FenrirWulf's Avatar

FenrirWulf

Joined 06/12/2019 Achieve Points 1005 Posts 367

FenrirWulf's Comments

  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 1 year, 9 months ago

    Always nice to see more Yeti support. Maybe the addition of the new Reputation cards might be enough to push it over as a variant of Ashe/Udyr LeBlanc?

  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 1 year, 9 months ago

    Lee Sin mains:

    Friendship ended with Targon

    Now Shurima is my best friend

  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 1 year, 10 months ago
    Quote From TheTriferianGeneral

    isn't her lvl 1 still terrible? Sure she is more likely to survive until her first lvl 2 hit now but... is that really that big of a deal?

    Well, I would say that playing her on turn 3 feels a lot better. Being a 3/4 does actually matter since she's actually able to block. 3 -> 4 health is no joke.

  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 1 year, 10 months ago

    Oh yeah btw, the patch is already out. I just played against a 3/4 Kalista and got demolished.

  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 1 year, 10 months ago

    Nifty, my guy you cannot be satisfied.

    In other news,

    WOOOOOOOOOOOOOOOOOO HECARIM HECARIM

  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 1 year, 10 months ago

    So the card collection system is strange. Basically it's a reward road that's tied to your level. You can increase your level by upgrading your cards. Upgrading cards doesn't do anything in terms of gameplay, just aesthetics and increasing the level.

    To upgrade a card you need both credits and boosters to do it. A booster is similar to Hearthstone's Mercenary coin, there's a unique one for each card and to get them, you need to play games with that card in the deck. Credits are like gold in Hearthstone, you can get them from doing quests and sometimes in the multiple reward roads in the game. However, you cannot get credits just by winning or playing, you NEED quests. Quests are your main income basically. So credits are timegated pretty much unless you wanna grind your way through the ranks and even then the rewards are limited and sparse.

    This is why boosters are almost unlimited. It's because if you try to complete a quest, regardless you will have a surplus of boosters. No quest in the game can be done in a single match. It takes multiple. So if you get a couple of quests needing you to use different decks, it's likely that you play like 5-10 matches each day.

    To illustrate how much credits they give you, they give you 6 quests a day. 3 hard and 3 easy ones. Hard ones give 100 credits and easy ones give 50 credits. You also get a 50 credit bonus each day that you can claim. There is also a daily challenge that gives you 100 credits as well for completing 2 quests. Completing 7 daily challenges gives you 650 credits from the weekly challenge.

    So in a week, you can get up to 4850 credits. That's quite a bit, however how much is that in Collection Level? That's a relatively easy calculation actually. You can pretty much just consider 100 credits = 2 levels. So in a week you can get 96 levels at the lowest. That's not including the credits you can get from the collection level as well or the small discounts you can get.

    So how many cards is that in terms of collection level? Well that depends on what CL you are in actually. At the start every 2 CL gives you a card, then every 4, 6, 8, 12, 16 and the numbers goes up to as high as 48. You can look up at how much time is required to get all cards but I believe the calculations for a F2P is approximately 7 months.

    Sorry if this is too much to read.

    tl;dr, boosters are like Hearthstone merc coin, and credits are like gold. You need both to upgrade cards which in turn gives you collection level which unlocks cards. Boosters you can get by playing but credits are timegated with daily quests. Therefore if you play for quests, you will get more boosters than credits. Credits will always be the limiting factor.

  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 1 year, 10 months ago

    He's saying that depending on the RNG of the distribution, some people might be playing very little games to complete their quests and therefore have a surplus of credits while not having too much boosters.

    ...Which is utter bullshit btw, if you do your quests at any pace you WILL have boosters. Once you hit a certain point, credit becomes the limiting factor even if you have the most absurd RNG he's stating some people has.

    This is just his way of saying, we're not gonna do anything about the amount of credits you're getting but on a slightly less aggressive tone.

     

    Also on a related side note, Ben Brode did talk a bit more extensively about the issue of surplus boosters that people are getting (contradictory to his statement here) and boosters being in the reward track. He's saying that he is/was planning to add a daily cap to how many boosters you can get so the booster rewards feel better.

    I love the guy and I love the game so far but god what the fuck.

    This is the screenshot to his comment btw: https://www.reddit.com/r/MarvelSnap/comments/ve7ho9/not_only_are_boosters_going_to_stay_in_the/

  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 1 year, 10 months ago

    Locations give me PTSD for when Landmarks was introduced in LoR. It's probably fine though since they're less permanent. Also, I'm a bit surprised they just didn't introduce that in Alterac Valley with Objectives. They're pretty similar after all.

  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 1 year, 10 months ago

    Yeah this is sadly a pretty common case. I did hear the reasoning behind this and it is up to you if you want to believe it or not. A riot dev responded on a Reddit post saying that the shard system in theory was fine and they had done spreadsheets to test if the numbers looked right. However, due to a huge amount of small bugs that weren't causing much issues before, they let them fester because of their low priority but in return, it clumped up into one mega bug and this caused the shard system to be bugged and give you a lot of shards for champions you already own.

    We didn't really get an ETA for when they'll release a fix for it but if it's going to be anytime, it'd be during the next PoC update. (Would not imagine them not teasing us about PoC updates in the upcoming 4.10 patch).

