I like the new one better. There are too many unplayable bad epic cards, so the chances of getting a shiny golden meta card to put into a deck was low.
More AoE? Is there anything besides Hellfire? It's not good a good card in this meta except against Odd Paladin. Mabye put in a Spellbreaker to Silence their Flying Machine for Golakka Crawler.
I've scored 2 - 1 vs Mech Pala and 2 - 0 vs Odd Paladin. Sure Mech Pala can highroll while you got nothing, but that's just how card games work.
Got to Legend with my own build of Dragon Reno Mage, so it's not all lost yet. Playing some Quest Reno Mage in Legend, which is also a lot of fun. (Well, maybe not so much for my opponents).
Started on rank 2 when the expansion hit and the most frequent opponent is Pirate Warrior while the Secret Mage numbers dwindled a lot.
Used this deck to climb to Legend one week ago, it's legit strong and Team Rankstar has Cubelock in Tier 1 in their october report for a reason.
The Cubelock core cards are naturally strong against Controldecks and the eggs are strong against Secret Mage's Explosive Runes and with Plague of Flames they're a huge tempo swing on the board.
I am not sure Wild Mecha'thun Warlock needs a guide, at this point in the game, since it is a kinda old deck, and everyone in Wild should know how it should be played by now.
While it's not a hard deck, I often see M'Thun Warlock players doing the same mistakes against my Reno decks - mainly being too impatient trying to combo asap instead of maximizing their chances against Dirty Rat.
Often the game comes down to Mecha'Thun cycling through their decks while the Reno Deck does a whole bunch of nothing and at some point rolls the dice with Brann + Rat. And many times M'Thun wastes their cheap minions to cycle faster, instead of managing their hand size by dropping cheap spells and refill it with Sense Demons created Worthless Imps. Also a discounted The Soularium may throw bad Reno players off, because you combo a bit earlier.
Nerf announcements are out. [Hearthstone Card (Luna Pocket Galaxy) Not Found] Nerf means it will be unplayable and some interactions with 1 Mana Toni and spells or combining Brann/Katakus/Zephrys/Zola/Barista when some of these were reduced to 1 will work no longer. Guess it was fun while it lasted and I need a new list.
Zephrys is definitely bad against secrets when you have lethal already, so play him earlier. I had lethal on board against an Exodia Mage and he offered me Pyroblast (I could cast it due to an unanswered Emperor), Gorehowl and Soul of the Forest.
Do you guys just play in the lower ranks then? Of the few legendarys (and epics) you must have as a F2P player what decks can you create?
This mainly depends on how long you play. If you rarely miss any dailys, take no breaks and always reach rank 5, you can get a huge collection without spending anything. I am playing since May 2015. Typically I buy all my packs (about 80) day one and start saving up for the next expansion, currently I am at 6.5k gold.
Looks like I am in a minority who doesn't care about grinding golden heroes. Currently sitting at 2795 wins with Jaina and 1730 with Tyrande while Valeera and Uther are still non-golden.
I like the new one better. There are too many unplayable bad epic cards, so the chances of getting a shiny golden meta card to put into a deck was low.
More AoE? Is there anything besides Hellfire? It's not good a good card in this meta except against Odd Paladin. Mabye put in a Spellbreaker to Silence their Flying Machine for Golakka Crawler.
I've scored 2 - 1 vs Mech Pala and 2 - 0 vs Odd Paladin. Sure Mech Pala can highroll while you got nothing, but that's just how card games work.
Got to Legend with my own build of Dragon Reno Mage, so it's not all lost yet. Playing some Quest Reno Mage in Legend, which is also a lot of fun. (Well, maybe not so much for my opponents).
Started on rank 2 when the expansion hit and the most frequent opponent is Pirate Warrior while the Secret Mage numbers dwindled a lot.
https://outof.cards/hearthstone/decks/8151-hijos-egg-cubelock
the same deck.
It says format: Wild, but this looks like a Standard deck.
