I'm wondering if there is something to consider with Raza the Resealed, the base Priest Hero Power, and Overheal-ing Heartbreaker Hedanis. You don't need to ping them down with the Reno shots, meaning you won't need to be a Reno deck at all.
The demo for Princess Peach: Showtime! came out...today, I think. Haven't played it yet but I'm interested nevertheless.
I also now own the HD version of Zelda: Skyward Sword to replace my old (stolen) original copy, but I haven't opened it yet. Been on a serious PC-bender with my fancy-pants Steam Deck! lol :D
Can we get something more honest like Dragon Mage or an actually-viable Elemental Mage again? I want to play minions that do interesting things, not ignore the board with Casino, Rainbow Sif, or No Minion stuff until I'm ready to blow up the enemy's face. I guess I'm thinking of the wrong class, but I used to like the Mage.
Probably crap in a No-Minion deck, especially crappy outside of it.
Can we get something more honest like Dragon Mage or an actually-viable Elemental Mage again? I want to play minions that do interesting things, not ignore the board until I'm ready to blow up the enemy's face. I guess I'm thinking of the wrong class, but I used to like the Mage.
@Pezman - Technically they're both possible. It functions like a smaller, rephrased Greater Arcane Missiles, in-that it could damage the same enemy if that option is still available (the opponent's face, perhaps), otherwise it might be spread out. It doesn't necessarily focus on one target, but neither does it default to three separate targets. Just like Fel Barrage's text.
Also, if my understanding of Shudderblock is correct, any shots that go face would result in zero damage. In that instance, you would hope it *didn't* go face, and instead hit enemy minions to clear the board.
I assume you meant "enemy hero", i.e: the opponent's face, because cards like Blizzard, Meteor, etc. exist to help clear the board for the other stuff. Also Rune of the Archmage can definitely be your 9-Mana spell, to try and get more damage in.
Ghost of Tsushima is an *amazing* game; everyone should get a chance to play it! My recommendation is to play it in Japanese (with your subtitles of choice): really helps it feel like a classic samurai film. Just a head's up: Kurosawa Mode sounds cool, but there are some colored notifications for when you need to dodge unblockable attacks and the like - turns out the black & white screen makes those hard to read.
This first half kind of sucks, no? It wants you to run Big Demons, so hopefully the other half of the Warlock reveal can help out there. Otherwise, what're you using? Doomguard shenanigans, maybe, now that's it back in Standard? Can't cheat out Sargeras, the Destroyer without losing his portal.
Playing a ton of Last Epoch - I thoroughly enjoy it, to the point where I haven't set foot in Hearthstone or Marvel Snap since the 1.0 release on the 21st of February. Gonna probably miss the rest of my Season Pass in Snap, plus the 10-year event for Hearthstone, but I don't really care lol.
March might be when I finally have a slower moment, gaming-wise, 'cause outside of the new Hearthstone expansion there isn't any new stuff I badly want. Princess Peach: Showtime! could be the only one, and even then I'm not experiencing an "OMG I have to have it!" feeling for that game at present.
ARPGs are my jam, and I'm gettin' more into the Soulslike atmosphere after playing Elden Ring. A combination could be really cool, so I'm for sure interested in No Rest For The Wicked.
I'd be okay with "Spell Bonus", but they'll never do that. Either way, maybe they've finally realized that Spell Damage needs more uses to encourage people to go beyond the two main situations (finishers, clears like Unleash Fel); there was little reason before to weave it into earlier turns.
Sky Mother Aviana might as well be a 9-Mana card that says "Shuffle 10 random Legendary minions into your deck. They cost 0 but have -1 Attack." Except the real version is better than that, because you can prime the pump before playing your Ensmallen. I don't know if this will be strong - randomness is randomness - but boy is it stupid.
Edit: The Spell Damage Druid package is interesting; I'm sure some will find a way to abuse it, but it's more akin to the Spell Damage on the recent Arcane Hunter cards rather than just a combo finisher play.
I feel like Ensmallen should maybe have a "but not less than 1" for both effects: the Attack can't fall below 1, but neither can the Cost. The latter in particular - the potential for 0-Cost cards is something not to be trifled with, especially in this day and age.
I'm wondering if there is something to consider with Raza the Resealed, the base Priest Hero Power, and Overheal-ing Heartbreaker Hedanis. You don't need to ping them down with the Reno shots, meaning you won't need to be a Reno deck at all.
The demo for Princess Peach: Showtime! came out...today, I think. Haven't played it yet but I'm interested nevertheless.
