Seems nice...while I'm over here debating if I should leave the game for good (again). Not because my wallet is mad (this time), but because I'm not caring for the "obligation" of playing every. single. day. to keep up with my collection in this Snap economy. An economy which might become more perilous, with limited events, more stuff to want; a "SUPER PREMIUM" pass?! Because that's what I wanted: having to spend more every month to get everything D:
I don't know...the game is still fun, but I struggle with the daily grind of Live Service games. Marvel Rivals is probably gonna be like that too, ain't it? There's only so much time in my life for Daily Missions.
Having seen The Great Dark Beyond's set in full, I am not as passionate about working on this as I was initially. Farseer Nobundo, Yrel Beacon of Hope, Kil'jaeden; having to "compete" with the official cards so soon after I started this back up is frustrating and disheartening. There's even a Paladin card about controlling exactly 1 minion, Celestial Aura! Like, come on now.
I might keep working on this, but it'll be a hot minute to get my gears turning again.
So my desire to play Marvel Snap is waning for a third time, but it's not my wallet's fault this go-around: the daily missions give me the feeling that I must play every day, and the game starts to feel like an obligation. I hate that shit with a passion: I want to play games when and how I feel like it because I enjoy them, not because of some requirement to play in an effort to stay afloat in the Snap economy. This might be the death-knell for me; third time's the charm?
Marvel Rivals had a daily missions thing too during the beta, and while that game was very fun, I am concerned what effect such a system will have on me yet-again.
Live service games: can't live with 'em, can't kill 'em lol.
Diablo IV's expansion Vessel of Hatred has been a blast, by the way. The Spiritborn is ridiculously fun and kicks so much ass; I hope they can bring the other classes up to its level, rather than hit Spiritborn with the nerf bat.
It was mentioned in the thread four years ago (wow time flies), but my aunt won't stop talking about Brandon Sanderson's Mistborn series. She loves the "Wax & Wayne" books in particular. Coincidentally, they're making a deckbuilding table game for Mistborn that comes out next month.
I had more I wanted to add to the article, but sadly ran out of time: I am leaving for six days starting tomorrow morning, and haven't even packed yet! D:
Why did one of my favorite genres have to be featured this week lol
Shaman is also missing its Sha, unless you were planning for that?
The Shaman's Sha is the "Besieged by Despair" spell. Similarly, the "Revel in Violence" spell is the Sha for the Warlock. They maintain the 6-Cost and the Epic gem requirements, and name-drop their respective conditions.
For the Shaman in particular, I like the art too much to forgo using it; the problem is that it wouldn't work in the minion portrait at all.
Replaced the Paladin's "Stand Alone" spell with Reflection Veil.
Posted the Shaman's set. Not 100% happy with it at present, so I might revisit the cards later, but the foundation is hopefully there.
Edit: At some point I'll incorporate Spoilers, given the added length provided by each set as they're introduced. Really tired right now so it'll have to wait for another day.
Lost Bearserker also seems incredibly weak since it's always a 0/4 on all of your opponent's turns, so they can just freely kill it on their turn before you can attack with it.
Follow Through is supposed to "remember" what your Attack value is after the spell is cast, then give it back to you the following turn. The name suggests you're maintaining momentum through the first swing; I'd call it Momentum like before if that name wasn't now taken lol
I don't know how to phrase Lost Bearserker, but he is supposed maintain his Attack value until your following turn. Maybe that 1-Cost Naga whose name escapes me would make for better wording.
If this card works like how I think it is, Disturbed Dream is really insane. Druid isn't supposed to have good removal. If this card take control of minion that was "freshly summoned", then it need to be nerfed to at least 6 mana, maybe even 7 due to how easy it is to use.
That is it's intended function - I guess I got too hung up on the idea that you have to time it to get what you want, and can never take a minion that'll be immediately available to use. That was the second card I was sketchy about lol; I can fix it later.
Reporting works too: there's a button for it next to Reply, Quote, etc. We see the flag and can ban them that way.
