This is just way too good. Might ever see a nerf if highrolls are too frequent.
Deathrattle Deathknight is starting to become a real thing (Discovering most of the new deathknight cards today) Death Growls makes this just that much exponential even with not the best discovers
I am starting to notice the pattern here. I share lots of thoughts with Suchti0352. I really enjoyed Darkmoon Tonk and I would love to try this.
The thing is... i am not sure about this one as it is 5 damage at a single target. This is still great with rush and getting some extra damage but might suffer against more wide boards,
This is just scary. Animal Companion was always good while being random. With this you get to choose what to play... Really flexible card, but not OP in my opinion.
Also if you Handbuff this huffer you might get a really big boar... And that seems fun...l
Some nice beasts to get some synergy out of... Over time this becomes 3 1/1's wich can help flood the board. I think this might be much better than it seems at first glance.
Ok, as soon as I say the puppies might not be more than a 3/5 I get to see this. Will have to fix that comment. Love playing ye old Crackling Razormaw in the ungoro days and this seems like that but maybe not that strong? Adaptations were great because you got to choose them (most of the times if not all?)
This is the puppy card I was talking about in my Jungle Gym comment. Really nice callback to the rats. Will probably try this out but I am way more excited about Hemet Right now and the Big stuff he can bring.
I would say this is a 3/5 in most cases.
Edit: Just saw the new Crakling Razormaw. This just became a 4/5. If you are able to leave some space opened.
Might be a little to slow, but having the potential of doing 21 damage for 3 mana can't be really overlooked. The new puppies really help this one. The one spell that fills the board with them.
Getting to choose wich demon you get back, helps a lot. I see synergy with all the sacrificial warlock cards like "Choose an allied minion to destroy, and also and enemy one". This way it can work as doubling deathrattles of even healing some good demons.
I will try to play this in wild with Rustwix though, not good, not fast, but lots of primes.
As was already pointed out. Magtheridon loves this. Coming out early while dealing 3 damage to every enemy is just much better on that early game. Will have to wait and see though.
Also the problem of Reno deleting it would be smaller in earlier turns.
Great for clearing boards. Also I imagined this with that one Festival of Legends card that copies deathrattles. Kinda uselless combination, but you can get 2 more damage out of it.
Definitelly silly and will get me away from random spell casting for a bit. If malganys was still in standar I would say maybe... But I do not see this working. Wich is not that bad... This being meta would be gross...
This will be great with all the new aure and buff synergy Paladins got. Also, this can help you draw cards with the old 4 4/3 divine shield "When one of your minions looses divine shield, draw a card". I do not remember if that is rotating, but for 5 mana it would be a good turn.
The original one might not be the best card in the world, but the mini could really be broken. I am a really greedy player and thinking about a world where I play this at 10 mana and lack the mana to play the 2 temporary cards makes me suffer.
I think this will be wayyy too slow, but it is a nice concept. I really like the throwback to the original one and this is a really clever use of the dormant mechanic.
As someone pointed out, this will be cleared by Reno most of the times, but this really has potential when that guy rotates.
Getting minis back here is pretty awesome. But other than that I think it would be way too slow for hero power druid (nice catch Pezman! Did not realize myself) and I really hope automaton priest does not get out of control with this.
I know THAT deck is not thaaat good, but I really dislike it.
Hope it sees play for the best reasons in the end. Minis!
I think this is a 10/10 card when outcast, but it's cost can't really guarantee it hapenning. The thing is... Without outcast I think it is kinda playable, but nothing more that that. Maybe that case when Outcast works will be enough? But I do not expect this to be more than a 3.5/5 card (Rounding to 4 in my voting)
Hey this goes great with the Rogue Legendary that copies pirates it plays. It is just automatic +1 damage (2 to a random enemy) and you get the extra +1 for each concecutive pirate played. This could be good
This is just way too good. Might ever see a nerf if highrolls are too frequent.
Deathrattle Deathknight is starting to become a real thing (Discovering most of the new deathknight cards today) Death Growls makes this just that much exponential even with not the best discovers
I am starting to notice the pattern here. I share lots of thoughts with Suchti0352. I really enjoyed Darkmoon Tonk and I would love to try this.
