I am going to love this in my Even Warlock I play. I continually find myself overwhelmed with mid-range minions that I can certainly navigate around. However now that you can just nuke them and leave a body on the board... not bad. Not to mention you can grab it back with Raise Dead makes this all the more fun.
Now with Standard, I'm not sure how easily/consistently you will want or be able to keep a full hand, but this still could be a good clear
I am going to love this in my Even Warlock I play. I continually find myself overwhelmed with mid-range minions that I can certainly navigate around. However now that you can just nuke them and leave a body on the board... not bad. Not to mention you can grab it back with Raise Dead makes this all the more fun.
Now with Standard, I'm not sure how easily/consistently you will want or be able to keep a full hand, but this still could be a good clear
I cannot say enough of how much I like this card. The 4 mana to get it out is kind eh, but the 5 health it carries is pretty fun and if you have Lightning Bloom you get something to protect it right out the gate and potentially something else on top of it with the mana you get from that card. A good soft taunt as well
I cannot say enough of how much I like this card. The 4 mana to get it out is kind eh, but the 5 health it carries is pretty fun and if you have Lightning Bloom you get something to protect it right out the gate and potentially something else on top of it with the mana you get from that card. A good soft taunt as well
Solid 3 star. In a class that has been given a number of weapon options, it would be a hard decision between this, Doomhammer, and Whack-A-Gnoll Hammer to have in the deck
Solid 3 star. In a class that has been given a number of weapon options, it would be a hard decision between this, Doomhammer, and Whack-A-Gnoll Hammer to have in the deck
The only hesitation I have about this it if it will recognize the overload cards that were played while it was in the deck vs being in your hand. If it requires it to be in your hand like Nethrandamus, then it is not nearly as versatile. However if it reacts like Snowfury Giant, then it gets substantially better
The only hesitation I have about this it if it will recognize the overload cards that were played while it was in the deck vs being in your hand. If it requires it to be in your hand like Nethrandamus, then it is not nearly as versatile. However if it reacts like Snowfury Giant, then it gets substantially better
eh... Even for the questline I am not sold on this
I miss the pre-nerf dreadsteed
I miss the pre-nerf dreadsteed
I am going to love this in my Even Warlock I play. I continually find myself overwhelmed with mid-range minions that I can certainly navigate around. However now that you can just nuke them and leave a body on the board... not bad. Not to mention you can grab it back with Raise Dead makes this all the more fun.
Now with Standard, I'm not sure how easily/consistently you will want or be able to keep a full hand, but this still could be a good clear
I am going to love this in my Even Warlock I play. I continually find myself overwhelmed with mid-range minions that I can certainly navigate around. However now that you can just nuke them and leave a body on the board... not bad. Not to mention you can grab it back with Raise Dead makes this all the more fun.
Now with Standard, I'm not sure how easily/consistently you will want or be able to keep a full hand, but this still could be a good clear
A solid 4 star. The only thing that keeps it from being a straight across 5 star is that you don't get to Discover one from your deck.
A solid 4 star. The only thing that keeps it from being a straight across 5 star is that you don't get to Discover one from your deck.
Overload of 1... 1 !?!?!?!?!? SOOOOOO good
Overload of 1... 1 !?!?!?!?!? SOOOOOO good
I cannot say enough of how much I like this card. The 4 mana to get it out is kind eh, but the 5 health it carries is pretty fun and if you have Lightning Bloom you get something to protect it right out the gate and potentially something else on top of it with the mana you get from that card. A good soft taunt as well
I cannot say enough of how much I like this card. The 4 mana to get it out is kind eh, but the 5 health it carries is pretty fun and if you have Lightning Bloom you get something to protect it right out the gate and potentially something else on top of it with the mana you get from that card. A good soft taunt as well
Solid 3 star. In a class that has been given a number of weapon options, it would be a hard decision between this, Doomhammer, and Whack-A-Gnoll Hammer to have in the deck
Solid 3 star. In a class that has been given a number of weapon options, it would be a hard decision between this, Doomhammer, and Whack-A-Gnoll Hammer to have in the deck
The only hesitation I have about this it if it will recognize the overload cards that were played while it was in the deck vs being in your hand. If it requires it to be in your hand like Nethrandamus, then it is not nearly as versatile. However if it reacts like Snowfury Giant, then it gets substantially better
The only hesitation I have about this it if it will recognize the overload cards that were played while it was in the deck vs being in your hand. If it requires it to be in your hand like Nethrandamus, then it is not nearly as versatile. However if it reacts like Snowfury Giant, then it gets substantially better
a Chillwind Yeti that makes the majority of the minions in your hand and deck easier to play... how is this a bad thing?
a Chillwind Yeti that makes the majority of the minions in your hand and deck easier to play... how is this a bad thing?
1 mana to deal 9 damage... someone try to point out how this is bad
pseudo- draw, 2/3, 1 mana... There aren't enough good things to be said about this
Not the best, but if you get a minion that could punch something in the face, this is putting brass knuckles on it