Rogue likes combo and battlecry cards. Should fit right in when the master heads out. Higher cost probably makes this feel a bit more fair to opponents as well.
Will the 1 damage ramp up with spell damage? If so, might be a good card for Spell power shaman, if that becomes a thing. Otherwise, will have to see if elemental shaman is a thing, in which case this is ok for filling out the deck with elementals.
Needs support to see good use. But Priest was able to make use of Injured Blademaster in the past, so there is some potential here. Great card if you can pull it from your deck...
I don't know if Taunt Warrior needs buffs to be more effective. Might impact tempo too much, but probably requires some experimentation to see if this card has a place or not.
Extra reach, targetable damage for Rogue. Not as reliably good as eviscerate due to the mana requirement for extra damage, but I expect it sees regular play.
The opponent drawing their card as well seems too much of a drawback to overcome. Maybe it can fit in some Wild Mill decks, but I don't see it impacting standard.
Expensive. Will depend on being able to activate. Will either see little to no play (my guess), or be activating lethal in a couple of properly constructed decks. I totally see potential in combo Rogue, but that 5 mana cost makes me wonder. Maybe token Druid if you run broom?
Great card, even with them having learnt their lesson about letting mage cards be played for 0. Might finally be able to do evocation into pyroblast! Or is Pyroblast rotating? Regardless, solid card. (I'm just bitter cause it feels like every time I play evocation and have no ability to generate mana, it gives me a pyroblast that represents lethal).
Not exciting in 1st form. But adds reach when played late. Not really needed for current Paladin decks that spam out big bodies like they're going out of style, but I guess if we have dude paladin return, this could be a key piece.
4 health at 3 mana seem to make this have a good chance of sticking around. Nice card.
Perfectly fine card. Nice for any 'when a character is healed' effects as it can proc up to 4 times.
Another solid piece for Murloc decks!
Rogue likes combo and battlecry cards. Should fit right in when the master heads out. Higher cost probably makes this feel a bit more fair to opponents as well.
Will the 1 damage ramp up with spell damage? If so, might be a good card for Spell power shaman, if that becomes a thing. Otherwise, will have to see if elemental shaman is a thing, in which case this is ok for filling out the deck with elementals.
If you discover, that means you draw one copy? Plus second copy gets a buff as well. So seems pretty good in the right deck...
Not terrible, not great. +2 spell damage might work in some situations...
Needs support to see good use. But Priest was able to make use of Injured Blademaster in the past, so there is some potential here. Great card if you can pull it from your deck...
I don't know if Taunt Warrior needs buffs to be more effective. Might impact tempo too much, but probably requires some experimentation to see if this card has a place or not.
Will need to be used in some rush combos or it becomes a win-more card. But maybe this helps make Rush Warrior a legitimate contender?
Extra reach, targetable damage for Rogue. Not as reliably good as eviscerate due to the mana requirement for extra damage, but I expect it sees regular play.
Like so many, I prefer the utility of life steal on the dryads, but this at least replaces the 2-mana generation of some tokens for Druid.
Cool card. Could find a place in spell-heavy Priest decks, who do tend to have big hands.
Really need a guaranteed way to activate reliably to see much play. Expect that presents enough of challenge that probably doesn't see much play.
The opponent drawing their card as well seems too much of a drawback to overcome. Maybe it can fit in some Wild Mill decks, but I don't see it impacting standard.
Expensive. Will depend on being able to activate. Will either see little to no play (my guess), or be activating lethal in a couple of properly constructed decks. I totally see potential in combo Rogue, but that 5 mana cost makes me wonder. Maybe token Druid if you run broom?
Seems great, but are there enough good Frenzy cards? Will Frenzy be limited to this expansion + mini-set?
Not bad, but if you're always offered one of each option, it will be harder to get something that fits your deck.
Great card, even with them having learnt their lesson about letting mage cards be played for 0. Might finally be able to do evocation into pyroblast! Or is Pyroblast rotating? Regardless, solid card. (I'm just bitter cause it feels like every time I play evocation and have no ability to generate mana, it gives me a pyroblast that represents lethal).
Not exciting in 1st form. But adds reach when played late. Not really needed for current Paladin decks that spam out big bodies like they're going out of style, but I guess if we have dude paladin return, this could be a key piece.