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FenrirWulf

Joined 06/12/2019 Achieve Points 1005 Posts 367

FenrirWulf's Comments

  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 2 years, 10 months ago
    Quote From TheTriferianGeneral
    Quote From FenrirWulf
    Quote From TheTriferianGeneral

    Support tribal will proably never be a good deck because of the strong interdependence of the units played in the deck. A support wants you to have at least 3 units around that then also have to be ready to attack. 

    That Mountain Sojourners got buffed is nice to have but won't turn the tides for support decks.

    However: I have seen a lot of Taric so far, played by myself :) I have been playing Taric Garen buffs and it works well. It resolves around buff cloning and gaining a ton of extra attacks to make the temporary buffs really count.

    If you are interested i could share the list later on.

    That does sound interesting, please do. I would like to try it and probably try to include the buffed Mountain Sojourners if you haven't already.

    I would appreciate feedback if you should try it out.

    Played a bunch of games (all in Casual though). Firstly, I tried your version first. The deck is pretty dead if you don't draw a follower early on and I feel like that happened a bit too often where they could just remove my Mountain Goat or Sparklefly. I wanted to say I liked the Swiftwing Flight 1-of but I often can't use it very well. Garen's a bit weird because I level him up often but I feel like his stats would sometimes just not be enough. I tried Mountain Sojourners btw, but since you don't have much Supports I dropped it pretty soon. I added more early drops such as Solari Soldier and Zoe.

    The deck is pretty solid though if you draw Taric + Golden Aegis or Out Of The Way, you often just win on the spot when they can't respond or tapped out of mana. Sparklefly is actually cracked because it just heals so much more especially with the combo, and here I was wondering why you weren't running more heals. The spells are fine as is, every single time I change it, I change it back the game after. Definitely has potential but if you brick, you brick way too hard.

    In reply to Post Expansion Meta
  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 2 years, 10 months ago
    Quote From VaBeZ

    The meta is still young, "everything is competitive" now. But hopefully, after a couple of weeks, we'll still have a diverse and tight field. :)

    For example, I'm curious which architype will be "the Ezreal Deck" this time. Noxus, Bilgewater, and maybe Ionia is in Battle for him.

    I think it could be time for Ezreal Bilgewater to rise up. They got a bunch more interesting stuff this set alongside some buffs. Line 'Em Up is a pretty good slot in and Redfin Hammersnout could actually work just for early removal.

    Ezreal Draven is probably still playable. Rummage nerf didn't hit as hard because Time Trick just replaces it but the Tri-beam Improbulator nerf definitely hurts the deck a lot.

    Ezreal Freljord would be funny if Elnuks made a return but I don't see it happening, but the Teemo Ezreal version probably just works as well as before.

    I've been trying out Ezreal Zilean since Zilean came out and honestly I've liked it since. It's currently doing well but this is just a repeat scenario of last time where I'm just fighting a bunch of unrefined decks and winning because of it. Maybe this time it'll continue the streak...

  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 2 years, 10 months ago

    Thank you for featuring me in this week's spotlight!

  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 2 years, 10 months ago

    The gauntlet is locked because of a bug.

    https://twitter.com/PlayRuneterra/status/1411088540969050112

    In reply to Locked Gauntlet?
  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 2 years, 10 months ago

    That's a pretty neat idea tbh, hope it works out. I tried to do it and I think Demacia has to be the way to go with some kind of Fiora/Pyke deck or Targon with the amount of gem creations they have. Pyke's normal stat is just way too weak for the cost tbh, if he was 3 Mana I think he'd be playable outside of Lurk decks, but that will obviously make complications with Lurk decks. Unfortunately, they made an entirely new mechanic for him and that means that it is exclusive to two regions and a separate card pool that hardly interacts with other cards making it incredibly limiting to find clever ways to build it.

