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Lookwedont

Taurajo Innkeeper
Joined 01/19/2020 Achieve Points 415 Posts 152

Lookwedont's Comments

  • Old quest warlock on a stick. By itself, still not impressive. Needs another good payoff to go with it like burn or opponent deck destruction

  • Does anyone know if Guff is related to hamuul in any way? It sounds like a parent child, but I don't remember if hamuul did have family in Wow.

  • Edwin died for this card. But feels kind of worth

  • Good. Not for every deck but for the ones that run it. Good

  • Stats are obviously less than desirable for their cost. However, getting two bodies back with a way to activate their effects can be huge. Solid deck building puzzle, but I think it is Missing that payoff from the right or near game breaking frenzy effect. Need more cards but could be amazing or just a speed bump

  • Competes with dude paladin buffs too much

  • Good card

  • The second orgermancer. Fun

  • Way too much set up for a single use aoe

  • Meh. It works, but so easy to remove. You'll get one, maybe two good procs before it's dealt with.

  • Fun card. Feels good with the outpost package.

  • This is not the payoff you want for the archetype. Terrible.

  • As long as broom exists, frenzy is looking king of overpowered. This is fungalmancer 2.0 if you can hit frenzy. This is what swarm based boards needed to close the game

  • Such a massive dependency. If deathrattle dh is terrible, this is dead; if it's great then this is amazing.

  • Taunt board with massive payoff if greybough lives past one turn. Aurbor up as a finisher and druid is looking good so far.

  • Ok. So the taunt package makes a lot more since. Greybough looks like the center piece with this and the other new druid legendary, plaguemaw. Aside from dh getting a mass silence, this should be pretty good

  • Crucially, it ain't a skipper (thank you rngsus) but will still see play as a solid 1 drop. Though the value drops off almost immediately after turn 3 when most other classes can deal with this without leaving it on the board

  • Thankfully too weak to go weapon aggro rogue, but looks to be more in line with a control archetype. Maybe a late game alternative for rogue, but needs more cards to support it

  • Why?!? Why did you need to do this? Mass dispell was rotating and buffing was finally going to be a viable playstyle and then this for zero mana. Plus aggro can now plan the "I will kill you next turn move" for free. At least it gives dh opponents the courtesy of letting them know taunting won't say you

  • Why?!? Why did you need to do this? Mass dispell was rotating and buffing was finally going to be a viable playstyle and then this for zero mana. Plus aggro can now plan the "I will kill you next turn move" for free. At least it gives dh opponents the courtesy of letting them know taunting won't say you