It turns out that this card actually has Swim terrified to the point that he posted a half-hour-long rant about it on YouTube. He says he's worried that it will destroy meta diversity. I think he's just upset that it's going to curb the polarizing, degenerate play style that he tends to favor.
Every deck that gets utterly wrecked by this card is a deck that didn't have enough counters in the first place. Most of the time, it only gives you a fighting chance against decks that were heavily favored against you.
Listen, I am very used to argue against Swim and I question his role as the swarm intelligence of the LoR community whenever i can but in this single case he is absolutely right.
Its easyly the majority of championcards that loose their purpose when they get silenced its a great number of more expansive buff cards that lose their purpose, its a counter for frostbite, lets units survive deathmark ...
the list of uses is insanely long the number of devalued archetypes is almost as long as the list of meta viable decks.
What that means is that once hush gets widespread enough we get a meta where raw unit stats matter more than clever combos and deck build around certain cards what was one of the core ideas of LoR so far.
Hush is literally META BREAKING the way it works and forcing a demacia bannerman style meta on everyone once it gets widespread.
Its... not what the majority of skilled players would like to see.
I am very certain that hush won't take more than 2 weeks to draw the hate of the majority of players and get nerfed during the first 4 weeks of targon expansion because play enjoyment actually matters to riot.
You act as if everyone's going to have 10 copies of it in their decks. More realistically, people will run one, MAYBE two. So, just like every other hard counter card, you learn to play around it.
People used to say Deny was destroying the meta, then it was Will of Ionia. Some players wanted those cards removed from the game. Both cards got a 1-mana nerf, and now they are fine -- literally no one complains about them anymore.
I don't think Hush even needs a mana nerf. I think people just need to see it in play and get used to it. As with every other "hated" card that has ever existed, a mature player should actually spend some time using the card -- actually running it in a deck -- before passing judgment. Once you have seen its strengths and weaknesses, only then do you have the right to complain. Until then, no one -- not me, not you, not even Swim -- has the right to call for the torches and pitchforks.
I dunno, seems like the people who actually care enough to go that far were already going to look up a list of all the Celestial cards in the pool, and most sources for that kind of information are going to mention the weighting -- or even have the weight of each card listed (once we figure that out).
Going by what he said in the tweet, the snake is probably the most common, and "Living Legends" is probably half as frequent as that, with everything else being in between at a more-or-less steady progression up the mana curve.
It won't take a huge sample size to work out the exact numbers once we've started using the cards, and I'm sure there are people planning to do exactly that.
I would be very surprised to see the in-game keyword mention the weighting. That just brings up more questions than it answers, not a good look for a tooltip.
It's a free chump blocker (in terms of card advantage) in a deck whose win condition is nothing more than to survive until the late game. It is definitely OP.
I'd much rather neutralize two strong units that I choose than one weak one that is chosen for me. If they go away, I'm not going to complain that Mindsplitter is no longer getting value.
Looks like a Soraka teaser, probably not viable until she comes out.
Seems intended as a Support target, but how hard are you willing to work to keep this adorable thing alive?
Lasting SpellShield and stats and a body?
Unfortunate that it competes with both Priestesses for an already crowded 3-slot.
Fantastic keywords, but obviously a bit slow for what it does.
Maybe one copy in a Taric deck?
Fairly annoying for the opponent to deal with. This is one of the better poros, I think.
Could it make Heart of the Fluft worth playing?
That Diana level-up sticks out like a sore thumb.
(rimshot)
You act as if everyone's going to have 10 copies of it in their decks. More realistically, people will run one, MAYBE two. So, just like every other hard counter card, you learn to play around it.
People used to say Deny was destroying the meta, then it was Will of Ionia. Some players wanted those cards removed from the game. Both cards got a 1-mana nerf, and now they are fine -- literally no one complains about them anymore.
I don't think Hush even needs a mana nerf. I think people just need to see it in play and get used to it. As with every other "hated" card that has ever existed, a mature player should actually spend some time using the card -- actually running it in a deck -- before passing judgment. Once you have seen its strengths and weaknesses, only then do you have the right to complain. Until then, no one -- not me, not you, not even Swim -- has the right to call for the torches and pitchforks.
I dunno, seems like the people who actually care enough to go that far were already going to look up a list of all the Celestial cards in the pool, and most sources for that kind of information are going to mention the weighting -- or even have the weight of each card listed (once we figure that out).
Going by what he said in the tweet, the snake is probably the most common, and "Living Legends" is probably half as frequent as that, with everything else being in between at a more-or-less steady progression up the mana curve.
It won't take a huge sample size to work out the exact numbers once we've started using the cards, and I'm sure there are people planning to do exactly that.
I would be very surprised to see the in-game keyword mention the weighting. That just brings up more questions than it answers, not a good look for a tooltip.
Because space is limited, and the game has tooltips if you forget.
Aurelion Sol, for example, does not have room to write out the definition of Rage.
I wonder if they plan to add the Dragon tag to Dragonling. Not that that's a stellar synergy, but I think it would be a nice touch thematically.
It's a free chump blocker (in terms of card advantage) in a deck whose win condition is nothing more than to survive until the late game. It is definitely OP.
I'd much rather neutralize two strong units that I choose than one weak one that is chosen for me. If they go away, I'm not going to complain that Mindsplitter is no longer getting value.
Weenie decks are about to have a very rough time.
Eat my shorts, Minotaur Reckoner!
Will frequently be followed by opponent's The Ruination, and that's OK.
Those high-end Celestials are worth the extra mana, and healing will help you live long enough to use them.
Stack my deck with OP cards that power up a ridiculous finisher?
OK, fine.
So glad it's 'draw' instead of 'create.'
Will definitely see play, even if only a couple of this set's dragon cards turn out to be good.