Used this deck to climb to Legend one week ago, it's legit strong and Team Rankstar has Cubelock in Tier 1 in their october report for a reason.
The Cubelock core cards are naturally strong against Controldecks and the eggs are strong against Secret Mage's Explosive Runes and with Plague of Flames they're a huge tempo swing on the board.
While it's not a hard deck, I often see M'Thun Warlock players doing the same mistakes against my Reno decks - mainly being too impatient trying to combo asap instead of maximizing their chances against Dirty Rat.
Often the game comes down to Mecha'Thun cycling through their decks while the Reno Deck does a whole bunch of nothing and at some point rolls the dice with Brann + Rat. And many times M'Thun wastes their cheap minions to cycle faster, instead of managing their hand size by dropping cheap spells and refill it with Sense Demons created Worthless Imps. Also a discounted The Soularium may throw bad Reno players off, because you combo a bit earlier.
sn1p-sn4p Warlock is by far the best deck. All top 5 legend players in EU used it.
It's hard to play well though, so outside of top 100 legend you will rarely see it and if you do, chances are they misplay and you beat them anyways.
Highlander Hunter should be the Midrange example. Even all the text in the midrange section is dedicated for it.
Aggro should showcase an actual aggro deck, e.g.
Meme answers aside, it was a very common and strong deck in top legend.
I had some success with a Fatigue Reno Priest - 56% Winrate over 32 games in Legend so far:
Nerf announcements are out. [Hearthstone Card (Luna Pocket Galaxy) Not Found] Nerf means it will be unplayable and some interactions with 1 Mana Toni and spells or combining Brann/Katakus/Zephrys/Zola/Barista when some of these were reduced to 1 will work no longer. Guess it was fun while it lasted and I need a new list.
Unless you want to play Reno Secret Mage for some reason, the Frost [Hearthstone Card (Lich Jaina) Not Found] goes into every reno deck.
Zephrys is definitely bad against secrets when you have lethal already, so play him earlier. I had lethal on board against an Exodia Mage and he offered me Pyroblast (I could cast it due to an unanswered Emperor), Gorehowl and Soul of the Forest.
1.) Clears Mountain Giant after Shrink Ray, so mage can't cast Conjurer's Calling on it.
2.) Holy Wrath + Truesilver Champion + Elven Archer is exactly 30 damage for 10 mana.
I've been playing Wild since Ungoro, because I missed my Reno decks and my Aviana-Kun-Malygos Druid that rotated out.
This mainly depends on how long you play. If you rarely miss any dailys, take no breaks and always reach rank 5, you can get a huge collection without spending anything. I am playing since May 2015. Typically I buy all my packs (about 80) day one and start saving up for the next expansion, currently I am at 6.5k gold.
Crafted, 2 Waggle Picks, 1 Mana Cyclone. 1 Omega Defender, 1 Astromancer, Archivist Elysiana and Kalecgos for my decks. Can play Lackey Rogue, Galaxy Freeze Mage, Spectre Mage and Cyclone Mage, Midrange- and Bomb Hunter decks. Also had Control Warrior without bombs until the Elysiana nerf.
I don't disenchant any rotated cards and play a lot of different Wild decks.
The deck needs better pay off cards as deathrattles: Kathrena Winterwisp (and some beasts like King Krush, Oondasta, 2x Witchwood Grizzly), Sylvanas Windrunner, maybe Sneed's Old Shredder.
Also Explosive Sheep against aggro decks that go wide in the early game.
Congrats, OP!
Looks like I am in a minority who doesn't care about grinding golden heroes. Currently sitting at 2795 wins with Jaina and 1730 with Tyrande while Valeera and Uther are still non-golden.
f2p player since 06/2015:
Hogger, Nozdormu, Baron Geddon, Captain Greenskin, King Mukla, Pyros, Kalimos, Primal Lord, Lord Godfrey, Crystalsmith Kangor, Floop's Glorious Gloop, Gonk, the Raptor, High Priestess Jeklik.