Honestly, I am remiss that they didn't do a theme like they did with the League of EVIL. It went on for a whole year, there was synergy throughout all of the expansions including new abilities and takes on abilities, AND left room open of other things to be ventured into. WoW is a finite landscape. With that in mind, how much content can they continually push out in the long run with the WoW universe still held still?
Questline Mage will feel an impact, but I don't think it will make that big of a change in the play rate. The only real impact that it will feel is not necessarily being able to OTK once you drop Arcanist Dawngrasp. You'll have to rely on the Ignite package or other spells you draw instead of a (possibly discounted) Fireball to reduce your opponent to meme status.
Razormane Battleguard needed something to make Aggro Druid less of a pain. When you drop this guy and then draw into Encumbered Pack Mule and get to drop 2 taunters for only 2 mana, that's a pain. Giving it one less life makes it a decent target for minimal removal. Even Immolation Aura can neutralize the field a little better now. I'm not saying that this nerf will kill it, but it certainly will slow it down enough to make you work for your field flooding.
Garrote Rogue will now have to work a little harder to lower your health before they go off. WHICH will make the OTK less likely to happen. What I have found with playing this deck is that you need to constantly put a little pressure on your opponent. Otherwise you are relying WAY too heavily on getting your Garrote bleeds to draw them into death.
Renew.... why? IT was nerfed for being too overpowering at 1 mana and then it was discovered that with Palm Reading it didn't really impact that much. I'm just confused I guess since they are nerfing aggro with this patch, and then buffing one of the two mostly control classes? Next thing you know, they will buff The Demon Seed
This is awesome! Giving Warrior draw is great. Side benefit giving a weapon the ability to linger around longer and kill stuff, more grand. Although I think we will see more weapon hate based on the weapons from this latest expansion
This is awesome! Giving Warrior draw is great. Side benefit giving a weapon the ability to linger around longer and kill stuff, more grand. Although I think we will see more weapon hate based on the weapons from this latest expansion
Uh... not the best. Most of the Shaman weapons look to so something when you attack, so you don't want it to change. If you got random crap weapons like Rusty Hook then it's totally awesome .
Uh... not the best. Most of the Shaman weapons look to so something when you attack, so you don't want it to change. If you got random crap weapons like Rusty Hook then it's totally awesome .
in and of itself, not bad. 5 mana to drop a giant. BUt if you get it through Deck of Lunacy, it suddenly becomes more relevant. NOw put it in with that damned quest mage deck, and you have mid/late game board control if you don't have the win in hand
Please tell me that was L60ETC doing the song...
Honestly, I am remiss that they didn't do a theme like they did with the League of EVIL. It went on for a whole year, there was synergy throughout all of the expansions including new abilities and takes on abilities, AND left room open of other things to be ventured into. WoW is a finite landscape. With that in mind, how much content can they continually push out in the long run with the WoW universe still held still?
Questline Mage will feel an impact, but I don't think it will make that big of a change in the play rate. The only real impact that it will feel is not necessarily being able to OTK once you drop Arcanist Dawngrasp. You'll have to rely on the Ignite package or other spells you draw instead of a (possibly discounted) Fireball to reduce your opponent to meme status.
Razormane Battleguard needed something to make Aggro Druid less of a pain. When you drop this guy and then draw into Encumbered Pack Mule and get to drop 2 taunters for only 2 mana, that's a pain. Giving it one less life makes it a decent target for minimal removal. Even Immolation Aura can neutralize the field a little better now. I'm not saying that this nerf will kill it, but it certainly will slow it down enough to make you work for your field flooding.
Garrote Rogue will now have to work a little harder to lower your health before they go off. WHICH will make the OTK less likely to happen. What I have found with playing this deck is that you need to constantly put a little pressure on your opponent. Otherwise you are relying WAY too heavily on getting your Garrote bleeds to draw them into death.
Renew.... why? IT was nerfed for being too overpowering at 1 mana and then it was discovered that with Palm Reading it didn't really impact that much. I'm just confused I guess since they are nerfing aggro with this patch, and then buffing one of the two mostly control classes? Next thing you know, they will buff The Demon Seed
Solid 4 star.
Solid 4 star.
This is awesome! Giving Warrior draw is great. Side benefit giving a weapon the ability to linger around longer and kill stuff, more grand. Although I think we will see more weapon hate based on the weapons from this latest expansion
This is awesome! Giving Warrior draw is great. Side benefit giving a weapon the ability to linger around longer and kill stuff, more grand. Although I think we will see more weapon hate based on the weapons from this latest expansion
This makes me even more sad that The Demon Seed was banned in Wild
This makes me even more sad that The Demon Seed was banned in Wild
Uh... not the best. Most of the Shaman weapons look to so something when you attack, so you don't want it to change. If you got random crap weapons like Rusty Hook then it's totally awesome .
Uh... not the best. Most of the Shaman weapons look to so something when you attack, so you don't want it to change. If you got random crap weapons like Rusty Hook then it's totally awesome .
This is hilarious. Weasel Tunneler all over again
This is hilarious. Weasel Tunneler all over again
ARena fodder, not that great for current meta
ARena fodder, not that great for current meta
This makes me so mad...
This makes me so mad...
Big mage support but other than that,... it's expensive to draw a card in mage, even with the body
Big mage support but other than that,... it's expensive to draw a card in mage, even with the body
in and of itself, not bad. 5 mana to drop a giant. BUt if you get it through Deck of Lunacy, it suddenly becomes more relevant. NOw put it in with that damned quest mage deck, and you have mid/late game board control if you don't have the win in hand