FortyDust
LV.14Pumpkin
Comments
1,909 totalBest non-token dragon we've seen so far, by a lot. I can see why they made it Demacia, so you can't get the good Targon dragon synergy without locking in a second region.
SpellShield on big units is scary. This card is scary.
Decent, straightforward common card. Destined to be the unsung workhorse of the Dragon package.
Paying 2 mana for 0.5 mana worth of stats feels bad. You have to keep this thing alive long enough to play three dragons before it becomes worthwhile -- and that's a tall order.
Much better if some cheaper …
Slightly amusing meme fodder: If the 9-cost Celestial Dragon is Silenced, it should stop being a Dragon. (And now we know why that matters.)
It turns out that this card actually has Swim terrified to the point that he posted a half-hour-long rant about it on YouTube. He says he's worried that it will destroy meta diversity. I think he's just upset that it's …
Even if [runecard]Iceborn Legacy[/runecard] were working now, I think it's exactly the card you would drop to make room for [runecard]Risen Mists[/runecard].
Looks like the pool of 4-5-6 Celestial cards is very small -- small enough that this card becomes extremely consistent. That explains why her mana cost is higher than you might expect.
For example, if you so choose, you …
Drawing or creating a card nearly always costs mana. The cost of Invoke generally seems to be in line with that -- I don't think it's fair to call it a "tax." And as you pointed out, Celestial cards are …
So the pool of Celestial cards is actually pretty big (24). They are all strong for their mana costs, but you can't count on getting exactly the one you need.
Even so, a card's a card. They are cheap …
Quote From OldManSanns Quote From FortyDust So maybe this card isn't the Dumpster fire it appears to be. It's half the cost of [runecard]Wyrding Stones[/runecard], and it can block a spider or two at the …
The last one brings to mind Taric with a gem hovering over his shoulder.
Always love Quick Attack, but it takes a bit of effort to give her Challenger on an open attack -- even more effort than [runecard]Lee Sin[/runecard].
We definitely need more [runecard]Duskpetal Dust[/runecard] generators.
@CursedParrot: Those are some important questions! My gut says progress is not lost but also cannot be gained while Silenced. (If the Champion can remember its buffs and text, it should also be able to remember its progress.)
Suddenly …
You just don't want to pay 6 mana for a 2-health body unless it's going to be immediately lethal. So the question is, how often will that happen with this card? I'm actually starting to think a Daybreak-Nightfall hybrid deck …
A lot of Champion spells are weak or borderline, but this one is absolutely worth including on its own merit, even without [runecard]Diana[/runecard]. Combat trick cantrips are solid gold in this game. As possibly the only way to give [runecard]Diana[/runecard] …
Once you've eaten a couple of [runecard]Poro Snax[/runecard], [runecard]Daring Poro[/runecard] becomes a huge threat. Creating two at once could be a strong finisher for that kind of deck.
First, thank you for creating this thread.
As for the card, even though it's slow, the buff can be very substantial in a Daybreak-heavy deck. Of course, that means you're already running [runecard]Leona[/runecard], so do you need even more …
[runecard]Crescent Guardian[/runecard] is definitely not an aggro card. It is a very good, surprisingly flexible midrange card.
Nightfall in general doesn't make a lot of sense for aggro (so far). Aggro needs to squeeze all the value it can …
Way too subtle, Nevin.
You just gotta go BOOM [runecard]Lunari Duskbringer[/runecard].
Also there's [runecard]Zenith Blade[/runecard], not to mention all the [runecard]Gem[/runecard] generators. Plenty of ways to keep your Nightfalls going regardless of your secondary region.