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Live4vrRdieTryn

Joined 07/14/2019 Achieve Points 505 Posts 931

Live4vrRdieTryn's Comments

  • This reveal made me laugh a second because I ask myself, wait, is a 5 mana draw two summon a 5/5 any good nowadays? It's a hard call, but I think it isn't. Go forth card and prove me wrong.

  • Weird design but perfectly fine pick in Arena, I think. 3 mana bad stats draw two bad cards but it can fill up turns if you're good at landing taunts.

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    Those two secrets better line up perfectly because they could work out to be exactly 6 mana's worth. E.g. getting slow 6/6 in snakes and basically killing a minion.


    Ok fine that's great, but so slow and could be a 1/1 rush. Hero power is unreliable as well. Empty board summon a 2/4 for 3. It's alright but nothing to lose your mind about.

  • Very cool card but I think this is a big fail. It's mana war and you do gain tempo over it... But you lose big in card advantage. This card basically draws your opponent a card in it's effect. Maybe with the objective spell if the tempo is that high it might work in constructed but I'm screaming avoid at all cost in Arena.

     

    I mean seriously this is 2 mana counterspell; your opponent draws a card that costs 1 more. I'm so disappointed.

  • Wish this was in Priest. I'm okay with it.

     

    Yeah we are back to playing the game of ... Can an 8 drop be viable? I don't think so but I hope so. I really don't want to be sad again for the millionth time seeing cards like this be immediately obsolete just because cost..... It's very likely to happen ofc >: /

  • Solarian without a stick but still awesome! Very happy they pushed big spell Mage with a very assertive and FUN card like this. I think big spell is gonna be the trendy deck to play XD 

     

    Yeah if you get very lucky and cast this turn 7 it can win you the game. turn 6 with coin. But remember it's luck, some spells get invalidated from lack of target like Cone of Cold

     

    I seriously love this card, who wouldn't? It's gonna be a whole ton of fun whether anyone likes it or not : D

     

    this is an easy yes in Arena. Why in the world not? Let it rip. It's not a reliable removal but damn son.... You're gonna have fun trying to get to turn 9 and seeing what happens....so take it, it will at least make your night. I'm picking this every time for fun but it isn't frequent (I think) and too expensive anyway.

  • Big thumbs up, Blizzard for the very obvious yet awesome card.

     

    It's a board clear.... Oh wait I'm playing druid o.O !!!!

  • Seems a bit slow for Questline Mage or the fabled Big Mage to me. Too unreliable while throwing spells everywhere pel mel. I think if stars align and if there are a really good spread of linear spells this can be awesome.

     

    My fingers are crossed they will release a "Foreign Studies" or something where you can discover a non-Mage spell class card

  • This is so far my personal favorite underdog card. I'm dying to see this one work. What works against it is a complete reliance on early game minions or some very less-occuring spell that you are ok taking a stat loss with. But oh my, oh my, Wouldnt it be fun to cast a 5 mana Iceblood Tower and see the fireworks go off.... That's the dream and if the meta is slow enough it might be real. In Arena avoid at all cost- it means your picks get worse by one card you aren't even sure to pull. (No thank you to 6 mana 1/3 draw 2, make those cards bad...)

     

    This will be a deck people play just for the fun factor which is awesome.

  • Yup. I'd draft this. Optimally a 2 mana draw two with upside. It shouldn't take long to find a turn to hit something for two. I'll trust my opponent has good cards.

  • Pretty... Cool. Neat flavor.... For my Galakka Glutton that is.

  • I think this is a must-pick in Arena every time. Because it's fun af. Is it good? Hell naw, your 6 mana Claw Machine is probably equally as good as whatever 4 mana 6 drop from a random class so eliminating the need to play a 5/5 do nothing 5 drop. Not to mention weird cards you might get stuck in hand. Awesome meme power love it

  • As a big shaman lover I have to say this is worrisome compared to Eureka or the 4 mana Ancestor card. However you can't go wrong if this summons a big demon.... Who summons a bigger demon o.O 

  • Seems weak but an alright pick in Arena

  • Good night to have insomnia with these card reveals coming in....

     

    But I can't say I care for this one. Too awkward, too slow. The beauty of defile was its two mana cost. Got no chance. Even an avoid at all costs in Arena cuz it's like a shittier Dragonmaw Scorcher.

     

    Get lucky on 5 and cause a perfect chain reaction?  I'm not buying it!

  • What in the.... O.o : l o.O.   < First reaction.

    Actually strikes me kind of cool and balanced. Lion's Guard  is hated for the times it goes off but the truth is it often gets stuck in hand as a card you wish you didn't draw. Pretty much same story here. Go underdog stories if you can draw this on time!!

  • I'd say Coerce is better because of the trigger issue. This card, whatever it's name's gonna be, has a bigger upside... But it's too finicky where Coerce is much easier to cast. They're both rly good and if an endgame exists both could see play in a deck.

  • This could very well be our new Arena overlord. The applications are fantastic with a very high skill check.

    Could really be that swing you need when the smartass opponent trades you perfectly and has 7 attack on board ....

     

    Compare to Dreadlord which often doesnt live a turn anyway: upside of bigger stats for the one turn use of dealing 1 to all enemy minions. Yup...draft it!

  • Drafting invigorating sermon pays off a lot more than this. Exception being summon multiple dude cards if you think youre lucky enough to draw it all at the same time.

     

    I think this has to be an avoid at all cost in Arena. Ridic bad top deck for one thing.

  • Mediocre is the word. At ten mana it's likely going to be a 13/13 rushing div shid taunt which is excellent naturally.

     

    In truth, you're going to have to play it sooner many times. At 5 mana this can work out to a 3/3 divine shield rush taunt..... Which is kind of pathetic. Maybe you get lucky skip the dreaded taunt and get a 5/5 div shield rusher. That's still just good, not amazing and not guaranteed at all.

     

    Do you get the rush? Don't you...? How badly did you need it to? It's probably not that great but pick it in Arena and think of it as a very late game card.