obviously if the strategy you were trying didn't work the first handful of tries, its not going to work the next few hours you do it. This rant is you complaining you can't beat a boss with a deck that is bad against it, even though you are capable of trying other decks. You also are probably the first person to ever complain about this boss.
Glad it's back. I won't put as much time as before into WCDCs though.
Here's what I'm going with:
Heal Druid was vaguely an archetype during RoS but it didn't take hold.
just in case you didn't know, a twin spell card with multiple twin spells on it gives you copies with multiple twin spells, just like in the dungeon runs. so if you were to play this card once, you would get three of them but with two twin spells. I feel like this might be too strong in combination with auctioneer
edit: I forgot how the interaction worked, my bad.
In case you didn't know, highlander cards will glow yellow if their effect can be activated, that way you do not have to keep track of your deck. You also do not need to play them once you have drawn the cards, because highlander cards only check to see if your deck only has unique cards and not what it looks like in the deck builder.
This happens every single time the client is updated with new cards that can't be obtained. The only reason they wouldn't fix it is that it would take too much effort for something with so little impact.
edit: In a similar thread, a mod from Hearthpwn said:
"As established, it's expected behaviour for the cards to be available to discover but not to craft, etc. This is in line with previous expansions / releases where similar events have occurred.
For that reason I've removed the "BUG" part from the thread title."
Wow, these cards are playing around with a lot of different mechanics. I am really interested by Kragg and rising winds. Kragg reminds me a lot of a shadow bolt, or a druid of the scythe.
why would you play auctioneer and cycle through your deck when you just play the grand lackey and get the same card advantage, extra minions, and buffs? I think this will be a great card.
I think best in class comparison would be righteous defender, which saw a lot of play in aggro decks. I think that if this sees play, it will be to control the board so you can get favorable trades.
air raid reminds me a lot of righteous protector. I think air raid will serve better for mid range and control archetypes than righteous protector because it lets you have a little bit of control in how trades happen. I think that grand lackey is insane, a lot of the lackeys generate cards for you or help you to develop/control the board and being able to spam them is really strong.
This makes flame imp and the 1 2/2 much more strong since sometimes you were a little scared to play them turn one against shaman. I think the change is a fair one when you compare it to arcane shot/holy smite and glacial shard.
There is a new mage hero in the files named celestia, so he is probably more likely to be right than anyone else.
What are deck slots? I'm confused, where is my basic priest deck?
I'm not a very big fan of Kripp, but anything that makes him happy with Hearthstone must be good.
edit: Hopefully the mage hero will get released with this information or some news about it.
obviously if the strategy you were trying didn't work the first handful of tries, its not going to work the next few hours you do it. This rant is you complaining you can't beat a boss with a deck that is bad against it, even though you are capable of trying other decks. You also are probably the first person to ever complain about this boss.
just in case you didn't know, a twin spell card with multiple twin spells on it gives you copies with multiple twin spells, just like in the dungeon runs. so if you were to play this card once, you would get three of them but with two twin spells. I feel like this might be too strong in combination with auctioneer
edit: I forgot how the interaction worked, my bad.
I think it would okay for these cards to be un-nerfed, none of them would impact the wild meta at all. Maybe giggling inventor would..
I like going face.
edit: Yay! So many replies! Even the mods answered!
I found two missed words! Hen and heat!
https://www.google.com/search?q=gurubashi+hypemon+full+art&rlz=1CAHRIZ_enUS862&source=lnms&tbm=isch&sa=X&ved=2ahUKEwists-IsL3nAhVkdc0KHTAkCR0Q_AUoAXoECAwQAw&biw=1366&bih=609&safe=active&ssui=on#imgrc=pd3CKfic6WJ3CM
He is sitting in a arena
I have a feeling this wasn't a glitch, and they just didn't give her the tag.
In case you didn't know, highlander cards will glow yellow if their effect can be activated, that way you do not have to keep track of your deck. You also do not need to play them once you have drawn the cards, because highlander cards only check to see if your deck only has unique cards and not what it looks like in the deck builder.
I imagine you would play as the hero you have, and hold the cards like you would hold objects in other vr games.
This happens every single time the client is updated with new cards that can't be obtained. The only reason they wouldn't fix it is that it would take too much effort for something with so little impact.
edit: In a similar thread, a mod from Hearthpwn said:
"As established, it's expected behaviour for the cards to be available to discover but not to craft, etc.
This is in line with previous expansions / releases where similar events have occurred.
For that reason I've removed the "BUG" part from the thread title."
https://www.hearthpwn.com/forums/hearthstone-general/general-discussion/239908-cleric-of-scales-already-available-in-galakrond
I imagine it would also trigger with sidequest because questing explorer does
Wow, these cards are playing around with a lot of different mechanics. I am really interested by Kragg and rising winds. Kragg reminds me a lot of a shadow bolt, or a druid of the scythe.
why would you play auctioneer and cycle through your deck when you just play the grand lackey and get the same card advantage, extra minions, and buffs? I think this will be a great card.
I think best in class comparison would be righteous defender, which saw a lot of play in aggro decks. I think that if this sees play, it will be to control the board so you can get favorable trades.
air raid reminds me a lot of righteous protector. I think air raid will serve better for mid range and control archetypes than righteous protector because it lets you have a little bit of control in how trades happen. I think that grand lackey is insane, a lot of the lackeys generate cards for you or help you to develop/control the board and being able to spam them is really strong.
wolf rider is best used to replace life drinker instead of animal companion to make your deck extra aggro.
This makes flame imp and the 1 2/2 much more strong since sometimes you were a little scared to play them turn one against shaman. I think the change is a fair one when you compare it to arcane shot/holy smite and glacial shard.