Getting more Librams would be sweet! Not only could it help the playstyle a bit more, but it'll also be the first time in a while that Paladin had consistently pushed archetypes in a while since it felt like Uther's been through an identity crisis the last couple of years.
I know it has been a while since paladin had something really interesting to play - in standard - but last time that they added extra support for an existing paladin's archetype, they ended up rotating the mechanic with an early Hall of Fame ; Even or odd, Silver hands were reporting to duty!
Damn ... nerfing DH - yet again - already ... Smells like they rallied to everyone else ladder experience. ...They might also want to check their balancing before making it live
I guess I stopped focusing so much on the grind - and maybe on the game all together, as covid got my game time melting like ice-cream in the sun - and just played whatever I felt like, regardless of the meta, the rank or the achievements at the end ; just casually did my thing, keeping quest board lean and clean, and getting ready for the next expansion to shake up the meta.
So progress were made, but not in a linear way like I used to. Instead of main'ing 1 class, I'm now having 3 classes fairly close to the final(?) 1k milestone; Priest - 932 Hunter - 913 Warrior - 910
Then the rest is pretty much were we last left it : Shamy (804), Mage (745) and then Druid (670). Paladin, Rogue and Warlock have all outgrew the 11'hundreds' club ; now respectively 1200 and up! On a cool conclusion note, my Demon Hunter is sitting at 69 wins - Nice!
As much as I would like to try it with Wild cards too, I was under the impression that it was their best leg to stand on, as they keep repeating how they want to make it nice and casual for new or returning player ; making it standard only simplifies the challenge for F2P.
Inconsistencies and patches plagued with bugs been a definitive constant over the last few expansions ; on one hand, we all appreciate frequent updates, events and what not, on the other, it also did increase the amount of bugs and glitches being introduced; quality control is defective. I haven't even dared - in months now - tried to play HS on mobile or tablet ... the chat bug where receiving a random DM would crash the app screwed me over more than once ; also see 'unable to sent any message', 'deck appearing as incomplete (28/30) while having 30 cards in' and of course, the upside-down badge for Arena.
Honest question : Is Team5 biting bigger than they can chew?
Always loved Loatheb! I welcome and approved of its mini-re-introduction in standard
9 Freakin' health for (6)mana is absurd
Wowzer!!
With its potential to combo with a cheaper AoE, this is a board clear on a stick
This will be in every zoo/aggro decklists until it rotates
* Jurassic Park Theme Intensifies *
A devolving-arcane-missile ?!
*Yawns*
I like the idea of introducing combos in Mage play-style, as well as mage spells into Rogue's arsenal
(0) mana cards are dangerous ...
... Now abusable is two different classes !
(10) mana is slow
for (0) mana is way too good
is there a happy medium?
♪ This the (reveal) season to be jolly! ♫ ^^
I like its versatility and the fact that they just gave us a pair
I want to believe
I know it has been a while since paladin had something really interesting to play - in standard - but last time that they added extra support for an existing paladin's archetype, they ended up rotating the mechanic with an early Hall of Fame ; Even or odd, Silver hands were reporting to duty!
Glad I could help - Enjoy your sweet card back :)
Damn ... nerfing DH - yet again - already ...
Smells like they rallied to everyone else ladder experience.
...They might also want to check their balancing before making it live
Congratulations!
I'm almost there too, but you definitely beat me to it ; 78 more wins to go!
Enjoy your sweet royal portrait!
I guess I stopped focusing so much on the grind - and maybe on the game all together, as covid got my game time melting like ice-cream in the sun - and just played whatever I felt like, regardless of the meta, the rank or the achievements at the end ; just casually did my thing, keeping quest board lean and clean, and getting ready for the next expansion to shake up the meta.
So progress were made, but not in a linear way like I used to. Instead of main'ing 1 class, I'm now having 3 classes fairly close to the final(?) 1k milestone;
Priest - 932
Hunter - 913
Warrior - 910
Then the rest is pretty much were we last left it : Shamy (804), Mage (745) and then Druid (670).
Paladin, Rogue and Warlock have all outgrew the 11'hundreds' club ; now respectively 1200 and up!
On a cool conclusion note, my Demon Hunter is sitting at 69 wins - Nice!
Ahh... Mech Mage
As much as I would like to try it with Wild cards too, I was under the impression that it was their best leg to stand on, as they keep repeating how they want to make it nice and casual for new or returning player ; making it standard only simplifies the challenge for F2P.
Inconsistencies and patches plagued with bugs been a definitive constant over the last few expansions ; on one hand, we all appreciate frequent updates, events and what not, on the other, it also did increase the amount of bugs and glitches being introduced; quality control is defective. I haven't even dared - in months now - tried to play HS on mobile or tablet ... the chat bug where receiving a random DM would crash the app screwed me over more than once ; also see 'unable to sent any message', 'deck appearing as incomplete (28/30) while having 30 cards in' and of course, the upside-down badge for Arena.
Honest question : Is Team5 biting bigger than they can chew?