often anyways. Won't be used. In Arena it a bit more valuable.
Very, very exciting card. Not for every deck, but getting things like Emeriss and new Alextrazsa 2 turns earlier is super strong. I will craft this one for sure.
Not impressed. Early healing is usually wasted, and this provides bad tempo. That new dragon counter might make it unplayable. Still, not bad versus tokens early and okayish handbuff target.
Too specific of a counter, and too hard punish when that happens. Capping Armor would make more sense than printing those counters that you can't rationalize playing. Or maybe some cheap armor-piercing minions, that would be more interesting.
Nothing special here, no value playing this. Bad even in arena, I imagine those minions will have at minimum 4 attack sum, so this would be a worse senjin if you dont aoe immediately.
Great card, a better Azure Drake nowadays (although Azure wouldn't be that good in today's meta). But the art is definitely worse :( I don't even get what the effect has to do with fat whelp, and stats doesn't seem to fit with art either (I imagine more health and less attack would be more appropriate).
Simple, yet crazy strong card for tempo oriented decks. Fireplume Phoenix is amazing for board swing, and this is 1 mana cheaper, feels like auto include.
I guessed this is the case, I feel like that too about some of my legendaries. But if you have extra dust, little more bravery in crafting could bring you more fun in playing exactly what you wanted to try, meme or not :)
Why do you craft them before opening? Want them golden? Otherwise, you are increasing the chance of getting legendaries you don't want from your packs.
Okey versus certain classes, especially quest shaman, but that's it. Even in those cases it's good only for early game, later they mana float often anyways. Won't be used. In Arena it a bit more valuable.
Unnecessary for warrior. Maybe okay in boomship decks
Very, very exciting card. Not for every deck, but getting things like Emeriss and new Alextrazsa 2 turns earlier is super strong. I will craft this one for sure.
The art is great! The effect, though, is not easy to evaluate.
Versus certain minion based decks this card can really shine. But otherwise I feel you'll need to wait too long for the effect to be good enough.
Very interesting, it would be fun trying to get this to its full potential.
How broken Mark of the Lotus was. I don't like this one that much, but in swarm decks it's playable.
Not impressed. Early healing is usually wasted, and this provides bad tempo. That new dragon counter might make it unplayable. Still, not bad versus tokens early and okayish handbuff target.
Again, right now it's bad, since that deck couldn't be made. But in the future, who knows?
Unfortunately it has to bite 1-star rating for now.
Meh, far from worth it right now, we'll have to wait for future support.
Now that's pressure. Defending against this early will be a pain if played on empty board, this sidequest could see some play.
Yay, another meme epic. I beg to be spared of those during pack opening.
Too specific of a counter, and too hard punish when that happens. Capping Armor would make more sense than printing those counters that you can't rationalize playing. Or maybe some cheap armor-piercing minions, that would be more interesting.
Nothing special here, no value playing this. Bad even in arena, I imagine those minions will have at minimum 4 attack sum, so this would be a worse senjin if you dont aoe immediately.
Great card, a better Azure Drake nowadays (although Azure wouldn't be that good in today's meta). But the art is definitely worse :( I don't even get what the effect has to do with fat whelp, and stats doesn't seem to fit with art either (I imagine more health and less attack would be more appropriate).
Probably won't ever see play in constructed, but in Arena it's amazing. Dragon tag is going to be really valuable there.
Doomsayer was risky enough to play, and had better effect. This may be used to double up on doomsayer, but I think it's bad.
I was thinking this as well. We also have Evasive Drakonid, which is even more problematic with taunt and huge stats when doubled. Elusive package :)
Simple, yet crazy strong card for tempo oriented decks. Fireplume Phoenix is amazing for board swing, and this is 1 mana cheaper, feels like auto include.