I think we will need even more murloc support for this to work, but this could work in a future. It is solid... Not amazing, but solid. I really miss my murlocs.
Solid card draw but I am not too sure Demon Hunter needs it right now. Also it might be too slow for me... But time will tell if I am mistaken.
If this counts each attack and not card activation (for example, if I play the legendary that lets me attack everyone and this evolves into the final form) this could be really strong.
Well I had forgoten about this card while rating the priest cards. This brings me back to MSoG and pirates.... And this one's condition is even better and also applies a handbuff... Amazing card...
This is just pure fun. I am a big fan of this concept. They remind me of Toy Story's toy soldiers and that makes this card even better because of nostalgic reasons.
Also what you get out of this egg seems to be really usefull!
This is just way too good. Might ever see a nerf if highrolls are too frequent.
Deathrattle Deathknight is starting to become a real thing (Discovering most of the new deathknight cards today) Death Growls makes this just that much exponential even with not the best discovers
I am starting to notice the pattern here. I share lots of thoughts with Suchti0352. I really enjoyed Darkmoon Tonk and I would love to try this.
The thing is... i am not sure about this one as it is 5 damage at a single target. This is still great with rush and getting some extra damage but might suffer against more wide boards,
This is just scary. Animal Companion was always good while being random. With this you get to choose what to play... Really flexible card, but not OP in my opinion.
Also if you Handbuff this huffer you might get a really big boar... And that seems fun...l
Some nice beasts to get some synergy out of... Over time this becomes 3 1/1's wich can help flood the board. I think this might be much better than it seems at first glance.
Ok, as soon as I say the puppies might not be more than a 3/5 I get to see this. Will have to fix that comment. Love playing ye old Crackling Razormaw in the ungoro days and this seems like that but maybe not that strong? Adaptations were great because you got to choose them (most of the times if not all?)
This is the puppy card I was talking about in my Jungle Gym comment. Really nice callback to the rats. Will probably try this out but I am way more excited about Hemet Right now and the Big stuff he can bring.
I would say this is a 3/5 in most cases.
Edit: Just saw the new Crakling Razormaw. This just became a 4/5. If you are able to leave some space opened.
Might be a little to slow, but having the potential of doing 21 damage for 3 mana can't be really overlooked. The new puppies really help this one. The one spell that fills the board with them.
Getting to choose wich demon you get back, helps a lot. I see synergy with all the sacrificial warlock cards like "Choose an allied minion to destroy, and also and enemy one". This way it can work as doubling deathrattles of even healing some good demons.
I will try to play this in wild with Rustwix though, not good, not fast, but lots of primes.
As was already pointed out. Magtheridon loves this. Coming out early while dealing 3 damage to every enemy is just much better on that early game. Will have to wait and see though.
Also the problem of Reno deleting it would be smaller in earlier turns.
Great for clearing boards. Also I imagined this with that one Festival of Legends card that copies deathrattles. Kinda uselless combination, but you can get 2 more damage out of it.
I think we will need even more murloc support for this to work, but this could work in a future. It is solid... Not amazing, but solid. I really miss my murlocs.
Solid card draw but I am not too sure Demon Hunter needs it right now. Also it might be too slow for me... But time will tell if I am mistaken.
If this counts each attack and not card activation (for example, if I play the legendary that lets me attack everyone and this evolves into the final form) this could be really strong.
I first missrated this card and now realize it is a 5/5... The fact that this battlecryes can also be multiplied is just bonkers.
This is just a neat way to mess with your opponents mind, and I am really up for it.
I really think this could see play in lots of classes just for that fact alone.
Well I had forgoten about this card while rating the priest cards. This brings me back to MSoG and pirates.... And this one's condition is even better and also applies a handbuff... Amazing card...
Also druid will probably like it!
This is just pure fun. I am a big fan of this concept. They remind me of Toy Story's toy soldiers and that makes this card even better because of nostalgic reasons.
Also what you get out of this egg seems to be really usefull!
Guaranteed turn 2 card... It feels great. Much better than the original Scarab back in LOE
They really made sure Spell Damage druid became a thing with this card. I just wish this did not go face....
Wont be too god but I will play this nonetheless. Seems like a worse coin rogue as you have to draw the legendaries.
If the games goes to fatigue though. This is indeed an insane cards and could really be a huge powerswing.
This is just way too good. Might ever see a nerf if highrolls are too frequent.
Deathrattle Deathknight is starting to become a real thing (Discovering most of the new deathknight cards today) Death Growls makes this just that much exponential even with not the best discovers
I am starting to notice the pattern here. I share lots of thoughts with Suchti0352. I really enjoyed Darkmoon Tonk and I would love to try this.
The thing is... i am not sure about this one as it is 5 damage at a single target. This is still great with rush and getting some extra damage but might suffer against more wide boards,
This is just scary. Animal Companion was always good while being random. With this you get to choose what to play... Really flexible card, but not OP in my opinion.
Also if you Handbuff this huffer you might get a really big boar... And that seems fun...l
Some nice beasts to get some synergy out of... Over time this becomes 3 1/1's wich can help flood the board. I think this might be much better than it seems at first glance.
Ok, as soon as I say the puppies might not be more than a 3/5 I get to see this. Will have to fix that comment. Love playing ye old Crackling Razormaw in the ungoro days and this seems like that but maybe not that strong? Adaptations were great because you got to choose them (most of the times if not all?)
This is the puppy card I was talking about in my Jungle Gym comment. Really nice callback to the rats. Will probably try this out but I am way more excited about Hemet Right now and the Big stuff he can bring.
I would say this is a 3/5 in most cases.
Edit: Just saw the new Crakling Razormaw. This just became a 4/5. If you are able to leave some space opened.
The mini is amazing as many pointed out, but I think the big one will detter people from playing it. Maybe at 4 mana it would be much better.
Also the fact that it is a copy is definitelly sth big.
Might be a little to slow, but having the potential of doing 21 damage for 3 mana can't be really overlooked. The new puppies really help this one. The one spell that fills the board with them.
Getting to choose wich demon you get back, helps a lot. I see synergy with all the sacrificial warlock cards like "Choose an allied minion to destroy, and also and enemy one". This way it can work as doubling deathrattles of even healing some good demons.
I will try to play this in wild with Rustwix though, not good, not fast, but lots of primes.
As was already pointed out. Magtheridon loves this. Coming out early while dealing 3 damage to every enemy is just much better on that early game. Will have to wait and see though.
Also the problem of Reno deleting it would be smaller in earlier turns.
Great for clearing boards. Also I imagined this with that one Festival of Legends card that copies deathrattles. Kinda uselless combination, but you can get 2 more damage out of it.