It seems like a card made to be cheated out. You would need to have this come early in the game for it to work, and I know we will get tons of videos of this day 1. But in the end, it might not be consistent enough.
Now that I see this I would have loved DK to get a spirit. It is kinda 4 attack on a stick most of the times. And that is a really good low value stick
I do not think I will be playing this card as I want to try other stuff out, but this with the garden gnomes in the same deck, could be pretty annoying actually.
Handbuffing this by just 2 attack migh make it way too good. Also it can still be buffed on the field. This could actually become a win condition if there is enough buff in the game.
I really love the flavour this card gets, but even if you were able to discover the cards you get. I think this is getting overhyped. Demon Hunter was broken on release. But I think powercreep has catched up to it, so this effect will give you just "Playable" cards and random.
I think we will need even more murloc support for this to work, but this could work in a future. It is solid... Not amazing, but solid. I really miss my murlocs.
Solid card draw but I am not too sure Demon Hunter needs it right now. Also it might be too slow for me... But time will tell if I am mistaken.
If this counts each attack and not card activation (for example, if I play the legendary that lets me attack everyone and this evolves into the final form) this could be really strong.
Well I had forgoten about this card while rating the priest cards. This brings me back to MSoG and pirates.... And this one's condition is even better and also applies a handbuff... Amazing card...
This is just pure fun. I am a big fan of this concept. They remind me of Toy Story's toy soldiers and that makes this card even better because of nostalgic reasons.
Also what you get out of this egg seems to be really usefull!
This is just way too good. Might ever see a nerf if highrolls are too frequent.
Deathrattle Deathknight is starting to become a real thing (Discovering most of the new deathknight cards today) Death Growls makes this just that much exponential even with not the best discovers
It seems like a card made to be cheated out. You would need to have this come early in the game for it to work, and I know we will get tons of videos of this day 1. But in the end, it might not be consistent enough.
I just want to see the highlights this will bring. I imagine a trolden stile video with 3 magtheridons on field. 9 Attack at the end of each turn.
Would love this card to work, in a world where Maiev kinda failed. But Magtheridon might be the key for it too work.
The thing is, even if now achieving the dream, you can use this to catch a breath for just 1 mana, wich is not bad at all.
Now that I see this I would have loved DK to get a spirit. It is kinda 4 attack on a stick most of the times. And that is a really good low value stick
If this card does not make big demon hunter work I will become pretty sad. I feel this is the expansion when we get it to work :)
Minis will love this card. Also like the throwback. This expansion just went nuts on flavour.
Any charger will benefit greatly from this. Even if thief rougue gets the new paladin mini, that could be some really good stats on it.
I do not think I will be playing this card as I want to try other stuff out, but this with the garden gnomes in the same deck, could be pretty annoying actually.
Handbuffing this by just 2 attack migh make it way too good. Also it can still be buffed on the field. This could actually become a win condition if there is enough buff in the game.
If this can get reborn multiple times... This could actually be kinda awesome as a removal tool.
Also... I really want that signature version. I just hope it is not paywalled as the ones in caverns of time (the commons)
I really love the flavour this card gets, but even if you were able to discover the cards you get. I think this is getting overhyped. Demon Hunter was broken on release. But I think powercreep has catched up to it, so this effect will give you just "Playable" cards and random.
Other than that... I love the flavour.
I think we will need even more murloc support for this to work, but this could work in a future. It is solid... Not amazing, but solid. I really miss my murlocs.
Solid card draw but I am not too sure Demon Hunter needs it right now. Also it might be too slow for me... But time will tell if I am mistaken.
If this counts each attack and not card activation (for example, if I play the legendary that lets me attack everyone and this evolves into the final form) this could be really strong.
I first missrated this card and now realize it is a 5/5... The fact that this battlecryes can also be multiplied is just bonkers.
This is just a neat way to mess with your opponents mind, and I am really up for it.
I really think this could see play in lots of classes just for that fact alone.
Well I had forgoten about this card while rating the priest cards. This brings me back to MSoG and pirates.... And this one's condition is even better and also applies a handbuff... Amazing card...
Also druid will probably like it!
This is just pure fun. I am a big fan of this concept. They remind me of Toy Story's toy soldiers and that makes this card even better because of nostalgic reasons.
Also what you get out of this egg seems to be really usefull!
Guaranteed turn 2 card... It feels great. Much better than the original Scarab back in LOE
They really made sure Spell Damage druid became a thing with this card. I just wish this did not go face....
Wont be too god but I will play this nonetheless. Seems like a worse coin rogue as you have to draw the legendaries.
If the games goes to fatigue though. This is indeed an insane cards and could really be a huge powerswing.
This is just way too good. Might ever see a nerf if highrolls are too frequent.
Deathrattle Deathknight is starting to become a real thing (Discovering most of the new deathknight cards today) Death Growls makes this just that much exponential even with not the best discovers