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Horus

Detective Pikachu
Joined 05/29/2019 Achieve Points 2575 Posts 3348

Horus's Comments

  • This is a great tool for Warlock, and an obvious trouble maker for your opponent to deal with, right away.
    Not the most inspired design, but something useful that might shape Standard-Warlock games in the near-future.

    Also, that is one interesting dress code.

  • Tony prefers sailing on torrents rather than streams.

  • My mind immediately went there - Voidlord did it first, and better - and the flavor confirmed it too:
    Some classes get Void Lords, other classes get Annoyed Lords.

  • This is extremely abusable and it will be abused!

    Another one.

  • That's a wonderous turn 3 play, combo'd with the coin - lots of strong 3 drops this expansion

    "ERROR. CANNOT COMPUTE 'NO PUNCHING ALLOWED DURING MUSICAL PERFORMANCE'."

  • Everyone's thoughts looking at Rogue bouncy-shenanigans' enablers:


  • Decent minion, aggressive stat line with a useful battlecry - this should see play!

    Bonus, the flavor text killed me:
    Hot take: We need LESS cowbell. Much, much less.

  • Small to medium board clear on a big stick? That's the type of minion Demon Warlock likes messing with!
    It ain't over until the imp mother sings.

  • If only the weapon without text would see play, I don't see why this gimmicky draw engine wouldn't have a shot.
    Might need tuning, I think it's a bit sharp.

  • Quote From GoddammitDontShootMe

    They definitely seem to be pushing a divine shield heavy archetype. We'll see if it goes anywhere.

    Feel like they are trying to compensate for removing Paladin's secrets ; a metric-ton of Divine shields is the substitute!

    Shake your groove fin!

  • Think this is just great for Paladin, reinforcing the divine shield identity and providing a must-kill draw engine!

    The only bug that was intentional.

  • Thankfully, this remove a friendly divine shield and not just any - as having Paladin stealing a divine shield from you and getting a 5/5 elemental for doing so would have been beyond unfair..!

  • This could be a great board-reload for Hunter, if it didn't already meant that you have wasted 4-5 big minions already ... Just can't see this being a game-winning ingredient

    The Stranglethorn mentality is to be happy with the bare necessities.

  • On paper, it has lots of potential, but in practice, you'd be sacrificing your Turn 5 to do nothing of importance - losing tempo - just so your Turn7 could really swing hard? Kinda of a hard pill to swallow for Hunter, whom usually excels at midrange tactics...

    Just a small town Taunka Livin' in a lonely... waunka

  • Control Priest can definitely make use of that, consistently - but I thought Team5 wanted to stray away from mana cheating gimmicks?

    Poison Bloom was accused of plagiarizing the "Ooh, how long can this go on (ooh yeah)" hook from an old-school musical group called The Saronite Chain Gang.

  • Priest already has sticky minions, now they may also play yours ^^
    And you thought the battles between the Alliance and Horde got ugly…

  • Quote From YourPrivateNightmare

    (...) Will probably see play in every Mage deck just because it requires no deck-building to make it good.

    That was exactly my train of thoughts as well; why would any mage not auto-include this in their deck? Drawing 3 spells and picking one to double up on is simply great

  • Give her a hand, everybody! Or maybe 4!

  • One of the best pun thus far: "I tried to give him some constructive criticism but gosh, he really hates feedback!"

  • Its 3 mana - so not too expansive - but to really benefit from this, you'd want to play a couple tribes first, countering the tempo you could have benefited from ... not impressed.