3 mana for a Resurrect effect in Hunter is REALLY strong. Given that you get to discover one instead of randomly getting one makes it really appealable. What we need to see though, are more good Deathrattle Beasts to make this more of a threat
3 mana for a Resurrect effect in Hunter is REALLY strong. Given that you get to discover one instead of randomly getting one makes it really appealable. What we need to see though, are more good Deathrattle Beasts to make this more of a threat
I really really want to like this card. But there are so many things working against it.
1) 9 mana in a class where Aggro is dominating is a REALLY hard sell 2) It is only grabbing Beasts, which means, Darkmoon Tonk is out 3) It's statline is mediocre at best
If they buffed this minion to change any of the 3 areas to be more beneficial and helpful to a non-Aggro Hunter build, this would have potential
I really really want to like this card. But there are so many things working against it.
1) 9 mana in a class where Aggro is dominating is a REALLY hard sell 2) It is only grabbing Beasts, which means, Darkmoon Tonk is out 3) It's statline is mediocre at best
If they buffed this minion to change any of the 3 areas to be more beneficial and helpful to a non-Aggro Hunter build, this would have potential
Arena fodder. 4 for a 4/4 in druid that will give you something much less beneficial on the backend when it dies is not exactly efficient with Druid's play style
Arena fodder. 4 for a 4/4 in druid that will give you something much less beneficial on the backend when it dies is not exactly efficient with Druid's play style
So far, this is my least favorite of the residual effect cards. It's a good minion generator for Aggro Druid, but there are already so many other options it would be hard to justify having 2/2 stealth minions vs having rush or taunt minions with the current meta. Druid seems to make better benefit of the latter
So far, this is my least favorite of the residual effect cards. It's a good minion generator for Aggro Druid, but there are already so many other options it would be hard to justify having 2/2 stealth minions vs having rush or taunt minions with the current meta. Druid seems to make better benefit of the latter
I think that alone this card is amazing. I am confused though as they are a few cost reducing cards for Druid, but have been given and still maintain a lot of ramping abilities. The strategies seem counterintuitive
I think that alone this card is amazing. I am confused though as they are a few cost reducing cards for Druid, but have been given and still maintain a lot of ramping abilities. The strategies seem counterintuitive
You either need to be running a bunch of those Illidari summons spells, or a metric ton of crap weenies to make this any good. I can tell they are trying to make the Darkshire Councilman, but not make it breaking and it feels like it fell short
You either need to be running a bunch of those Illidari summons spells, or a metric ton of crap weenies to make this any good. I can tell they are trying to make the Darkshire Councilman, but not make it breaking and they failed
3 mana for a Resurrect effect in Hunter is REALLY strong. Given that you get to discover one instead of randomly getting one makes it really appealable. What we need to see though, are more good Deathrattle Beasts to make this more of a threat
3 mana for a Resurrect effect in Hunter is REALLY strong. Given that you get to discover one instead of randomly getting one makes it really appealable. What we need to see though, are more good Deathrattle Beasts to make this more of a threat
I really really want to like this card. But there are so many things working against it.
1) 9 mana in a class where Aggro is dominating is a REALLY hard sell
2) It is only grabbing Beasts, which means, Darkmoon Tonk is out
3) It's statline is mediocre at best
If they buffed this minion to change any of the 3 areas to be more beneficial and helpful to a non-Aggro Hunter build, this would have potential
I really really want to like this card. But there are so many things working against it.
1) 9 mana in a class where Aggro is dominating is a REALLY hard sell
2) It is only grabbing Beasts, which means, Darkmoon Tonk is out
3) It's statline is mediocre at best
If they buffed this minion to change any of the 3 areas to be more beneficial and helpful to a non-Aggro Hunter build, this would have potential
Arena fodder. 4 for a 4/4 in druid that will give you something much less beneficial on the backend when it dies is not exactly efficient with Druid's play style
Arena fodder. 4 for a 4/4 in druid that will give you something much less beneficial on the backend when it dies is not exactly efficient with Druid's play style
So far, this is my least favorite of the residual effect cards. It's a good minion generator for Aggro Druid, but there are already so many other options it would be hard to justify having 2/2 stealth minions vs having rush or taunt minions with the current meta. Druid seems to make better benefit of the latter
So far, this is my least favorite of the residual effect cards. It's a good minion generator for Aggro Druid, but there are already so many other options it would be hard to justify having 2/2 stealth minions vs having rush or taunt minions with the current meta. Druid seems to make better benefit of the latter
I think that alone this card is amazing. I am confused though as they are a few cost reducing cards for Druid, but have been given and still maintain a lot of ramping abilities. The strategies seem counterintuitive
I think that alone this card is amazing. I am confused though as they are a few cost reducing cards for Druid, but have been given and still maintain a lot of ramping abilities. The strategies seem counterintuitive
You either need to be running a bunch of those Illidari summons spells, or a metric ton of crap weenies to make this any good. I can tell they are trying to make the Darkshire Councilman, but not make it breaking and it feels like it fell short
You either need to be running a bunch of those Illidari summons spells, or a metric ton of crap weenies to make this any good. I can tell they are trying to make the Darkshire Councilman, but not make it breaking and they failed
4 for a 3/8 taunt at most... meh
4 for a 3/8 taunt at most... meh
I'm not sure how I feel about this. It feels like they are trying to make Big DH a competitive deck
I'm not sure how I feel about this. It feels like they are trying to make Big DH a competitive deck
1 for 1/3 headhunter of weenies, not bad
1 for 1/3 headhunter of weenies, not bad
Great card for the current meta. I'm looking forward to decks will need to make sure that they don't have any 3 health minions on the board on T5
Great card for the current meta. I'm looking forward to decks will need to make sure that they don't have any 3 health minions on the board on T5