The bots can be crafty, so it's a pain to catch them all. But if you see one and Report it, I usually get to it after I boot up my PC in the morning (or evening, if I had to work).
First draft of the Druid set is done - I'm pretty happy with it at the moment. Terror Scorpion is the main one I could see myself replacing.
I'm sure someone will knock me for the Windfury, Lifesteal, and/or the Shadow spells, but as mentioned in the post above I think they're flavorful. Of the various concepts that haven't yet been in the game, a Nightmare Druid set was always one of my favorites to fantasize about, along with Solo Paladin.
Also, I didn't intend for the Mana costs to flow downward with rarity, but it happened anyway lol.
Okay, I think I hit on everything that has been mentioned so far, including a reworked iteration of The Emerald Nightmare which I forgot about. Speaking of:
You can knock the Windfury as being not-kosher 'cause "Windfury is a Shaman keyword", but then I'd ask why Goldwing exists. I'm implying here with the Windfury and the "must attack" clause that your hero is lashing out at enemies out of fear; therefore, it feels appropriate enough for me. I'm not inclined to remove it, because I really like my Druid of the Nightmare and the general Windfury vs Lifesteal choice. That will probably reappear in a different form on another card or two.
I double check everything and after the hype die down there is some minor wording tweak that needed to be fix.
What does the effect of Sir Zeliek actually do? Does he only interact with card creation from hand? Or he also intended to interact with card creation on board? If it is the latter he need to change his wording to "create and summon".
The DK explanation is kind of victim - blamey. Most of the DK are written as innocent victims of Arthas and Ner'zhul, which is part of their tragedy. I think the wording should be suffer for "his" (The Lich King) sin, which also go with the Sorrow theme you are trying to depict.
Does Sha of Hatred only affect minions? Or does it affect everything? (Spells, Weapons, Hero Power etc.) that can be targeted?
Kael'thas the Fel is missing some wording. It should be return a copy to your hand that cost (0).
Failure's Toll wording seems like a little awkward. Maybe switch to Destroy your hero? Or to be more flavorful, "be consumed by the Burning Legion".
Thanks for going through it :)
Sir Zeliek is supposed to be the Augmented Elekk of copying effects like with Shambling Zombietank and/or Zola the Gorgon, although now that I've said that I wonder if this effect should just be an Epic instead.
"(S)uffer for their sins" is to suggest that they feel endless remorse for what they did while they had no control over their bodies. Sir Zeliek is the story Legendary because he held onto his holy abilities even as a DK, and in-so-doing felt great sorrow for wielding the Light in the name of evil. I can reword it if that is a problem.
Sha of Hatred effects everything. I was trying to create an aura that emphasized purging all enemies before you can go Face, because one's Hatred would push them to spare no one. Giving every minion Taunt would do the trick, but that might be kinda boring. It's another one I'm not a fan of at-present.
Kael'thas returns the copy to you at full price, although it can be discounted and/or played later; making it just automatically 0-Mana would be an additional bonus. Not saying it can't be there - just that it's not strictly "missing" because it was not my intention.
Edit: I see the confusion. The (0) is the number of spells you've cast: (1), (2), etc. etc. The period is in the wrong place lol
The Failure's Toll phrasing using "you die" comes from Bonelord Frostwhisper, and because I like that it's only 2 lines long, but I can change it if need be.
I think almost every druid deck would play The Emerald Nightmare in its current state. If I understand correctly, this attack doesn't disappear off of your turn
...
Maybe reduce the attack bonus or remove the double damage to minions at that point, since 4 damage can kill a lot of things, especially in the early game.
Thanks for the feedback!
It is supposed to turn off - I just ran out of room on the card lol. The Trial also said +1 Attack originally but I buffed it, concerned it was too weak. I can always change it back 🙂
Wait. How did you manage to restore not only the threads but also the comments too? Everything wasn't there just couple of days ago.
I....don't know? lol. I Google'd my project to see if I could locate it on HearthPwn, and instead found it here. I guess the content isn't "gone", so much as a question of knowing exactly where to look for it.
