Lightspoon
LV.7Merfolk
Comments
401 totalConsidering that Wild will grow always more powerfull, unnerfing old problematic cards may only lead to other terrible situations.
On top of that [card]Warsong Commander[/card] reverted back would indeed limit design space for future expansions considering its cheap cost …
Quote From RunaroundMan Fake as hell. Why would they make a Water Elemental with +2/+2/+2?
[card]Mana Wyrm[/card] and [card]Red Mana Wyrm[/card] greet you.
I agree that the wording on the first is pretty "wrong" …
I'm a bit worried that this may limit design space in the future: battlecry is a solid mechanic spread everywhere and the chance to double it costantly may seriously put a limit on what will be printed both in the …
Giants as always been good cards in different kind of decks, both control and aggro, but they've never been the problem. [card]Conjurer's Calling[/card] is the problem: too much value, low cost, very flexible, too powerfull. HoF'ing or nerfing giants is …
What a big leak! It may even spoilers what will be the last expansion set of 2019 (I've already read around of people thinking about a full "nostalgia year" with Blackrock as the last settings, after Dalaran and Uldum).
They'll probably be all neutral minions, like their previous incarnation. Considering they're "heroes" they probably don't really have a specific class, except Elise that has "become" a Druid today after being announced as the new Druid potrait (nothing before that …
Indeed a very good follow up after playing a quest on turn 1.
I agree that, while understanding the reason behind those changes, they're removing a bit of flavor from the game itself. [card]Succubus[/card] was not only a Warcraft-themed minion but a common demonic creature spread across all media: the first incarnation of …
I'm a bit worried that once again this will see lot of play in official tournament as a "last hope button" as it was [card]Yogg-saron, Hope's End[/card] before its nerf. Coming from that experience I'm puzzled (no pun intended) by …
And this is the Year of the Dragon's board control spell for Priest. Every rotation Team 5 need to print one because the only tool in the Basic set is [card]Holy Nova[/card] (that is crap) and Priest always need a …
That epic split by Reno made me laugh hard. Well played, Sir.
I only craft golden DK's for class that I've already golden, otherwise when you play a non-gold DK your shiny HP will turn wood again (and that thing drives me crazy). There are indeed some cool golden cards, but while …
Combo is a very speific keyword reserved for Rogue. Spreading it away from him will indeed lower a lot the flavor and theme of both the class and the keyword itself.
Taking on the resurrection mechanic will require a lot of work, because it probably has to do with how poorly graveyard is managed in HS. The easy solution for Team 5 is just to nerf [card]Barnes[/card], since he's the one …
The only class that has just almost one archetype is Priest, with Big. All the others have at last 2-3 different decks placed in Tier 1 and 2 (plus a tons of others) that cover very different types. Considering how …
Oh yes!
The issue is not MG, but CC: just look at the Las Vegas championship and see how many mage decks were in top ranking: an entire group was made only by them.
I wonder why...
