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FortyDust

Pumpkin
Joined 05/29/2019 Achieve Points 1205 Posts 1912

FortyDust's Comments

  • I often switch to the class that makes me saltiest to play against. The result is that I either have a nice win streak, or I learn how to beat it and stop being salty. Win-win.

    I can't imagine limiting myself to one class. Not only is that boring, but it also makes you worse at the game.

  • Quote From DoubleSummon

    Mossy Horror, also helps you in the druid match up

    This.

    You don't say which archetypes are giving you trouble, but Mossy is good in a surprising number of situations -- not just Druid. I love it holding this guy in hand while a Rogue squirts out a board full of Lackeys, for example. And those stupid ogres in Wall Priest -- no problem!

  • Quote From Lenlac
    Quote From Kronos
    Quote From Lenlac

    Magic is great. I have played HS since beta and looking to move over to MTG Arena now. I have been only playing for a week and I have a lot more fun. The difficulty level is much higher and diverse. HS right now has Mech Hunter, Shaman Murlock, Secret Hunter and Token druid as T1 decks ( All this decks besides secret hunter are aggro token decks.) The decks can refill the board with sticky minions consistently based on (luck of the draw) The only deck that really puts them in check is control warrior which is 12k+ dust.  So decks that cost 1200 - 2500 dust to be countered by a 12k dust deck.

     

    Nothing you listed is tier 1 and I believe your hearthstone experience is limited. There isn't any tier 1 aggro decks. In higher ranks you are much more likely to find a warlock than a druid,shaman, or even mech hunter. Currently mid range hunter, bomb warrior, rogue, and mage are the top meta decks. None of which are aggro. If you complain hearthstone is expensive get ready to bust your wallet even more with Magic.

    They are the top decks played on HSreplay.

     

    True that at higher legend ranks its a different sample of decks. However ranks 5-Legend you see them the most. I have a full collection so its not an issue of cost, however its an issue of interactions. If you could have a few budget control decks the game would be a little bit more diverse to new players. Yes magic is far more costly than hearthstone. However in magic to loose based on your choices of cards and plays more often than not. In hearthstone you can loose to a huge swing turn from Zuljin (example) Which is one card that swings the game. I can understand the swing from a multi-card combo, but from one card its feels awful. Omega Devastor feels awful to play against with charge and deal 10 dmg.

    I made it to legend with Control warrior, Control Warlock when guldan was a thing and aids secret paladin with dr.6. So maybe i am just a little bored and burned out from HS.

     

    Please do the world a favor and let Blizzard know that you are choosing Magic over Hearthstone because hero cards are not fun to play against.

    I quit for a year because I was sick of Death Knights, and I only came back because they rotated out. The ongoing oppression of Dr. Boom still irks me. I don't get why they are so quick to realize that some cards are unfun, but this one gets to stay.

  • Yes, once, long ago. I think it was Mage. I haven't played Arena in a long time.

    In reply to 12 Win Success Poll
  • I don't miss any of it. I hated that whole year so much that I took an extended break from Hearthstone.

    Good riddance. The new stuff is much, much better (after the Rogue nerf).

  • There are so many cards that seem "too good" now, it's really hard to say. I'm hoping they tested these enough that every insanely powerful deck will have a counter, but given the SN1P-SN4P debacle, I'm not very confident.

    So instead of predicting the strongest, I'll just go ahead and say that I think Druid got the weakest buffs. Token Druid was already slipping, and I don't see anything better coming out of these changes.

  • I first played during Third Edition. It was the first game of its kind, so I was naturally blown away. Fantasy creature battles with spell-slinging and magical artifacts? Sign me up!

    Today, however, its systems feel dated and unpleasant to me. I probably shouldn't be posting this here, but I've happily moved on from MTG. It was fun for a while and deserves respect for paving the way -- and the lore continues to fascinate -- but there are other card games I enjoy a lot more.

  • If they were ever going to do this, the time would have been at the Kobolds & Catacombs launch. If feels like the moment has passed.

    I also agree that the mechanical identity isn't there, and it would feel very forced if they suddenly tried to add mechanics to Kobolds at this late date.

  • As a promo card, it will not be disenchantable. The golden version will be classified in your collection as "uncraftable," which means it also cannot be dusted.

    (The reasoning is that they wouldn't want you to dust something you can never get back if you change your mind.)