Here, on "Archetype" selection, there are 10 "Unknown"s. It's weird to see there are 10 of it, not one.
This has been fixed now, 9 of them were for different classes and I've now added the class name after each one. The last remaining one is Neutral, which was meant to be the general Unknown for all classes but at least for now it doesn't work like that.
Why is Desperate Measures considered a secret? it's a card producing a secret so it's not really one.. it's like saying Hydrologist is a secret.
I'm assuming Chimera just checked what was marked as Secret in database (I'd imagine Desperate Measures has a checkmark there since it interacts with Secrets) and took the cards without checking them too closely. I took the liberty of removing it from the list.
Because Master's Call Discovers those Beasts and you can't Discover the same card multiple times (has happened to me as well and I was equally surprised at first).
I was quite sure that we had Unknown as an option and yes we did, but it doesn't seem to show up anywhere since it's marked as Class = Neutral. I'll ask Flux whether he can make neutral archetypes show up for every class easily or is it easier to just add separate unknown archetypes for them.
I mostly play what my quests tell me to, but Mage has traditionally been my go-to class when I can actually decide myself what to play. However, I already have 500+ wins with it so I'm definitely looking for something new during RoS.
Blizzard still hasn't officially revealed the name of the card so we'll keep it like this until then (maybe it was a leak after all). No token art either so far, at least not any that I know of.
Ah yes, the one mana minion with no attack or health and a very good battlecry, also known as a spell.
Jokes aside secret paladin still won't see play, except maybe in wild with the Mysterious Challenger.
Wrong card type has now been fixed.
I'm not as negative about the prospect of Secret Paladin seeing play, but whether getting a random secret out of this one is good enough to make the card see play, I'm not as sure.
I honestly dislike cards like this: single card (with the potential) to create a significant amount of resources. It's somewhat slow though so we'll see if it turns out to be as good as I fear it to be.
Archetype added, as requested.
This has been fixed now, 9 of them were for different classes and I've now added the class name after each one. The last remaining one is Neutral, which was meant to be the general Unknown for all classes but at least for now it doesn't work like that.
Clearly the biggest and most important change here. I missed my small derpcorn flair icon.
I'm assuming Chimera just checked what was marked as Secret in database (I'd imagine Desperate Measures has a checkmark there since it interacts with Secrets) and took the cards without checking them too closely. I took the liberty of removing it from the list.
Because Master's Call Discovers those Beasts and you can't Discover the same card multiple times (has happened to me as well and I was equally surprised at first).
I like them a lot as well. We're also more consistent now, no more goblin head for GvG.
Yes, I'd imagine so. This wing truly hard counters the basic Shaman hero power.
I was quite sure that we had Unknown as an option and yes we did, but it doesn't seem to show up anywhere since it's marked as Class = Neutral. I'll ask Flux whether he can make neutral archetypes show up for every class easily or is it easier to just add separate unknown archetypes for them.
We definitely will! I'm also eagerly awaiting those.
My picks would be:
Hagatha's Scheme: "All shall suffer!" "But Hagatha, those are your minions..." "I said ALL!!!"
Exotic Mountseller: *Taps roof of mammoth* “You can fit so many squirrels in this thing!”
I mostly play what my quests tell me to, but Mage has traditionally been my go-to class when I can actually decide myself what to play. However, I already have 500+ wins with it so I'm definitely looking for something new during RoS.
Nice, now everyone knows who to blame when everything comes crashing down.
Jia defended her title successfully by beating Pathra 3-2 in the final.
I almost managed to make myself believe that Shudderwock was rotating...I'm not eager to see the infinite combos that will follow.
It would be fun to actually get one of these emails when the card is being revealed. I always get them later on.
Blizzard still hasn't officially revealed the name of the card so we'll keep it like this until then (maybe it was a leak after all). No token art either so far, at least not any that I know of.
Wrong card type has now been fixed.
I'm not as negative about the prospect of Secret Paladin seeing play, but whether getting a random secret out of this one is good enough to make the card see play, I'm not as sure.
Really good with Swashburglar or Hallucination. Wild might see more Burgle Rogues in the near future.
I honestly dislike cards like this: single card (with the potential) to create a significant amount of resources. It's somewhat slow though so we'll see if it turns out to be as good as I fear it to be.
Next one is The Great Akazamzarak for sure.
Class: Neutral (or Rogue?)
Type: Minion
Cost: 4
Rarity: Legendary
In WoW he's good at creating portals, I believe, so the effect is probably cheating out minions somehow.
EDIT: Well that didn't go as planned...