High cost, but if you set it up right, it could be a "more efficient" Darkmoon Tonk. I was tossing out 3-5 The Rat Kings that never went away. That alone would be a good inclusion for this card.
The fact that they opened it up to Deathrattles as a whole and not restricted it to be from a Beast is what will make this card amazing to include in Hunter builds.
8 mana for 6/6 that will repeat a higher cost card is GREAT! Even with the higher cost this is seriously one of the better minions that Mage has received this year.
What I am really liking about this is that it isn't restricted to "This Turn". That means you can plug it away after you've dropped something the previous turn to make your opponent really not like the board.
2 for 3/2 is not bad. The initial shot to whatever is really good. If your opponent leaves it on the board, there is an efficient minion punching you again and again
This is just ridiculous. The ability to reduce the cost of a card in your hand, combined with Efficient Octo-bot will make Garrote Rogue a little better with the draw AND cost reduction.
I love this and cannot say enough good about it. It seriously has a lot of potential with standard. Not as much in Wild with The Demon Seed being banned.
The only down side is that it hits your side of the board as well. But, Warrior is one class that doesn't care about this. Especially with some of the Frenzy cards that can be utilized by this card.
Given the premise that you want Armagedillo to come back, I took the Encumbered Pack Mules out and went for a different strategy to maintain that card be brought back with N'Zoth, God of the Deep. When I see Control, I bring in the Dead Man's Hands. Nothing like having an endless swarm of taunt minions with a 8 DMG blast every turn to narrow that out.
And when I see more combo (yeah right), it's time to being in the Clockwork Automaton. That alone is enough to make it uncomfortable. But, that's just my way of making it uncomfortable with playing
This is so stupid. All they needed to do was increase the life demand for the quest and it would be evened out vs other aggro. But nooooooooooooo. people have to complain about it so much that they just ban a card.
The only thing that I could do against this while laddering was if I was lucky enough to draw my Ice Block before it went off. Although the auto concede after that was nice when it did happen. I'm just glad that this bug has been resolved.
Honestly I fear that Blizz will just get the symptoms instead of the cause for Warlock. I love playing Warlock. It was my first golden hero. Lord Jaraxxus was my first golden legendary. It was my primary class in Wow. That being said, the plague that has come about from The Demon Seed is evident that self harm is once again En Vogue and has become problematic. So much that people will just concede outright when they see Warlock on the field.
The best thing that can be done is make the life requirements bound to a turn? Do "X" damage to your hero in one turn to get the next stage of the quest. Doing that pretty much forces the player to be A LOT more strategic about going nuts. If this seems too much, why not do something such as up the life requirements for each stage of the questline. Since it is so incredibly easy to satisfy 6 health on the first few turns, changing the mana cost of things isn't going to be as impactful as people think.
As for Flesh Giant, since I love my Even Warlock, Go ahead and put it to 10 mana. That puts it at the same power level for the other giants.
Finally, Stealer of Souls just needs to be made a battlecry instead of a static ability or restrict it to the next "X" draws. At 4 mana, it would require the player to be more conservative about the cards played previously in the game AND not allow something like Plot Twist to completely manipulate the game.
High cost, but if you set it up right, it could be a "more efficient" Darkmoon Tonk. I was tossing out 3-5 The Rat Kings that never went away. That alone would be a good inclusion for this card.
The fact that they opened it up to Deathrattles as a whole and not restricted it to be from a Beast is what will make this card amazing to include in Hunter builds.
8 mana for 6/6 that will repeat a higher cost card is GREAT! Even with the higher cost this is seriously one of the better minions that Mage has received this year.
What I am really liking about this is that it isn't restricted to "This Turn". That means you can plug it away after you've dropped something the previous turn to make your opponent really not like the board.
Early stages... oh darn, I guess i'll pay 1 to draw another card and then when I see it later down the road, you're really not going to like it.
2 for 3/2 is not bad. The initial shot to whatever is really good. If your opponent leaves it on the board, there is an efficient minion punching you again and again
This is just ridiculous. The ability to reduce the cost of a card in your hand, combined with Efficient Octo-bot will make Garrote Rogue a little better with the draw AND cost reduction.
Remains to be seen. I think it has potential but I don't want to sell it down the river or put it on a pedestal just yet
I love this and cannot say enough good about it. It seriously has a lot of potential with standard. Not as much in Wild with The Demon Seed being banned.
1 for 4/4 in stats is not bad.
This is just dumb. With the sheer power of Pirate Warrior, even if you get Fool's Bane you're going to destroy things
The only down side is that it hits your side of the board as well. But, Warrior is one class that doesn't care about this. Especially with some of the Frenzy cards that can be utilized by this card.
Vengeance sated?
No matter how hard or easy, these word searches make my mornings! Thank you as always
Good call. I've not used that minion much so I was unaware :O
Given the premise that you want Armagedillo to come back, I took the Encumbered Pack Mules out and went for a different strategy to maintain that card be brought back with N'Zoth, God of the Deep. When I see Control, I bring in the Dead Man's Hands. Nothing like having an endless swarm of taunt minions with a 8 DMG blast every turn to narrow that out.
And when I see more combo (yeah right), it's time to being in the Clockwork Automaton. That alone is enough to make it uncomfortable. But, that's just my way of making it uncomfortable with playing
Please never stop doing these. They brighten up my mornings so much~! Thank you for putting this together as well as the other one
This is so stupid. All they needed to do was increase the life demand for the quest and it would be evened out vs other aggro. But nooooooooooooo. people have to complain about it so much that they just ban a card.
The only thing that I could do against this while laddering was if I was lucky enough to draw my Ice Block before it went off. Although the auto concede after that was nice when it did happen. I'm just glad that this bug has been resolved.
Honestly I fear that Blizz will just get the symptoms instead of the cause for Warlock. I love playing Warlock. It was my first golden hero. Lord Jaraxxus was my first golden legendary. It was my primary class in Wow. That being said, the plague that has come about from The Demon Seed is evident that self harm is once again En Vogue and has become problematic. So much that people will just concede outright when they see Warlock on the field.
The best thing that can be done is make the life requirements bound to a turn? Do "X" damage to your hero in one turn to get the next stage of the quest. Doing that pretty much forces the player to be A LOT more strategic about going nuts. If this seems too much, why not do something such as up the life requirements for each stage of the questline. Since it is so incredibly easy to satisfy 6 health on the first few turns, changing the mana cost of things isn't going to be as impactful as people think.
As for Flesh Giant, since I love my Even Warlock, Go ahead and put it to 10 mana. That puts it at the same power level for the other giants.
Finally, Stealer of Souls just needs to be made a battlecry instead of a static ability or restrict it to the next "X" draws. At 4 mana, it would require the player to be more conservative about the cards played previously in the game AND not allow something like Plot Twist to completely manipulate the game.