Love this type of card. Fits perfectly, great theme mechanic and useful. Here's hoping to a good expansion for shaman that doesn't leave them in the broken or useless category for once
Wow. This is the card that will make paladin terrifying.
Paladin has always hated the removal, silence, and transformation disruptions from their other classes just because it would have no way to stop it. Libram paladin only had to fear those few classes that could actually have access to them, but this thing can make the class unstoppable when played right. Leading ahead on board and proper hand reading will force others to make a suboptimal move to trigger the secret away or, worse, fall into it and lose in the spot. You can end up countering brawl, puzzle box, all of preist's board clears, hex, polymorph, skull of guldan, even just stopping dh's twin slice is game winning. This will require proper play and game state understanding from the paladin, but when done correctly, it will really difficult to lose with the libram package anymore
Good changes. I always felt pack leader was just a little too good when it worked well with a full beast package. Especially if it was tripled with a rat pack. Way to op
Honestly, I'm actually disappointed with this legendary. Art definitely doesn't fit any shaman theme. Mechanically speaking, it's a very high roll card that feels like a bad zeph. If you play it late game and can generate constant lighting bolts, great. But more likely you will get a situational card that you won't be able to play until the next turn. The variance is too high for it to see any real play
Top end finisher for aggro? Can see a lot of deck options for it otherwise.
Solid design. Can't wait to see the other druid cards
Excellent card and design direction overall for spells. Hopefully it will do more than a otk combo piece
Good for cycling and control but in all honesty, what would you use this for?
Good card for aggressive decks, but does nothing to push a new hunter archetype
Turn 7, throw down imprisoned phoenix. Turn 9, this, note taker, lightning bolt three times face for 30 damage.
Love this type of card. Fits perfectly, great theme mechanic and useful. Here's hoping to a good expansion for shaman that doesn't leave them in the broken or useless category for once
Barrens chat is now live.
Wow. This is the card that will make paladin terrifying.
Paladin has always hated the removal, silence, and transformation disruptions from their other classes just because it would have no way to stop it. Libram paladin only had to fear those few classes that could actually have access to them, but this thing can make the class unstoppable when played right. Leading ahead on board and proper hand reading will force others to make a suboptimal move to trigger the secret away or, worse, fall into it and lose in the spot. You can end up countering brawl, puzzle box, all of preist's board clears, hex, polymorph, skull of guldan, even just stopping dh's twin slice is game winning. This will require proper play and game state understanding from the paladin, but when done correctly, it will really difficult to lose with the libram package anymore
Good changes. I always felt pack leader was just a little too good when it worked well with a full beast package. Especially if it was tripled with a rat pack. Way to op
Honestly, I'm actually disappointed with this legendary. Art definitely doesn't fit any shaman theme. Mechanically speaking, it's a very high roll card that feels like a bad zeph. If you play it late game and can generate constant lighting bolts, great. But more likely you will get a situational card that you won't be able to play until the next turn. The variance is too high for it to see any real play
My favorite moment of hearthstone in 2019.was the first female champion crowned in hearthstone. A well fought game from an exceptional player.
I am looking forward to the micro adjustments from team 5 at blizzard through 2020 to help keep the game fresh and players on their toes.