2 mana for 5 armor alone isn't bad at all. Holding back an onslaught from your opponent for a turn, wonderful. Especially in the aggro heavy meta we are seeing, 10 armor in mid-late game would only last one turn anyway, good way to set up for a Brawl on the next turn.
2 mana for 5 armor alone isn't bad at all. Holding back an onslaught from your opponent for a turn, wonderful. Especially in the aggro heavy meta we are seeing, 10 armor in mid-late game would only last one turn anyway, good way to set up for a Brawl on the next turn.
I want to like this, but again, it will require you to spend a great deal of your deck focused on frost, which while this expansion seems to support, there isn't enough so far to really validate it
I want to like this, but again, it will require you to spend a great deal of your deck focused on frost, which while this expansion seems to support, there isn't enough so far to really validate it
The idea that with Lightning Bloom you can drop this card fairly quickly and be able to really abuse the power of that hero power makes my have high hopes. The idea that you can benefit from healing, DPS, protection, or just aggro control is really really good
The idea that with Lightning Bloom you can drop this card fairly quickly and be able to really abuse the power of that hero power makes my have high hopes. The idea that you can benefit from healing, DPS, protection, or just aggro control is really really good
I"m always skeptical with these types of cards. Simply put, they only really belong in niche decks. And having a legendary be a meme or niche deck cards makes me frustrated because it could be so much more.
I"m always skeptical with these types of cards. Simply put, they only really belong in niche decks. And having a legendary be a meme or niche deck cards makes me frustrated because it could be so much more.
This is just ridiculous. I get it that Priest is a total control class to play, but hot damn... the idea of triggering ALL your Deathrattles and then being able to alternate between 5 damage and 5 heal every turn is just really good
This is just ridiculous. I get it that Priest is a total control class to play, but hot damn... the idea of triggering ALL your Deathrattles and then being able to alternate between 5 damage and 5 heal every turn is just really good
That is just amazing IMHO. You shoot something for 3 damage, helping Questline Hunter, then thin your deck. If you get the Honorable Kill, you thin your deck twice. Just a really really solid card.
That is just amazing IMHO. You shoot something for 3 damage, helping Questline Hunter, then thin your deck. If you get the Honorable Kill, you thin your deck twice. Just a really really solid card.
2 mana for 5 armor alone isn't bad at all. Holding back an onslaught from your opponent for a turn, wonderful. Especially in the aggro heavy meta we are seeing, 10 armor in mid-late game would only last one turn anyway, good way to set up for a Brawl on the next turn.
2 mana for 5 armor alone isn't bad at all. Holding back an onslaught from your opponent for a turn, wonderful. Especially in the aggro heavy meta we are seeing, 10 armor in mid-late game would only last one turn anyway, good way to set up for a Brawl on the next turn.
I want to like this, but again, it will require you to spend a great deal of your deck focused on frost, which while this expansion seems to support, there isn't enough so far to really validate it
I want to like this, but again, it will require you to spend a great deal of your deck focused on frost, which while this expansion seems to support, there isn't enough so far to really validate it
The idea that with Lightning Bloom you can drop this card fairly quickly and be able to really abuse the power of that hero power makes my have high hopes. The idea that you can benefit from healing, DPS, protection, or just aggro control is really really good
The idea that with Lightning Bloom you can drop this card fairly quickly and be able to really abuse the power of that hero power makes my have high hopes. The idea that you can benefit from healing, DPS, protection, or just aggro control is really really good
I"m always skeptical with these types of cards. Simply put, they only really belong in niche decks. And having a legendary be a meme or niche deck cards makes me frustrated because it could be so much more.
I"m always skeptical with these types of cards. Simply put, they only really belong in niche decks. And having a legendary be a meme or niche deck cards makes me frustrated because it could be so much more.
Fatty with a board clear effect. What's not to like.
Fatty with a board clear effect. What's not to like.
On thing I'd like to see from this is a sacrifice effect. That would be really cool.
On thing I'd like to see from this is a sacrifice effect. That would be really cool.
This is just ridiculous. I get it that Priest is a total control class to play, but hot damn... the idea of triggering ALL your Deathrattles and then being able to alternate between 5 damage and 5 heal every turn is just really good
This is just ridiculous. I get it that Priest is a total control class to play, but hot damn... the idea of triggering ALL your Deathrattles and then being able to alternate between 5 damage and 5 heal every turn is just really good
That is just amazing IMHO. You shoot something for 3 damage, helping Questline Hunter, then thin your deck. If you get the Honorable Kill, you thin your deck twice. Just a really really solid card.
That is just amazing IMHO. You shoot something for 3 damage, helping Questline Hunter, then thin your deck. If you get the Honorable Kill, you thin your deck twice. Just a really really solid card.
They are really pushing to get these illidari cards used aren't they
They are really pushing to get these illidari cards used aren't they
excellent Deathrattle support. I cannot wait to abuse it
excellent Deathrattle support. I cannot wait to abuse it