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Mawryk

Joined 06/07/2019 Achieve Points 605 Posts 131

Mawryk's Comments

  • Taunt minion, beast tag.  Decent body + extra life via DR.  Sounds like an ingredient for taunt or guardian druid!

  • Frenzy & Rush seem like a natural pairing.  Looks like a solid card, as card draw is always a good thing!

  • Perfectly reasonable card for Zoo.   Deathrattle the opponent can work around, but you can always make sure the Battlecry hits.  

  • Small murloc with deathrattle of give a small murloc, at a small mana cost.  Sounds like a solid murloc!  

  • Meaner crocolisk.  Marginally better than a card that sees no play.   However, Kobold Sandtrooper seemed underwhelming and found a place in aggro Hunter, so could have some potential.

  • I don't like it.  But I've been wrong before...

  • Solid buff card for token Druid.  Should really help push tokens to a level where they can survive for the key extra turn.  Which is even more necessary without Savage Roar....

  • Good early game card.  Becomes a lot less useful as the game goes.

  • If control priests continue to have large hands, this becomes a powerful tool.  Not sure how much card generation they still have coming up, but if enough, should be solid.   Needs the discount to be worthwhile.

  • Nothing game-breaking, but pirate decks can use decent bodies and extra weapon damage.  

  • Good card.  Not overpowered, could find a place in a number of decks.

  • 2 damage and a discovered card.  Solid

  • Love the name, but doubt this sees play.  

  • Good card for zoo IF you can get it to stick.  Capitalized, because that's a big if!  Although may be able to force opponents to use removal to prevent this from snowballing, which is sometimes worthwhile...

  • Great card!  Hero power mage looking strong with this, and really any control mage deck can probably really make use of the extra damage

  • Not terrible, but a card to keep in mind when building DR decks.  That 1 mana discount might come in handy, although I would prefer to have DR options on curve rather than a potential 1 mana discount...

  • Fun flavor, but given the Watch posts I've seen, I don't see Watch post package becoming anything but a meme deck.

  • Don't know that 2/2s make up for the tempo loss of playing this when it can't attack.  

  • Gives some card draw to murloc decks.  Pretty easily dealt with, but any extra draw will help the murloc floodgates open...

  • If it could attack, might be ok.  Otherwise a huge tempo-loss for an effect that is only good against spell-reliant decks, and requires a board.