in and of itself, not bad. 5 mana to drop a giant. BUt if you get it through Deck of Lunacy, it suddenly becomes more relevant. NOw put it in with that damned quest mage deck, and you have mid/late game board control if you don't have the win in hand
This is just cool. It is only going to stay on the board for A turn, but that one turn could come from The Juggernaut and that could mean you drop anything you've drawn and just go to town.
This will be highly utilized in any questline build. You just trade it to help complete the quest, and then once you drop Demonslayer Kurtrus, it now becomes an Arcane Intellect at anytime, not just when drawn
This is a little too tough for 1 mana honestly. Thankfully they are limiting the Charge minions and giving out Rush a lot more instead. But this being a common is strange. The fact that you can get a 1/3 shield or a 3/1 punch to an annoying enemy minion for 1 mana just feels really busted.
in and of itself, not bad. 5 mana to drop a giant. BUt if you get it through Deck of Lunacy, it suddenly becomes more relevant. NOw put it in with that damned quest mage deck, and you have mid/late game board control if you don't have the win in hand
In a class where a lot of beasts have rush already, it's kinda meh
In a class where a lot of beasts have rush already, it's kinda meh
Split?
Split?
This really has a TON of potential in the current standard meta. So many low cost cards, + Druid draw? I cannot say enough good about this card
This really has a TON of potential in the current standard meta. So many low cost cards, + Druid draw? I cannot say enough good about this card
Why?
Why?
Why is this a Shaman card? Doesn't really ally with Shaman mentalities
Why is this a Shaman card? Doesn't really ally with Shaman mentalities
8 for an 8/8 that deals 10 damage right out the gate... pretty solid.
8 for an 8/8 that deals 10 damage right out the gate... pretty solid.
Updated from the old one, but with the way that the meta has been going... it is going to be able to get REALLY big really quick
Updated from the old one, but with the way that the meta has been going... it is going to be able to get REALLY big really quick
IF you get this through The Juggernaut, GG
This is just cool. It is only going to stay on the board for A turn, but that one turn could come from The Juggernaut and that could mean you drop anything you've drawn and just go to town.
This will be highly utilized in any questline build. You just trade it to help complete the quest, and then once you drop Demonslayer Kurtrus, it now becomes an Arcane Intellect at anytime, not just when drawn
3 for 4 damage... and if you have controlled the board well, it will be 4 damage to the same minion. It has value, but not over the top.
This is a little too tough for 1 mana honestly. Thankfully they are limiting the Charge minions and giving out Rush a lot more instead. But this being a common is strange. The fact that you can get a 1/3 shield or a 3/1 punch to an annoying enemy minion for 1 mana just feels really busted.