An annoying big taunt minion for Priest that heals all things? I will be very annoyed when this card shows up against me. Hoping res priest is still not a thing...
Best anti-secret tech ever? Still a tech card, so secrets have to be big for this card to see play. At least it offers a counter if a secret meta takes off.
I like the mechanic, but won't work for Aggro DH who like having lots of small minions on board, and is a bit limited late-game at 3 damage. More interested in seeing other sigil cards now.
Has potential, just because of the card draw aspect, but as many have pointed out, this may be too slow. Will need to re-evaluate when all available spells are known to see if it overcome being a slower card.
Solid card that can fit in most warrior decks. Better if it can be reliably buffed, but putting out two decent taunt bodies in the mid-game seems like a nice thing for control warriors .
Definitely has some good applications. Great if you can play it on curve with the outcast effect. Nice answer to stealth minions too... But is it worth the work to get it into outcast position? I dunno
I wanted Jan'alai to work so bad when it was in standard. At first glance this seems maybe better, but 10 damage is a big condition to meet without falling hopelessly behind on board. Hope spring eternal though, as I imagine this would be an extremely satisfying way to end a game!
Looks like fun. value vs. having no other 4 mana slots will vary by deck. Being able to craft potential tech cards on the fly as needed for a match-up appeals to me.
As everyone has already said, just being a 1/3 beast makes it a solid Hunter card. Upside is a bonus. If the buffs stack, even better. A late-game 2/4 is not as exciting, although it would be a cheap beast if Hunter has enough beast synergies after we know the core/expansion list
Great to have in the late-game. Pretty boring before upgrading.
Seems fun. I like secret decks, so bring on secret paladin!
An annoying big taunt minion for Priest that heals all things? I will be very annoyed when this card shows up against me. Hoping res priest is still not a thing...
Best anti-secret tech ever? Still a tech card, so secrets have to be big for this card to see play. At least it offers a counter if a secret meta takes off.
I like the mechanic, but won't work for Aggro DH who like having lots of small minions on board, and is a bit limited late-game at 3 damage. More interested in seeing other sigil cards now.
Has potential, just because of the card draw aspect, but as many have pointed out, this may be too slow. Will need to re-evaluate when all available spells are known to see if it overcome being a slower card.
Solid card that can fit in most warrior decks. Better if it can be reliably buffed, but putting out two decent taunt bodies in the mid-game seems like a nice thing for control warriors .
Not amazing, but still AOE for Priest. Bet it sees lots of play, and makes me get annoyed when played against me.
Definitely has some good applications. Great if you can play it on curve with the outcast effect. Nice answer to stealth minions too... But is it worth the work to get it into outcast position? I dunno
By itself, this card seems great. And if it is effective in enabling the new legendary, this would be the key card in enabling a hero-power Mage.
I wanted Jan'alai to work so bad when it was in standard. At first glance this seems maybe better, but 10 damage is a big condition to meet without falling hopelessly behind on board. Hope spring eternal though, as I imagine this would be an extremely satisfying way to end a game!
This card hurts my brain a little bit. Will be interesting to see how/if it can be abused.
I like it. Great in decks that generate mana to get this early (waves at Druid). Will definitely be trying to build decks around this card...
Looks like fun. value vs. having no other 4 mana slots will vary by deck. Being able to craft potential tech cards on the fly as needed for a match-up appeals to me.
As everyone has already said, just being a 1/3 beast makes it a solid Hunter card. Upside is a bonus. If the buffs stack, even better. A late-game 2/4 is not as exciting, although it would be a cheap beast if Hunter has enough beast synergies after we know the core/expansion list
Should enable some spell-damage Shaman shenanigans. Trick will be how consistently; hope it is fun to test and find out!
Good card, AND potential for beast synergy. I will try it in Druid decks for sure.
OK card, but how often will Frenzy be able to be triggered? If it is reduced do a 2 mana 2/3, then it isn't great.
I like this card. Upgrading means it can be useful in both early and late game. Solid looking card!
Looks underwhelming to me so far.