Can we get something more honest like Dragon Mage or an actually-viable Elemental Mage again? I want to play minions that do interesting things, not ignore the board with Casino, Rainbow Sif, or No Minion stuff until I'm ready to blow up the enemy's face. I guess I'm thinking of the wrong class, but I used to like the Mage.
*sigh*...I miss Frost Lich Jaina.
Probably crap in a No-Minion deck, especially crappy outside of it.
Can we get something more honest like Dragon Mage or an actually-viable Elemental Mage again? I want to play minions that do interesting things, not ignore the board until I'm ready to blow up the enemy's face. I guess I'm thinking of the wrong class, but I used to like the Mage.
*sigh*...I miss Frost Lich Jaina.
Love the shout-out to Frost Lich Jaina...shame that it basically sucks now. At least buff it to 8-Mana so you can Hero Power at the same time D:
@Pezman - Technically they're both possible. It functions like a smaller, rephrased Greater Arcane Missiles, in-that it could damage the same enemy if that option is still available (the opponent's face, perhaps), otherwise it might be spread out. It doesn't necessarily focus on one target, but neither does it default to three separate targets. Just like Fel Barrage's text.
Also, if my understanding of Shudderblock is correct, any shots that go face would result in zero damage. In that instance, you would hope it *didn't* go face, and instead hit enemy minions to clear the board.
Supposedly cannot cast a copy of itself, so that's one less thing to worry about.
"no 6 mana that deal damage to the enemy"
I assume you meant "enemy hero", i.e: the opponent's face, because cards like Blizzard, Meteor, etc. exist to help clear the board for the other stuff. Also Rune of the Archmage can definitely be your 9-Mana spell, to try and get more damage in.
For those curious/concerned, it has apparently been confirmed that The Galactic Projection Orb cannot cast itself.
Ghost of Tsushima is an *amazing* game; everyone should get a chance to play it! My recommendation is to play it in Japanese (with your subtitles of choice): really helps it feel like a classic samurai film. Just a head's up: Kurosawa Mode sounds cool, but there are some colored notifications for when you need to dodge unblockable attacks and the like - turns out the black & white screen makes those hard to read.
Honestly kinda tempted to buy it again lol.
Pirate Rogue might be huge if people are right about the second expansion later in the Year.
What're you hoping to resurrect in Standard?
Perhaps this makes the most sense with the Excavate card, Mo'arg Drillfist?
This first half kind of sucks, no? It wants you to run Big Demons, so hopefully the other half of the Warlock reveal can help out there. Otherwise, what're you using? Doomguard shenanigans, maybe, now that's it back in Standard? Can't cheat out Sargeras, the Destroyer without losing his portal.
Edit: Enhanced Dreadlord is still around, IIRC. Forgot about her.
Playing a ton of Last Epoch - I thoroughly enjoy it, to the point where I haven't set foot in Hearthstone or Marvel Snap since the 1.0 release on the 21st of February. Gonna probably miss the rest of my Season Pass in Snap, plus the 10-year event for Hearthstone, but I don't really care lol.
March might be when I finally have a slower moment, gaming-wise, 'cause outside of the new Hearthstone expansion there isn't any new stuff I badly want. Princess Peach: Showtime! could be the only one, and even then I'm not experiencing an "OMG I have to have it!" feeling for that game at present.
ARPGs are my jam, and I'm gettin' more into the Soulslike atmosphere after playing Elden Ring. A combination could be really cool, so I'm for sure interested in No Rest For The Wicked.
I'd be okay with "Spell Bonus", but they'll never do that. Either way, maybe they've finally realized that Spell Damage needs more uses to encourage people to go beyond the two main situations (finishers, clears like Unleash Fel); there was little reason before to weave it into earlier turns.
Sky Mother Aviana might as well be a 9-Mana card that says "Shuffle 10 random Legendary minions into your deck. They cost 0 but have -1 Attack." Except the real version is better than that, because you can prime the pump before playing your Ensmallen. I don't know if this will be strong - randomness is randomness - but boy is it stupid.
Edit: The Spell Damage Druid package is interesting; I'm sure some will find a way to abuse it, but it's more akin to the Spell Damage on the recent Arcane Hunter cards rather than just a combo finisher play.
The flavor text is not a "Bill Nye the Science Guy" reference; I am majorly disappointed.
I feel like Ensmallen should maybe have a "but not less than 1" for both effects: the Attack can't fall below 1, but neither can the Cost. The latter in particular - the potential for 0-Cost cards is something not to be trifled with, especially in this day and age.
Who needs Leeroy Jenkins when you can Chemical Spill your Grommash Hellscream heh