Definitelly silly and will get me away from random spell casting for a bit. If malganys was still in standar I would say maybe... But I do not see this working. Wich is not that bad... This being meta would be gross...
This will be great with all the new aure and buff synergy Paladins got. Also, this can help you draw cards with the old 4 4/3 divine shield "When one of your minions looses divine shield, draw a card". I do not remember if that is rotating, but for 5 mana it would be a good turn.
The original one might not be the best card in the world, but the mini could really be broken. I am a really greedy player and thinking about a world where I play this at 10 mana and lack the mana to play the 2 temporary cards makes me suffer.
I think this will be wayyy too slow, but it is a nice concept. I really like the throwback to the original one and this is a really clever use of the dormant mechanic.
As someone pointed out, this will be cleared by Reno most of the times, but this really has potential when that guy rotates.
Getting minis back here is pretty awesome. But other than that I think it would be way too slow for hero power druid (nice catch Pezman! Did not realize myself) and I really hope automaton priest does not get out of control with this.
I know THAT deck is not thaaat good, but I really dislike it.
Hope it sees play for the best reasons in the end. Minis!
I think this is a 10/10 card when outcast, but it's cost can't really guarantee it hapenning. The thing is... Without outcast I think it is kinda playable, but nothing more that that. Maybe that case when Outcast works will be enough? But I do not expect this to be more than a 3.5/5 card (Rounding to 4 in my voting)
Hey this goes great with the Rogue Legendary that copies pirates it plays. It is just automatic +1 damage (2 to a random enemy) and you get the extra +1 for each concecutive pirate played. This could be good
It will be frustrating when it does not hit the target you want, but against agressive decks it will have no problem. 2 damage per shot is a great amount to clear a token board
4 Damage and summon a really annoying 3/6 is great. Even though it is a classic card (The 3/6) I think it is still really hard to work against even now... That is incredible actually.
Definitelly silly and will get me away from random spell casting for a bit. If malganys was still in standar I would say maybe... But I do not see this working. Wich is not that bad... This being meta would be gross...
This will be great with all the new aure and buff synergy Paladins got. Also, this can help you draw cards with the old 4 4/3 divine shield "When one of your minions looses divine shield, draw a card". I do not remember if that is rotating, but for 5 mana it would be a good turn.
The original one might not be the best card in the world, but the mini could really be broken. I am a really greedy player and thinking about a world where I play this at 10 mana and lack the mana to play the 2 temporary cards makes me suffer.
I think this will be wayyy too slow, but it is a nice concept. I really like the throwback to the original one and this is a really clever use of the dormant mechanic.
As someone pointed out, this will be cleared by Reno most of the times, but this really has potential when that guy rotates.
It is a good card if cheated out early, but I think this would be too slow for later turns.
What Almaniarra noted about evolving really caught my eye though. If I open it I will have to try it!
Edit: Maybe this could work in Deathknight as a new way of getting corpses after playing their hero card?
Getting minis back here is pretty awesome. But other than that I think it would be way too slow for hero power druid (nice catch Pezman! Did not realize myself) and I really hope automaton priest does not get out of control with this.
I know THAT deck is not thaaat good, but I really dislike it.
Hope it sees play for the best reasons in the end. Minis!
This is not bad at all, mini-rattlegore could really work with some deathrattle synergies.
Also It is juyst a sticky minion to use in Reno Decks if no other choice present.
I think this is a 10/10 card when outcast, but it's cost can't really guarantee it hapenning. The thing is... Without outcast I think it is kinda playable, but nothing more that that. Maybe that case when Outcast works will be enough? But I do not expect this to be more than a 3.5/5 card (Rounding to 4 in my voting)
Hey this goes great with the Rogue Legendary that copies pirates it plays. It is just automatic +1 damage (2 to a random enemy) and you get the extra +1 for each concecutive pirate played. This could be good
King Crush is just sticking around. Also this will get a lot of bad cards, but also some really fun ones.
Gahz'rilla for 5 mana could be pretty fun.
It will be frustrating when it does not hit the target you want, but against agressive decks it will have no problem. 2 damage per shot is a great amount to clear a token board
4 Damage and summon a really annoying 3/6 is great. Even though it is a classic card (The 3/6) I think it is still really hard to work against even now... That is incredible actually.
This will cast wheel of dead too many times to see play.
I think this is a less chaotic version of puzzle box of yogg saron, wich makes it less fun....
Edit: But hey, consistency will be much better!
Well I forgot about this card when commenting about "Spot the difference".
This will trully make no-minion mage much more viable.
Getting this recast is just bonkers
Black friday time!
Also yeah I think this will be cool with the rush 3/3 guys and any deathrattle card in general. It could be a better spiritsinger umbra in some cases.
Edit mid writting: But we would need the pirate support. I just noticed it is just applied to pirates so it is not like every deathrattle goes.
Not the best body, but the healing will be insane. Being that we are getting the "Warblades of Azinoth" back, this will probably help you keep going.
This will definitelly will break wild and miniaturize as a whole.
But the thing is... I will play this in wishing well rogue... Too greedy but cant resist.
I love the call back to karazham here! Will probably play it for fun. Also dicovering 2 for 2 is great.
Way too slow for just two random 4 drops. If discovered that would be good. Like... Compare this with natrias rogue location...
Not having minions is something I can not see happening in mage...
I thought the same about Hunter during Kobolds and Catacombs and even felt bad about getting the legendary hunter weapon, but time proved me wrong.
I hope it happens again.