So will Multi-Shot deal 3x2 damage to one minion now? The text doesn't say "two different random enemy minions". So if there's is only 1 minion on there board, it should logically "randomly" hit the same minion with both shots. Just saying...
No, it's just 3 damage to one minion. I already witnessed this in Dalaran Heist and thougth the game broke as I was used to "must have two targets" situations and hadn't noticed that part of the patch notes.
I wouldn't hate the idea of them being bi-class cards, but I feel like they would've shown at least one of those right at the start, since it would be a "new mechanic" of sorts. So I'm not expecting that to happen.
It seems Flux didn't post anything here yet but I've already seen evidence of him tinkering with some budget filters so that section is definitely in the works. Thanks for your feedback!
I don't want to be pessimistic but, the previous expansion we had a lot of teasers before having the trailer (one for each member of the EVIL team). I'm pretty sure they will do the same thing here with a lot of little teasers before the trailer. I trully hope I'm wrong because I want that trailer so much too !
Mike Donais did tweet that the teaser video was an "announcement of an announcement" which should mean that we will get the real expansion reveal today, with trailers and everything. I'd be surprised if the set goes live before August though. So a bit over one month for saving gold.
I personally have a bit over 13k but a good chunk of it has been there for a long time waiting for some sort of sudden need for gold, whatever that may be.
I always draft greedy pretty much regardless what treasures I get. The only time I would consider trying a slightly lower curve (yet always picking good legendaries if given the chance) was if I took the +1/+1 passive (Captured Flag) from the start.
For treasures, Robes of Gaudiness, Rocket Backpacks and Glyph of Warding are some of my favourite picks. The first two should be autopicks (robes not if you went for board flood tactic). Potion of Vitality, Expedite and Crystal Gem help if you have a strong deck but might need some time to get rolling. I also tend to pick [Hearthstone Card (Wondorous Wisdomball) Not Found] if none of the above are available.
Haven't played anomalies yet so I don't know how they'd affect my choices.
I am a F2P and my pragmatism has prevailed so far. Also, despite having favourite decks, none of them feels BDF (Best Deck Forever) to me, I keep rotating, and sometimes innovating what I like.
Very much this. Apart from golden Sylvanas right before her Hall-of-Faming, I haven't crafted golden legendaries even though I have plenty of dust lying around. I guess I'm saving for that gamebreaking expansion where I need to craft all legendaries on day 1.
No reporting function yet, sadly. But luckily no spam armada either.
I've now deleted the post in question. If you notice something that requires moderator action, you can (for now, before report system is in place) make a thread to alert us or contact us via Discord (link at the bottom of this site).
Extra damage for spells is a dangerous region balance-wise, which is why I don't think that will happen. And since Combo is a very class-specific keyword, I wouldn't expect to see it outside Rogue cards either. But I definitely wouldn't be against more complex design on spells.
It's also kinda weird that the only class having a viable purely-spells strategy is Hunter, which isn't really a spell-casting class lore/flavorwise.
Indeed, that's why I find it hard to believe that theory. Nozari is also an existing (minor) warcraft lore character, but then again Reno is not so that wouldn't completely exclude it.
I recall that Fan Creation mods always had some 2-4 week hiatus anyway after big competitions ended so it's not just waiting for stuff. If you need "training", we do have this gamethread: https://outof.cards/forums/fan-creations/custom-hearthstone/567-heres-some-art-make-a-card-legacy-game.
Can't really promise anything since I'm not involved in that side of things but what I can say to those who like this current "dark mode" that it will stay as an option in any case.
Player deck buffs seem mostly solid. Especially getting rid of Lightspawn and Schemes was a good call.
No, it's just 3 damage to one minion. I already witnessed this in Dalaran Heist and thougth the game broke as I was used to "must have two targets" situations and hadn't noticed that part of the patch notes.
This should be fixed now (praise Flux!). If you still encounter issues with comments, please let us know!
The flavor text promises that "Don't worry, there's a happy little funhouse right under that sand pit."
It sure is a good one. My favourite of all times, still, and my second ever: I started playing late February 2015.
Feels amazing to be right sometimes.
I wouldn't hate the idea of them being bi-class cards, but I feel like they would've shown at least one of those right at the start, since it would be a "new mechanic" of sorts. So I'm not expecting that to happen.
It seems Flux didn't post anything here yet but I've already seen evidence of him tinkering with some budget filters so that section is definitely in the works. Thanks for your feedback!
Mike Donais did tweet that the teaser video was an "announcement of an announcement" which should mean that we will get the real expansion reveal today, with trailers and everything. I'd be surprised if the set goes live before August though. So a bit over one month for saving gold.
I personally have a bit over 13k but a good chunk of it has been there for a long time waiting for some sort of sudden need for gold, whatever that may be.
I always draft greedy pretty much regardless what treasures I get. The only time I would consider trying a slightly lower curve (yet always picking good legendaries if given the chance) was if I took the +1/+1 passive (Captured Flag) from the start.
For treasures, Robes of Gaudiness, Rocket Backpacks and Glyph of Warding are some of my favourite picks. The first two should be autopicks (robes not if you went for board flood tactic). Potion of Vitality, Expedite and Crystal Gem help if you have a strong deck but might need some time to get rolling. I also tend to pick [Hearthstone Card (Wondorous Wisdomball) Not Found] if none of the above are available.
Haven't played anomalies yet so I don't know how they'd affect my choices.
Are you saying Dr. Boom's rockets could fail somehow? When has goblin technology let anyone down?
Very much this. Apart from golden Sylvanas right before her Hall-of-Faming, I haven't crafted golden legendaries even though I have plenty of dust lying around. I guess I'm saving for that gamebreaking expansion where I need to craft all legendaries on day 1.
No reporting function yet, sadly. But luckily no spam armada either.
I've now deleted the post in question. If you notice something that requires moderator action, you can (for now, before report system is in place) make a thread to alert us or contact us via Discord (link at the bottom of this site).
It would require a rarity change, so I would imagine no.
Extra damage for spells is a dangerous region balance-wise, which is why I don't think that will happen. And since Combo is a very class-specific keyword, I wouldn't expect to see it outside Rogue cards either. But I definitely wouldn't be against more complex design on spells.
It's also kinda weird that the only class having a viable purely-spells strategy is Hunter, which isn't really a spell-casting class lore/flavorwise.
Indeed, that's why I find it hard to believe that theory. Nozari is also an existing (minor) warcraft lore character, but then again Reno is not so that wouldn't completely exclude it.
Didn't expect teasers this early. Things look set for an awesome expansion.
I recall that Fan Creation mods always had some 2-4 week hiatus anyway after big competitions ended so it's not just waiting for stuff. If you need "training", we do have this gamethread: https://outof.cards/forums/fan-creations/custom-hearthstone/567-heres-some-art-make-a-card-legacy-game.
A lighter theme is one of the most requested things here already, and there's a thread of its own for that discussion: https://outof.cards/forums/out-of-cards/site-feedback-ideas/355-ooc-23-background-color.
Can't really promise anything since I'm not involved in that side of things but what I can say to those who like this current "dark mode" that it will stay as an option in any case.
This is correct. Rarities are determined at the moment you acquire the pack but the exact contents when you open it.