    In reply to Post Expansion Meta
  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 2 years, 10 months ago
    Quote From TheTriferianGeneral

    Support tribal will proably never be a good deck because of the strong interdependence of the units played in the deck. A support wants you to have at least 3 units around that then also have to be ready to attack. 

    That Mountain Sojourners got buffed is nice to have but won't turn the tides for support decks.

    However: I have seen a lot of Taric so far, played by myself :) I have been playing Taric Garen buffs and it works well. It resolves around buff cloning and gaining a ton of extra attacks to make the temporary buffs really count.

    If you are interested i could share the list later on.

    That does sound interesting, please do. I would like to try it and probably try to include the buffed Mountain Sojourners if you haven't already.

    In reply to Post Expansion Meta
  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 2 years, 10 months ago
    Quote From Nifty129

    Lulu into snake, the fangs into snake.

    I know you probably meant Zoe but that made me think of Lulu/Taric. Since Taric got buffed alongside Mountain Sojourners I thought there'd be more people playing it but... has anybody actually seen Taric decks or just Support decks in general? It's been 3 days but I still haven't managed to find one. I'm curious as to how well it's doing.

    In reply to Post Expansion Meta
  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 2 years, 10 months ago

    Thank you guys! I overslept and woke up to me winning this week's competition. I still can't believe it because I definitely thought I wouldn't win since this week had some tough competition.

  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 2 years, 10 months ago

    That's more of a thought but I think the Xerxa'Reth, The Undertitan + Rek'Sai + Xer'sai Hatchling + Call the Pack is a good package to try and build around. You could try slotting in cards from Freljord Overwhelm because they are pretty buff oriented and Renekton is better than Sejuani since you want a 4 drop more so than a 6 drop. Still, don't get me wrong because you are correct since this is merely in the realm of plausible rather than certainty.

  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 2 years, 10 months ago

    Well actually, I think they're implying otherwise. The fact that they're not using the words like "If you have Lurked 4+ times this game" but instead using Power makes it much more easier to get the payoffs using non-Lurk mechanics/cards such as Elixir of Wrath which was seen in the video. I was afraid that we were going to get something like Stonebreaker where the payoff is incredibly hard to pull off but this seems much more likely. They could even potentially replace Sejuani in Freljord Overwhelm.

  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 2 years, 10 months ago

    Spells can have Lurk, that's very interesting. I guess I see why they created the Lurker tribe just so they can clarify/separate it when mentioning Lurk.

  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 2 years, 11 months ago

    I tried to use a Kindred/Lux deck around the time she was released and it didn't feel bad to play at the time. You basically just have two engines in the deck, though personally I felt like that was overkill for the most part. This idea is a bit more meme than realistic in my opinion but you could try using it. Unfortunately, I don't have the deck anymore and I can't remember what I put in.

    As for Kench, it's probably harder to fit him into any other region than Targon. Demacia and Freljord is an option but there's simply no enough option in it other than buffing him up so he would die less, they don't have any other things to offer such as a proper consistent win condition like Star Spring.

    In reply to Kench and Kindred
  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 2 years, 11 months ago

    Honor in Vainglory Custom Set by FenrirWulf

    9 Champions, 12 Cards from each region (Without tokens)


    Small notice: I realized that the visuals are too big so now the card texts are too blurry. Sorry about that... You can try to open the image on a new tab if you want to inspect it closely.

    Show Spoiler

    SKIP THIS IF YOU ARE JUST INTERESTED IN THE CARDS AND THE MECHANICS!

    I was a bit bored with the current meta of LoR and decided to invest my time away from Legends of Runeterra, but remain working on something similar to it. With that, I decided to try my hands at creating custom cards. This is my first ever made custom set for Legends of Runeterra. However, unlike others who may have tried to design it based on non-existing regions or champions in the game, I decided to go for another thing entirely.

    Why not just base it on another game that's similar to League of Legends?

