Extremely good with a planned out Fire deck. As long as you can squeak in something to help you draw, this can be great. So far, my favorite 1 cost spell this expansion though
Extremely good with a planned out Fire deck. As long as you can squeak in something to help you draw, this can be great. So far, my favorite 1 cost spell this expansion though
2 for 2/3 with the caveat of needing more mana to spend on a spell that turn... eh, getting kinda iffy there guy. The only saving grace is that it isn't limited to the turn
All too easy for a 5 star card. The fact that you will have in indefinite supply of anything is kinda rad. What I am curious is if the ability will continue to progress as well... the +1 damage. If that is the case, Wild with Hemet, Jungle Hunter, this in hand, and anything to help you draw = timer to death
All too easy for a 5 star card. The fact that you will have in indefinite supply of anything is kinda rad. What I am curious is if the ability will continue to progress as well... the +1 damage. If that is the case, Wild with Hemet, Jungle Hunter, this in hand, and anything to help you draw = timer to death
I want to have high hopes for this... with Flamestrike now able to take out the majority of minions on the board these days, and the number of other minions control that is available through Fire Spells, I'm 90% sure that this card will be making the cut on most decks
I want to have high hopes for this... with Flamestrike now able to take out the majority of minions on the board these days, and the number of other minions control that is available through Fire Spells, I'm 90% sure that this card will be making the cut on most decks
Extremely good with a planned out Fire deck. As long as you can squeak in something to help you draw, this can be great. So far, my favorite 1 cost spell this expansion though
Extremely good with a planned out Fire deck. As long as you can squeak in something to help you draw, this can be great. So far, my favorite 1 cost spell this expansion though
2 for 2/3 with the caveat of needing more mana to spend on a spell that turn... eh, getting kinda iffy there guy. The only saving grace is that it isn't limited to the turn
2 for 2/3 with the caveat of needing more mana to spend on a spell that turn... eh, getting kinda iffy there guy
Really solid minion control and twinspell without the Twinspell is awesome
Really solid minion control and twinspell without the Twinspell is awesome
2 things,
1) I'm SOOOOOOO glad this only has 2 durability and,
2) I'm SOOOOOOO glad that it will only hit 1 card in hand
2 things,
1) I'm SOOOOOOO glad this only has 2 durability and,
2) I'm SOOOOOOO glad that it will only hit 1 card in hand
Really solid legendary support
Really solid legendary support
All too easy for a 5 star card. The fact that you will have in indefinite supply of anything is kinda rad. What I am curious is if the ability will continue to progress as well... the +1 damage. If that is the case, Wild with Hemet, Jungle Hunter, this in hand, and anything to help you draw = timer to death
All too easy for a 5 star card. The fact that you will have in indefinite supply of anything is kinda rad. What I am curious is if the ability will continue to progress as well... the +1 damage. If that is the case, Wild with Hemet, Jungle Hunter, this in hand, and anything to help you draw = timer to death
GREAT way to cheat out expensive spells. Wild here we come
GREAT way to cheat out expensive spells. Wild here we come
I want to have high hopes for this... with Flamestrike now able to take out the majority of minions on the board these days, and the number of other minions control that is available through Fire Spells, I'm 90% sure that this card will be making the cut on most decks
I want to have high hopes for this... with Flamestrike now able to take out the majority of minions on the board these days, and the number of other minions control that is available through Fire Spells, I'm 90% sure that this card will be making the cut on most decks
Just too good
Just too good
Just too good
This is just a really really gross questline. The number of Hunter spells that deal damage, let alone at a low cost? This smells of Nerf