The thing is... i am not sure about this one as it is 5 damage at a single target. This is still great with rush and getting some extra damage but might suffer against more wide boards,
This is just scary. Animal Companion was always good while being random. With this you get to choose what to play... Really flexible card, but not OP in my opinion.
Also if you Handbuff this huffer you might get a really big boar... And that seems fun...l
Some nice beasts to get some synergy out of... Over time this becomes 3 1/1's wich can help flood the board. I think this might be much better than it seems at first glance.
Ok, as soon as I say the puppies might not be more than a 3/5 I get to see this. Will have to fix that comment. Love playing ye old Crackling Razormaw in the ungoro days and this seems like that but maybe not that strong? Adaptations were great because you got to choose them (most of the times if not all?)
This is the puppy card I was talking about in my Jungle Gym comment. Really nice callback to the rats. Will probably try this out but I am way more excited about Hemet Right now and the Big stuff he can bring.
I would say this is a 3/5 in most cases.
Edit: Just saw the new Crakling Razormaw. This just became a 4/5. If you are able to leave some space opened.
The mini is amazing as many pointed out, but I think the big one will detter people from playing it. Maybe at 4 mana it would be much better.
Also the fact that it is a copy is definitelly sth big.
Might be a little to slow, but having the potential of doing 21 damage for 3 mana can't be really overlooked. The new puppies really help this one. The one spell that fills the board with them.
Getting to choose wich demon you get back, helps a lot. I see synergy with all the sacrificial warlock cards like "Choose an allied minion to destroy, and also and enemy one". This way it can work as doubling deathrattles of even healing some good demons.
I will try to play this in wild with Rustwix though, not good, not fast, but lots of primes.
As was already pointed out. Magtheridon loves this. Coming out early while dealing 3 damage to every enemy is just much better on that early game. Will have to wait and see though.
Also the problem of Reno deleting it would be smaller in earlier turns.
Great for clearing boards. Also I imagined this with that one Festival of Legends card that copies deathrattles. Kinda uselless combination, but you can get 2 more damage out of it.
Definitelly silly and will get me away from random spell casting for a bit. If malganys was still in standar I would say maybe... But I do not see this working. Wich is not that bad... This being meta would be gross...
This will be great with all the new aure and buff synergy Paladins got. Also, this can help you draw cards with the old 4 4/3 divine shield "When one of your minions looses divine shield, draw a card". I do not remember if that is rotating, but for 5 mana it would be a good turn.
The original one might not be the best card in the world, but the mini could really be broken. I am a really greedy player and thinking about a world where I play this at 10 mana and lack the mana to play the 2 temporary cards makes me suffer.
I think this will be wayyy too slow, but it is a nice concept. I really like the throwback to the original one and this is a really clever use of the dormant mechanic.
As someone pointed out, this will be cleared by Reno most of the times, but this really has potential when that guy rotates.
It is a good card if cheated out early, but I think this would be too slow for later turns.
What Almaniarra noted about evolving really caught my eye though. If I open it I will have to try it!
Edit: Maybe this could work in Deathknight as a new way of getting corpses after playing their hero card?
Getting minis back here is pretty awesome. But other than that I think it would be way too slow for hero power druid (nice catch Pezman! Did not realize myself) and I really hope automaton priest does not get out of control with this.
I know THAT deck is not thaaat good, but I really dislike it.
Hope it sees play for the best reasons in the end. Minis!
This is not bad at all, mini-rattlegore could really work with some deathrattle synergies.
Also It is juyst a sticky minion to use in Reno Decks if no other choice present.
I think this is a 10/10 card when outcast, but it's cost can't really guarantee it hapenning. The thing is... Without outcast I think it is kinda playable, but nothing more that that. Maybe that case when Outcast works will be enough? But I do not expect this to be more than a 3.5/5 card (Rounding to 4 in my voting)
Hey this goes great with the Rogue Legendary that copies pirates it plays. It is just automatic +1 damage (2 to a random enemy) and you get the extra +1 for each concecutive pirate played. This could be good