  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 1 year, 10 months ago

    It's also really good against Leeroy which is probably the reason why I imagine.

  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 1 year, 10 months ago

    This info was datamined. It's probably more likely that this was originally meant to be War Machine's effect but they decided to give the effect to Kazar in the end but did not change War Machine's effect. War Machine will most likely be released with a different ability.

  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 1 year, 10 months ago
    Quote From CuddlyCactus

     so what are Snaps? for those unitiated?

    So cubes are basically your ranked points. Each match has a base of 1 cube to win/lose. However, each player can raise the stakes once by snapping which is doubling the cubes won/lost. Staying until afterthe last turn also doubles the cubes as well.

  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 1 year, 10 months ago

    I might as well add this here. I've been playing Snap for 2 weeks now and I got to Collection Level 300. Most people think the progression is pretty bad, I think it's probably fine. It should be noted that I have not reached Pool 3 where I heard a lot more people complain about and that you should understand that getting cards become exponentially harder (literally). You could get the meta decks relatively easily even with bad luck compared to other games. The more fun decks though? Not so much. Deckbuilding feels restricted and luck plays a lot in higher collection pools.

    Also, I understand that it's a beta. Nevertheless I'd say that the matchmaking system is pretty bad. They have a casual matchmaking system where the only mode is ranked. They have it where your cubes (rank) and collection level (card pool) don't matter and only your MMR matters. I think that you can easily see why this is bad but to illustrate it. I am rank 55 which is relatively in the middle, however I am facing people who have already reached the highest rank and I fight them regularly. I've faced too many people with a much higher collection pool as well with the upgraded versions of the meta decks. It gets pretty frustrating when you can't climb not because of your skill but because the game had been rigged against you before your draws. Meanwhile, streamers face bots on the regular because their MMR is literally too high to face real people. I'm curious if you guys had any similar/differing experiences.

  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 1 year, 10 months ago
    Quote From Nifty129

    a highly oppressive meta where nothing is "very good."

    Pick one.

    Also meta isn't solved imo. There are decks that are successful and they aren't mentioned in Mobalytics stats (proving deckbuilding is not dead by any means). Katarina Ziggs Annie and TF Nami Go Hard are examples of them and I really would not be surprised to see more.

  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 1 year, 10 months ago

    On a somewhat related note, we are getting buffs to landmark removals (probably because of Thralls). I do feel like they do need to buff some of the really bad landmarks that they have not touched like Noxkraya Arena, Reaver's Row, etc. I feel like there's a fair bit of untapped potential hidden within these landmarks yet I don't think they'll ever see the light of day. 

  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 1 year, 10 months ago

    In before they change Disintegrate to also remove Landmarks.

    I do hope they buff Sunk Cost but it'd be really funny if it was untouched.

  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 1 year, 10 months ago

    The patch after this is teased to be a big patch, changing a lot of cards and changes to system (such as making copied spells to be counted as play). This patch was fantastic but I'm excited for more.

    Source: https://twitter.com/RubinZoo/status/1536408163141816320

  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 1 year, 10 months ago
    Quote From Macharius

    I mean it’s a closed beta owned only by family, friends and selected streamers.

    That's the closed alpha you're talking about which was before the game was announced. The closed beta is available for those who sign up so pretty much as long as you have an Android device and some luck you can have access to the game.

    This article is also similar to the other articles that talk about Tavern Brawl or Nozdormu day, so if you aren't interested that's ok but there will definitely be people who want to know or be reminded of it.

  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 1 year, 10 months ago

    Aren't there a ton of top decks that are midrange?

    Aphelios Fae, Yuumi Pantheon, Scouts, Viego, Illaoi, Taliyah Ziggs, Deep, Bard. I mean these are all considerably pretty strong decks and I feel like I barely scratched the surface. I think it's the complete opposite where midrange is currently the arguably the best archetype right now just because these decks can get so much tempo while maintaining their value and hand state it's kinda crazy.

    Even in this meta, aggro, control and combo still have a fair share of their decks that work even if they aren't at the top, I highly doubt these lists are considered as "bad".

  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 1 year, 11 months ago

    I mean I can pinpoint exactly why Yasuo is bad compared to other champion centric decks.

    The main reason being is that you're not actually doing much with him until he's played on board and sticks, not drawn but played. I think that's one big misconception people have with him. His effect is slow, meaning that you have to play another card after you play him for his effect to work. Engine type champions are fine and all but he literally sits there doing nothing. Compare it to another engine type champion like Aphelios or Udyr that does something when played and you see why he's not good. Another champion to compare it to is Jhin, but the fact that Jhin doesn't need to be played for him to have The Virtuoso proc is really nice.

    He's a champion that also doesn't work well with his package. He's a 4 mana 4/4 Quick Attack but that's really it. Yasuo as a champion is meant to slow down your gameplan and having a 4/4 Quick Attack doesn't really help much if his main game plan is not pushing damage on the enemy Nexus. If you want to argue that the other stun cards like The Stagehand, Fae Bladetwirler or Legion General are there as big stats to push damage, then why are you running Yasuo in your deck? You're running literally a champion that doesn't help you stun or recall.

    tldr; Yasuo would be a lot better if he himself stuns a unit or smth on play. If you're running Fae Bladetwirler and Legion General, don't run Yasuo and vice versa.

  • ODYN
    0 Users Here