I always wanted to be able to play this card, but there was never a lot of support for it. Then when the deathknight came along, it made this card completely worthless as not only did it do the same job, but it reset every time you played a card. I would like to see things come into play that will enhance your shadow damage specifically, not just spell damage... or at the least if you play two in your deck, when you cast the second one it amplifies the damage you deal with it.
I always wanted to be able to play this card, but there was never a lot of support for it. Then when the deathknight came along, it made this card completely worthless as not only did it do the same job, but it reset every time you played a card. I would like to see things come into play that will enhance your shadow damage specifically, not just spell damage... or at the least if you play two in your deck, when you cast the second one it amplifies the damage you deal with it.
I thought that this was being reverted back to 5 mana and hitting the opponent as well
Even with the buff, I think that this will be seen in arena at most
Even with the buff, I think that this will be seen in arena at most
I'm liking this more and more with the "can't attack" minions
I'm liking this more and more with the "can't attack" minions
This has a lot of potential with all the healing bonus buffs that have recently come out. Perhaps an off meta fun deck of shenanigans.
This has a lot of potential with all the healing bonus buffs that have recently come out. Perhaps an off meta fun deck of shenanigans.
Tutoring is such a powerful ability, and it fits in perfectly for Priest to continue to have it.
Tutoring is such a powerful ability, and it fits in perfectly for Priest to continue to have it.
NOt too fancy, not too shabby
NOt too fancy, not too shabby
I always wanted to be able to play this card, but there was never a lot of support for it. Then when the deathknight came along, it made this card completely worthless as not only did it do the same job, but it reset every time you played a card. I would like to see things come into play that will enhance your shadow damage specifically, not just spell damage... or at the least if you play two in your deck, when you cast the second one it amplifies the damage you deal with it.
I always wanted to be able to play this card, but there was never a lot of support for it. Then when the deathknight came along, it made this card completely worthless as not only did it do the same job, but it reset every time you played a card. I would like to see things come into play that will enhance your shadow damage specifically, not just spell damage... or at the least if you play two in your deck, when you cast the second one it amplifies the damage you deal with it.
Ever since this card was made, it was such a pain in the ass for every big minion player
Ever since this card was made, it was such a pain in the ass for every big minion player
I'm not a fan of this card. I like the evasive targeted removal, but I still have a hard time validating using her
I"ve always loved this card. Combine it with Righteous Protector in standard meta and it makes for fun times.
I"ve always loved this card. Combine it with Righteous Protector in standard meta and it makes for fun times.
I"ve always loved this card. Combine it with Righteous Protector in standard meta and it makes for fun times.
The full embodiment of Paladin... sacrifice