OMG, OMG. You finally did it! This is one of my favorite thing I ever made by someone else that isn't me and you finally give it a revamp! The DK and DH sets have perfect theme and would slot in absolutely perfectly. Your set inspire me a lot during the time it was created and I hope you will manage to finish it. I will leave feedback as much as I can whenever you update!
Sha of Madness seems degenerate if you are ahead. If this is plop onto an empty board at turn 6 and you play a midrange deck then this is just game over. Your opponent either has to have a clear immediately or they will forever be behind on the board. I think this should not limit Battlecry at least so there is some counterplay to it.
Yeah, I blame you for taking up my weekend with this lmao :D I was inspired to work on it because of your message, instead of playing Black Myth: Wukong like I was 'supposed' to for a review.
I'm not a fan of the current iteration for the Warrior's Sha, so I'm okay with reworking it yet-again. Struggling to come up with a fitting effect for "madness"; it originally had Mayor Noggenfogger-esque shenanigans going on heh.
Edit: I *think* I figured out a path for the Sha of Madness, shuffling more Vision of Doom spells into players' decks. More for Deathwing to blow up, but still messing with the opponent. Early brainstorming has me believing there'll be ways for the Warrior to burn them, mitigating damage whilst gaining bonus effects.
Coin usage for Rogue might be hell of a competition to design, balance and playability tho it makes me think about it and i tihkn i found kind of a solution.
...
My solution is a keyword, something like tribute(x) or loan(x) or something means payment(x) which is a keyword like Spellburst but it doesn't trigger only once and spends all temporary mana when triggered.
Tribute(x) - After you play (x) coins, this effect triggers and you lose (x) temporary mana.
That is an interesting idea; thanks for sharing with examples. I'm not sure what to do yet with the Rogue, in-part because the set was pretty weak for most everybody compared to now, and Wishing Well + the other Coin cards tread the ground I was standing on originally. You're right, though: having a hand full of Coins (or other junk) without your payoffs feels terrible.
Seems nice...while I'm over here debating if I should leave the game for good (again). Not because my wallet is mad (this time), but because I'm not caring for the "obligation" of playing every. single. day. to keep up with my collection in this Snap economy. An economy which might become more perilous, with limited events, more stuff to want; a "SUPER PREMIUM" pass?! Because that's what I wanted: having to spend more every month to get everything D:
I don't know...the game is still fun, but I struggle with the daily grind of Live Service games. Marvel Rivals is probably gonna be like that too, ain't it? There's only so much time in my life for Daily Missions.
I don't know who that Vi-wannabe is on the thumbnail, but I want to play her first lol. Seems like an engage-tank, which is 100% my thing!
Having seen The Great Dark Beyond's set in full, I am not as passionate about working on this as I was initially. Farseer Nobundo, Yrel Beacon of Hope, Kil'jaeden; having to "compete" with the official cards so soon after I started this back up is frustrating and disheartening. There's even a Paladin card about controlling exactly 1 minion, Celestial Aura! Like, come on now.
I might keep working on this, but it'll be a hot minute to get my gears turning again.
So my desire to play Marvel Snap is waning for a third time, but it's not my wallet's fault this go-around: the daily missions give me the feeling that I must play every day, and the game starts to feel like an obligation. I hate that shit with a passion: I want to play games when and how I feel like it because I enjoy them, not because of some requirement to play in an effort to stay afloat in the Snap economy. This might be the death-knell for me; third time's the charm?
Marvel Rivals had a daily missions thing too during the beta, and while that game was very fun, I am concerned what effect such a system will have on me yet-again.
Live service games: can't live with 'em, can't kill 'em lol.
Diablo IV's expansion Vessel of Hatred has been a blast, by the way. The Spiritborn is ridiculously fun and kicks so much ass; I hope they can bring the other classes up to its level, rather than hit Spiritborn with the nerf bat.
It was mentioned in the thread four years ago (wow time flies), but my aunt won't stop talking about Brandon Sanderson's Mistborn series. She loves the "Wax & Wayne" books in particular. Coincidentally, they're making a deckbuilding table game for Mistborn that comes out next month.