    I was inspired a bit by linkblade91's post about custom champions proposal. At first, I wanted to share my thoughts about a potential proposal, but as I pondered about it, I decided to do it myself instead. (Link to his post if you haven't checked it out: https://outof.cards/forums/fan-creations/custom-runeterra/10235-i-want-your-custom-champion-proposals)

    You're all probably wondering: What game is it from anyways?

    Introducing Vainglory!

    A mobile MOBA made by Super Evil Mega Corporation. Released in 2014, it is heavily inspired by League of Legends and DOTA, which takes its own spin on the genre. They have incredibly smooth tap controls for mobile standards, and primarily focused on a 3v3 mode during its prime that incentivizes teamwork, whereas other mobile MOBAs that you’d see nowadays would typically do joystick controls and have 5v5 as their main mode. (God, I swear this isn't an ad. I just like the game.)

    Since all of the following champions you’re going to see are from Vainglory, I will try my best to summarize their in-game kits and lore and hopefully you'll understand my design decisions.


    Piltover & Zaun

     Skye is an elusive Sniper who specializes in dancing around her enemies using her agile mechanized armor and her exceptional piloting skills while shredding them with her advanced weaponry. Enemies marked by her attacks will find themselves at the mercy of her combined maneuverability and destructiveness.

    Show Spoiler

    Shurima

    Idris is a flexible and adaptive Assassin/Sniper who is able to switch between melee or ranged attack depending on the path he chose. His agility allows him to float at the edge of combat or dive right into the enemy backlines while artfully tearing up his enemies with his spear and chakram. Ever-elusive, he constantly shimmers between incorporeality and physical forms, making him tough to catch.

    Show Spoiler

    Ionia

    Blackfeather is a brave and bold Duelist able to topple even the greatest foes with his sharpened blade and irresistible charm. His brazen nature is complemented by his thirst for insurmountable duels and skills to back up his confidence. However, his flaunting arrogance tends to lead to unfavorable outcomes.

    Show Spoiler

    Demacia

    Lance is a headstrong Defender who resolutely shields his allies away from danger. His gilded armor and combat expertise combined allows him to survive combat after combat without batting an eye. Yet he does not lack emphasis on offense, as his trusty lance strikes at the enemy formation.

    Show Spoiler

    Noxus

    Glaive is a bloodthirsty Brawler who relies heavily on his sense of smell. His rocket-powered glaive makes sure that his enemies don't get out of his sight… uhh smell. Fierce and domineering, he capitalizes on the slightest hint of weakness from his enemies, setting them up for inevitable doom.

    Show Spoiler

    Bilgewater

    Phinn is both the unstoppable force and the immovable object fitting for his role as a Support. His perseverance and indomitable will makes him a much more annoying foe to fight than most. Harmless he may appear at first glance, but the anchor he carries around can turn the tides of battle as he can literally pull the fight towards him from unsuspecting locations.

    Show Spoiler

    Shadow Isles

    Churnwalker is the boogeyman of the twisted mists called the Churn. As a Support, he hooks and chains people, sharing their suffering amongst one another and invigorating himself through it. His presence inspires palpable fear, and his incoherent ramblings mark his identity as a madman that is no longer human, but as a creature that should not be trifled with, l’est they plunge headfirst into endless torment.

    Show Spoiler

    Targon

    Celeste is a Mage who can will the stars to existence or shape them by her design. She commands the flow of the battle by continuously casting her spells, raining stars on foes from a safe distance. To add insult to injury, recasting stars on existing ones causes them to explode, solidifying her limitless potential to control the battlefield, leading her foes towards an inescapable fate.

    Show Spoiler

    Freljord

    Reim is a defensive Mage/Brawler who manipulates ice to slow down his opponents. It’s hard to surmise him as a frail old man when his overpowering chilling strength is no laughing matter. Just like the everlasting winter, he outlasts them in the cold, as the encroaching frost creeps up onto his enemies, leading them to their slow but sure death.

