Hydrafrog
Lv.17Gul'dan
Comments
3,263 total3 mana for a [card]resurrect[/card] effect in Hunter is REALLY strong. Given that you get to discover one instead of randomly getting one makes it really appealable. What we need to see though, are more good Deathrattle Beasts to make …
3 mana for a [card]resurrect[/card] effect in Hunter is REALLY strong. Given that you get to discover one instead of randomly getting one makes it really appealable. What we need to see though, are more good Deathrattle Beasts to make …
I really really want to like this card. But there are so many things working against it.
1) 9 mana in a class where Aggro is dominating is a REALLY hard sell
2) It is only grabbing Beasts, which means, …
I really really want to like this card. But there are so many things working against it.
1) 9 mana in a class where Aggro is dominating is a REALLY hard sell
2) It is only grabbing Beasts, which means, …
Arena fodder. 4 for a 4/4 in druid that will give you something much less beneficial on the backend when it dies is not exactly efficient with Druid's play style
Arena fodder. 4 for a 4/4 in druid that will give you something much less beneficial on the backend when it dies is not exactly efficient with Druid's play style
So far, this is my least favorite of the residual effect cards. It's a good minion generator for Aggro Druid, but there are already so many other options it would be hard to justify having 2/2 stealth minions vs having …
So far, this is my least favorite of the residual effect cards. It's a good minion generator for Aggro Druid, but there are already so many other options it would be hard to justify having 2/2 stealth minions vs having …
I think that alone this card is amazing. I am confused though as they are a few cost reducing cards for Druid, but have been given and still maintain a lot of ramping abilities. The strategies seem counterintuitive
I think that alone this card is amazing. I am confused though as they are a few cost reducing cards for Druid, but have been given and still maintain a lot of ramping abilities. The strategies seem counterintuitive
You either need to be running a bunch of those Illidari summons spells, or a metric ton of crap weenies to make this any good. I can tell they are trying to make the [card]darkshire councilman[/card], but not make it …
You either need to be running a bunch of those Illidari summons spells, or a metric ton of crap weenies to make this any good. I can tell they are trying to make the [card]darkshire councilman[/card], but not make it …
I'm not sure how I feel about this. It feels like they are trying to make Big DH a competitive deck
I'm not sure how I feel about this. It feels like they are trying to make Big DH a competitive deck
Great card for the current meta. I'm looking forward to decks will need to make sure that they don't have any 3 health minions on the board on T5
Great card for the current meta. I'm looking forward to decks will need to make sure that they don't have any 3 health minions on the board on T5