I had more I wanted to add to the article, but sadly ran out of time: I am leaving for six days starting tomorrow morning, and haven't even packed yet! D:
Why did one of my favorite genres have to be featured this week lol
The Shaman's Sha is the "Besieged by Despair" spell. Similarly, the "Revel in Violence" spell is the Sha for the Warlock. They maintain the 6-Cost and the Epic gem requirements, and name-drop their respective conditions.
For the Shaman in particular, I like the art too much to forgo using it; the problem is that it wouldn't work in the minion portrait at all.
Edit: At some point I'll incorporate Spoilers, given the added length provided by each set as they're introduced. Really tired right now so it'll have to wait for another day.
Edit: The Paladin set is "complete"; feel free to prove me wrong via feedback lol
Follow Through is supposed to "remember" what your Attack value is after the spell is cast, then give it back to you the following turn. The name suggests you're maintaining momentum through the first swing; I'd call it Momentum like before if that name wasn't now taken lol
I don't know how to phrase Lost Bearserker, but he is supposed maintain his Attack value until your following turn. Maybe that 1-Cost Naga whose name escapes me would make for better wording.
That is it's intended function - I guess I got too hung up on the idea that you have to time it to get what you want, and can never take a minion that'll be immediately available to use. That was the second card I was sketchy about lol; I can fix it later.
I eliminated them; thank you.
Reporting works too: there's a button for it next to Reply, Quote, etc. We see the flag and can ban them that way.
The bots can be crafty, so it's a pain to catch them all. But if you see one and Report it, I usually get to it after I boot up my PC in the morning (or evening, if I had to work).
First draft of the Druid set is done - I'm pretty happy with it at the moment. Terror Scorpion is the main one I could see myself replacing.
I'm sure someone will knock me for the Windfury, Lifesteal, and/or the Shadow spells, but as mentioned in the post above I think they're flavorful. Of the various concepts that haven't yet been in the game, a Nightmare Druid set was always one of my favorites to fantasize about, along with Solo Paladin.
Also, I didn't intend for the Mana costs to flow downward with rarity, but it happened anyway lol.
Okay, I think I hit on everything that has been mentioned so far, including a reworked iteration of The Emerald Nightmare which I forgot about. Speaking of:
You can knock the Windfury as being not-kosher 'cause "Windfury is a Shaman keyword", but then I'd ask why Goldwing exists. I'm implying here with the Windfury and the "must attack" clause that your hero is lashing out at enemies out of fear; therefore, it feels appropriate enough for me. I'm not inclined to remove it, because I really like my Druid of the Nightmare and the general Windfury vs Lifesteal choice. That will probably reappear in a different form on another card or two.
Thanks for going through it :)
Thanks for the feedback!
It is supposed to turn off - I just ran out of room on the card lol. The Trial also said +1 Attack originally but I buffed it, concerned it was too weak. I can always change it back 🙂
I....don't know? lol. I Google'd my project to see if I could locate it on HearthPwn, and instead found it here. I guess the content isn't "gone", so much as a question of knowing exactly where to look for it.
Yeah, I blame you for taking up my weekend with this lmao :D I was inspired to work on it because of your message, instead of playing Black Myth: Wukong like I was 'supposed' to for a review.
I'm not a fan of the current iteration for the Warrior's Sha, so I'm okay with reworking it yet-again. Struggling to come up with a fitting effect for "madness"; it originally had Mayor Noggenfogger-esque shenanigans going on heh.
Edit: I *think* I figured out a path for the Sha of Madness, shuffling more Vision of Doom spells into players' decks. More for Deathwing to blow up, but still messing with the opponent. Early brainstorming has me believing there'll be ways for the Warrior to burn them, mitigating damage whilst gaining bonus effects.
That is an interesting idea; thanks for sharing with examples. I'm not sure what to do yet with the Rogue, in-part because the set was pretty weak for most everybody compared to now, and Wishing Well + the other Coin cards tread the ground I was standing on originally. You're right, though: having a hand full of Coins (or other junk) without your payoffs feels terrible.