2x 3/2 for (2) mana - if your hero has attacked - is pretty darn good. And attacking with shammy isn't really hard either, even more so when 13 hours later they reveal Whack-A-Gnoll Hammer, Cagematch Custodian and Inara Stormcrash
It seems like it requires too much setup for it to be extremely good, although Mage has quite a few good Secrets and also ways to generate them, so it'll definitely see some experimentation at the very least.
Indeed, it'll be more likely a desperate attempt during mid/late game to get the cards you should have had drew already, and not the most consistent draw engine either. Also agree on the experimentation, for which I am looking forward to
This is a great flexible removal - not that rogue needed help much - but still good addition. Also, the flavor's on point : "I don't know how those got in there, but I'm blaming you two."
Barring maybe some weird combo decks, this card seems outright bad to me. Weak stats for its cost and requires a lot of setup if you have certain copy targets in mind. With the cards revealed so far I can't imagine this seeing play.
Think it'll be less about certain target(s) and more about tempo gain with added value for situational. As weak as the stats may be, I do think it will see play - time will tell
I digging this new rogue's secret.
Are we expecting more - would be neat and less predictable - please pretty pretty please
2x 3/2 for (2) mana - if your hero has attacked - is pretty darn good.
And attacking with shammy isn't really hard either, even more so when 13 hours later they reveal Whack-A-Gnoll Hammer, Cagematch Custodian and Inara Stormcrash
Yikes, this stick on a stick can be weaponized - I've seen everything
I kinda like the idea, but dread to see it into DH's hands ...
Woah - now murlocs can generate legendaries ?! - that could be very good, or at least annoying to play against
Disturbing your opponent game's plan never been easier - or cheaper - for that matter
I know right - I was about to say that I hate playing against priest even more now - but that was before I saw your comment ^^
I'll second instead
That isn't a bad deathrattle to copy, and quite easy to trigger as well - but (6) seems pretty expensive for what it is ...
We'll see
The reveal season was already pretty engaging experience, but you guys made it this much more
Many thanks for the great work
Indeed, it'll be more likely a desperate attempt during mid/late game to get the cards you should have had drew already, and not the most consistent draw engine either. Also agree on the experimentation, for which I am looking forward to
I ain't meteorologist, but I forecast a lot of rage quit ..!
The best time to plant a tree was 20 years ago. The next best time is when you lose a minion.
Welcome to a whole new era of combo - I love those cheap and effective legendaries
I like how subtle the push for Secret Hunter is ^^
And I won't mind playing it!
This is a great flexible removal - not that rogue needed help much - but still good addition.
Also, the flavor's on point : "I don't know how those got in there, but I'm blaming you two."
Think it'll be less about certain target(s) and more about tempo gain with added value for situational.
As weak as the stats may be, I do think it will see play - time will tell
I think this is a 5/5 card, but I am still pretty curious as to how Paladin benefit from that Demon tag
I think synergy is a strong word here - yes, it has a deathrattle, and thats about it
When I saw this card, the song 'Waiting for a Girl like You' by the Foreigner came in mind ;
♪ '' … I've been waiting for a girl card like you
To come into my life zoo '' ♫
Could be the booze
Indeed, it is pretty scary to think that even with a taunt or two you won't save your face against Illidan ...