At worst it's a 6 mana 5/5 Battleycry "Give Priority targets to your opponent", if the opponent clears the eggs, or silence them or even kill them it would have fullfilled it's role.
At best it's a 6 mana 13/13 and that's op af... but it has a costly requirement, so that's okish.
It's really strange to finally see this mechanic, when there's really not a big armor archetype right now... Guess you can theorise that with the new set comes support for big armored Warrior, but... I don't really think so.
Now, in Wild, with those random Odd Warriors and Armor Druids, yeah, this is a good addition for a (very specific) tech card.
A shame there are a lot of better 3 mana cards... Oh but wait! They are all for different kind of archetypes! Well, Lackey Warrior... here I g... Nah, control FTW.
True in the lategame, but in the early game it will be broken, add to that that it's a mech, and can be sooner or later be magnetized with Annoy-o-Module and well, it can pretty much escalate to be the best T1 minion (If implemented and implemented as a T1)
I was confused with what people were saying about this slotting into quest warrior. But wow do those invoke effects synergize with the quest. Does anyone know if you need to run galakrond in the deck to get the immediate invoke effects?
Yes, you need to have Galakrond either in hand or deck to invoke him
Actually this is pretty strong, but only in an agressive warrior I guess, drawing leeroy, groom, korkron elite or something like that can win the game easy.
Even drawing 2 Stonetusk Boar, and SMORCing previously with the invoke mechanic you should pretty much be set for lethal unless the enemy has a taunt heavy/healing control deck.
I really hope we see Go'rath, its "brother" or whatever. I wish (If Go'rath appears) that they have a cool synergy like "at the end of your turn, give your minions +1/+1".
They are from wow's raid Dragon Soul, and housed a C'thraxxi and N'raqi bosses Warlord Zon'ozz and Yor'sahj the Unsleeping.
For what I see, there are a lot of Old God's forces in this expansion... I love it!
At worst it's a 6 mana 5/5 Battleycry "Give Priority targets to your opponent", if the opponent clears the eggs, or silence them or even kill them it would have fullfilled it's role.
At best it's a 6 mana 13/13 and that's op af... but it has a costly requirement, so that's okish.
Battlecry SMOrcing Shaman.
You're in the wrong neighbourhood if you think that it won't be a thing.
Not really a Wild expert, but seems like it's much more oriented for Wild than for standard.
I strangely got a feeling that this set has a lot of Wild oriented cards.
It's really strange to finally see this mechanic, when there's really not a big armor archetype right now... Guess you can theorise that with the new set comes support for big armored Warrior, but... I don't really think so.
Now, in Wild, with those random Odd Warriors and Armor Druids, yeah, this is a good addition for a (very specific) tech card.
A shame there are a lot of better 3 mana cards... Oh but wait! They are all for different kind of archetypes! Well, Lackey Warrior... here I g... Nah, control FTW.
It's no even necessary to play it for tempo, you can handbuff it first, then have a great low cost lifesteal card that discovers.
I'm really liking where Dragon Pally is going.
A shame this won't have an animation of the hammer flying against the enemies and returning to the weapon slot.
And on a side note... Kurdran/Falstad for the next Hunter Hero portrait? *Hypingforsomethingthatdoesntexistyet*
It's perfect for MarkMcKz!
True in the lategame, but in the early game it will be broken, add to that that it's a mech, and can be sooner or later be magnetized with Annoy-o-Module and well, it can pretty much escalate to be the best T1 minion (If implemented and implemented as a T1)
I know, too much "if"s but still...
Nobody stated the obvious... Totally broken in Battlegrounds if the implemented it there D:
High Priest Thekal + Zandalari Templar, and then full dragon synergy, sounds good?
Wondering if it will work with Houndmaster Shaw, not really seeing a combo with this an Shaw, but just wondering if it will trigger it.
Well, now I want to see the Warlock legendary Dragon! Add Twilight Drake, Nether Breath and you have a nice removal and pretty solid board presence.
Yes, you need to have Galakrond either in hand or deck to invoke him
Even drawing 2 Stonetusk Boar, and SMORCing previously with the invoke mechanic you should pretty much be set for lethal unless the enemy has a taunt heavy/healing control deck.
Mark my words, although they may sound silly... Zoo Warrior!
I have spoken! (?
Well, yeah, in game it is green, but I want to believe this is not a simple merciless one!
Since we got Octosari, I want Ozumat or Julak-Doom controlling a giant, but I would settle with Ghur'sha.
No no, of course, but you keep Da Undatakah so you can keep buffing dragons in your hand.
It IS Mindbender Ghur'sha, it's the same artwork (remastered, I believe) of a portrait of it with Erunak Stonespeaker.
All in all, there's ton of Old God going on in this expansion.
That's from the wow gamepedia.
I really hope we see Go'rath, its "brother" or whatever. I wish (If Go'rath appears) that they have a cool synergy like "at the end of your turn, give your minions +1/+1".
They are from wow's raid Dragon Soul, and housed a C'thraxxi and N'raqi bosses Warlord Zon'ozz and Yor'sahj the Unsleeping.
For what I see, there are a lot of Old God's forces in this expansion... I love it!