    Show Spoiler

    All the card arts here are from their game itself and their game website except for one which I deliberately had to take from a fanart as there was no other appropriate art for it. (Credits to that specific art here: https://kasiaslupecka.artstation.com/projects/n8Oo9)

  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 2 years, 11 months ago

    And completely powercreep G'huun the Blood God lmao.

  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 2 years, 11 months ago

    I guess part of the reason why it seems like players in HS can put up with unhealthy metas is because there were simply a lot more players in Hearthstone than there is currently in LoR. Most of them casual too so unlike LoR players who would have a full collection a lot of people would put up with some of the most oppressive decks just for their dailies or rank rewards. If they were grinding and suddenly found new cards to play with, they would build a new deck and try it out and that kind of progress is missing in LoR after a month of playing or after a week of an expansion. It could also probably be the fact that HS games are much simpler and ends faster so it doesn't feel like a slog sometimes.

  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 2 years, 11 months ago

    Maybe it's just me but I really feel that they're very indecisive. They're saying that they want the community to shape the meta but it feels to me that they want the exact opposite. The fact that they're trying to make sure they're not just giving a deck a major nerf and instead a minor one where it just bumps down the winrate makes it so that the meta won't change too much as it probably won't introduce newer decks into the pool but shift the tiers slightly. For example the meta with TF Fizz and Aphelios being persistent didn't allow for new decks to be put into the meta for a long time until they got nerfed pretty severely then people could start playing decks like Thresh Nasus. Not saying that it was better or anything but it was at least different from the previous one. If they were so worried about the power level of other decks being put down then they could just put in a lot of minor changes to the cards instead of hitting 2 major ones to cards that is only 1/5th of the issue. I didn't just want Azir Irelia nerfs as much as others want but I wanted more changes to other tier 1 decks like maybe Ezreal Draven, Thresh Nasus or Trundle Lissandra Control.

    Also, I'm pretty sure at this point they're doing less changes than Hearthstone is at this point. Hearthstone got 15 card changes in their recent one and the month before that contained 6 nerfs. They nerf cards a week after the release of a new expansion. I feel like LoR has been slowly drifting away from this style of drastic changes.

    In reply to New Balance Patch
  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 2 years, 11 months ago
    Quote From Mohzbee

    Attempts taken to win per Champ on Legendary:

    ...

    Taliyah – 1

    That's a hard flex if I've ever seen one.

    Btw very good in-depth guide I can't add much to it.

  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 2 years, 11 months ago
    Quote From sto650

    I wish I could find exactly what Riot said when they were talking about nerfing TF/Fizz, but even for that deck, they waffled and claimed that it wasn't really that high on playrate or winrate and that it was the most skill intensive deck in the game, etc, etc.

    "The Shuriman desert is vast."

    But for real tho, I believe it was in Swim's Q&A with Riot Dovagedys.

    Link: https://www.youtube.com/watch?v=BFzZMD8cdGI

  • FenrirWulf's Avatar
    1005 367 Posts Joined 06/12/2019
    Posted 2 years, 11 months ago

    I'd believe Riot's stats more over Mobalytics because they have access to more players and probably a better compiled version of them too. I'm more curious as to why they won't nerf the deck when it has 20% play rate, like what's the breakpoint? They even said TF/Fizz at 15% is completely normal as well. I think they should really realize that 20% play rate and 52.5% WR is pretty nuts for a deck that supposedly is being countered.

    Also, I feel like I kind of understand where they're coming from not nerfing Azir/Irelia. A lot of people said that the meta before was boring with Trundle Liss Control and Nasus Thresh being played everywhere, so I'm assuming they're also seeing into that even if TLC isn't doing so hot rn (mainly because of Azir/Irelia). Buffs to Landmark decks are greatly appreciated as well. But I'll probably reserve my judgement whether doing so is a stupid idea or whatever until the next patch comes out.

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