Lightspoon
LV.7Merfolk
Comments
401 totalFinally they're starting to give more free packs around. The loss of players maybe will wake up Blizzard and bring us some interesting and necessary changes all around HS (but the deletation of Tournament Mode sure was not a step …
Yep, after the rotation combo will have a really hard life with all those tech cards. Maybe they could have spread them a bit more instead of pushing all in the same expansion set.
It seems that Team 5 is trying to move HS gameplay to a more value based game, instead of heavily relay on aggro/tempo solutions.
I would love if the entire game shift more toward long-term plans instead of ending …
I've played almost only Priest from Beta since the nerf on Razakus. After that I just don't like anymore the gameplan they pushed on the Class.
Actually I'm going with Warlock, with a Reno Mecha'thun deck. But I also …
Is it just me or it seems that (finally) there a few filler cards in RoS if compared to previous expansions set? At last there are not so many clearly terrible cards that will never see play even in Arena.
For Standard, considering what they're revealing right now in the final stream, Silence Priest will be something: overstated minions with bad effects and new interesting silence effects to make them able to attack.
Nothing too new, but still better …
Priest has always had a board clear in each Year. Actually, with [card]Psychic Scream[/card] moving to Wild, [card]Mass Hysteria[/card] is what remains (if it will not be enough they'll probably print another one in the expansion set after RoS).
It should be given the week before the expansion's release.
If I'm not wrong was something like that when [card]Marin the Fox[/card] was given.
Yep, they already are there but I've found less and less of them during the last couple of Seasons (and I'm happy with that!). I just think that it's not a good idea to print new cards that will make …
While in most recent times the Ress Priest deck has almost disappeared, some of the already revealed new cards ([card]Catrina Muerte[/card] and [card]Mass Resurrection[/card]) may bring it back giving it new life.
Considering how unfun it's to play against …
The effect is interesting but its cost may be too high, making any syngeric play too slow. It should have been smaller and cheaper.
I kinda like they took back this mechanic of an effect triggered when the card is actually drawed, in exchange for a not so interesting body.
I hope more will come.
You've got 5 cards to deal with aggro. Everything else cost more than 6 mana and against some very aggressive deck it may be too late at that point. The main issue is that without any card draw if you …
Since there is a whole section dedicated to "Competition", I think that will be a thing indeed.
While I loved that deck back in the days before the first Standard's rotation, I've sadly discovered that it's not a competitive one in Wild (and I've moved there primaly for keep playing it): too slow and without a real …
Is there any plan to add users' own collection linked to their profiles and a themed HearthStation decktracker, like the Innkeeper app on HearthPwn?
I know that HSDeckTracker will remain the most used one for its depth, but - …
I often polish off my deck list once in a while so I hardly go over 9 decks at the same time (1 per each Class). Since I play only Wild i just update my decks with new cards from …
Tribe's tag should be given only to those races that are spread on all expansions in (at last) decent numbers: Beast, Elemental, Murloc (just to name some) and the like can be easily find in each set and are also …