Good card. Not game breaking or over powered but a good solid card to use in conjunction with developing a board. Will likely see play in multiple decks
Better than it looks, but not quite good enough. The body isn't strong enough and the effect us tied to a specific tribe type, which makes this a far weaker skipper. It could work in parts of some decks but it's definitely not the proper finisher for shaman. Likely to be forgotten next expansion
Good effect brought down by bad condition and overall costs. The 4 mama flamestrike is great to enable this, but the fact that this only hits a minion and you hit you own minions with the other spell and likely have no board to fight with means this won't see play until either an overpowered synergy card is printed or this is adjusted to go face
At first it appears as one of the weaker ranked spells, but remembering how quickly druid can capitalize on mana ramp; this card gives druid the recovery needed and can either keep them in the game or depending on other reveals, outright win it. If beast druid is a thing, this will be part of the reason why.
Hard to evaluate a card like this. Aggro would love a near top in burst like this, but it's cost and conditional means that it's not ideal in a lean aggro hand
Murlocs aside, too slow to see play. It's great for a wide board and better if all murlocs, but most opponents aren't going to give you the time for the set up to allow this play.
This scares me in broom paladin. Discount librum of wisdom to zero then throw this down with pen flingers and brooms and now you have solid board in a can with health gain
Good for the long game, but too slow in most match ups and most board generation comes from a single spell or minion. Paladin lacks larger hand boards in standard.
I feel like you are getting more of a divine shield minion more than a discount driver. At best you'll likely only manage a single proc before it is dealt with. Still a solid body and minion, but not for the effect
Any class would give a working legendary for a 4 mama flamestrike but the draw back just seems to high. A control deck would love it but not at the cost of cards and fatigue. And zoo won't want to lose the board. Good design but just too much cost to see usable play
Good card. Not game breaking or over powered but a good solid card to use in conjunction with developing a board. Will likely see play in multiple decks
Better than it looks, but not quite good enough. The body isn't strong enough and the effect us tied to a specific tribe type, which makes this a far weaker skipper. It could work in parts of some decks but it's definitely not the proper finisher for shaman. Likely to be forgotten next expansion
Spells on a stick almost always see play. Frost nova with a body and now that frost nova is gone, means this sees play
So I guess late game and mid range are going to be more common. Better for the class so not that upset about the card
Too slow. Overpowered at 1 mana obviously, but 3 is too slow
Good effect brought down by bad condition and overall costs. The 4 mama flamestrike is great to enable this, but the fact that this only hits a minion and you hit you own minions with the other spell and likely have no board to fight with means this won't see play until either an overpowered synergy card is printed or this is adjusted to go face
Just so awkward. If this was released with ungoro, then this would be auto include, but it's just so weird
Sigh...I was so looking forward to no cheap effective freeze spells for at least one expansion.
Granted it lends itself to the fantasy and play style of priests, it just feels to slow and fair
At first it appears as one of the weaker ranked spells, but remembering how quickly druid can capitalize on mana ramp; this card gives druid the recovery needed and can either keep them in the game or depending on other reveals, outright win it. If beast druid is a thing, this will be part of the reason why.
Phase stalkers annoying cousin from out in the country.
Hard to evaluate a card like this. Aggro would love a near top in burst like this, but it's cost and conditional means that it's not ideal in a lean aggro hand
Murlocs aside, too slow to see play. It's great for a wide board and better if all murlocs, but most opponents aren't going to give you the time for the set up to allow this play.
This scares me in broom paladin. Discount librum of wisdom to zero then throw this down with pen flingers and brooms and now you have solid board in a can with health gain
Good for the long game, but too slow in most match ups and most board generation comes from a single spell or minion. Paladin lacks larger hand boards in standard.
I feel like you are getting more of a divine shield minion more than a discount driver. At best you'll likely only manage a single proc before it is dealt with. Still a solid body and minion, but not for the effect
Good design but the high variance and depending on the board state for hero power usage will limit this cards play
Soulfire dies for this card and it was worth. Just need a few more good shadow spells and lock is looking good
Any class would give a working legendary for a 4 mama flamestrike but the draw back just seems to high. A control deck would love it but not at the cost of cards and fatigue. And zoo won't want to lose the board. Good design but just too much cost to see usable play
Card is amazing in all deck types, but I think a zoo deck is going to utilize it the best. Fear the legion