New Mage Spell - Volume Up
Submitted 1 year, 8 months ago by
Arthas
A new Epic Mage Spell, Volume Up, has been revealed!
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A new Epic Mage Spell, Volume Up, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Festival of Legends
Head on over to our dedicated guide for Festival of Legends!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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4-MANA SPRINT THAT TUTORS
Ah, memories
Anyways, this is great, especially since you choose what to double up on. Will probably see play in every Mage deck just because it requires no deck-building to make it good.
I tried having fun once.
It was awful.
That was exactly my train of thoughts as well; why would any mage not auto-include this in their deck? Drawing 3 spells and picking one to double up on is simply great
Struggle with Heroic Galakrond's Awakening? I got your back :
Draw three cards, then pick which one is the best to get a second copy of it. Only downside is you have to wait another turn to play it. That seems rather good for 4 mana.
Im a bit lukewarm on this card. Its true that mage traditionally gets away with off-tempo plays and this is pretty much that. But at the same time, it is still 4 mana, and while I'll easily keep Arcane Intellect in my mulligan for some matches, its harder to justify doing the same for this one.
That's exactly my problem with this card. It might be too slow, and made redundant by arcane intellect, which at very least is at turn 3, not the end of the world. Since flurry is rotating, you cant even reduce the tempo immediately against a good board.
But there's no dismissing its power level, so I'll just leave it on the fence for this one.
4 mana sprint that tutors is insane. 5/5 star card, this will see play for a long time.
RNG is only fun as long as there is a 50/50 chance of getting something really good or trash level of bad. If RNG always results in something good, then it's not fun.
Even if you're not playing for the Finale to try to copy a specific card like Lightshow or Pyroblast, this is just a powerful draw for Mage.
Hey, you heard about that Mario guy?