Meaner crocolisk. Marginally better than a card that sees no play. However, Kobold Sandtrooper seemed underwhelming and found a place in aggro Hunter, so could have some potential.
Solid buff card for token Druid. Should really help push tokens to a level where they can survive for the key extra turn. Which is even more necessary without Savage Roar....
If control priests continue to have large hands, this becomes a powerful tool. Not sure how much card generation they still have coming up, but if enough, should be solid. Needs the discount to be worthwhile.
Good card for zoo IF you can get it to stick. Capitalized, because that's a big if! Although may be able to force opponents to use removal to prevent this from snowballing, which is sometimes worthwhile...
Not terrible, but a card to keep in mind when building DR decks. That 1 mana discount might come in handy, although I would prefer to have DR options on curve rather than a potential 1 mana discount...
Taunt minion, beast tag. Decent body + extra life via DR. Sounds like an ingredient for taunt or guardian druid!
Frenzy & Rush seem like a natural pairing. Looks like a solid card, as card draw is always a good thing!
Perfectly reasonable card for Zoo. Deathrattle the opponent can work around, but you can always make sure the Battlecry hits.
Small murloc with deathrattle of give a small murloc, at a small mana cost. Sounds like a solid murloc!
Meaner crocolisk. Marginally better than a card that sees no play. However, Kobold Sandtrooper seemed underwhelming and found a place in aggro Hunter, so could have some potential.
I don't like it. But I've been wrong before...
Solid buff card for token Druid. Should really help push tokens to a level where they can survive for the key extra turn. Which is even more necessary without Savage Roar....
Good early game card. Becomes a lot less useful as the game goes.
If control priests continue to have large hands, this becomes a powerful tool. Not sure how much card generation they still have coming up, but if enough, should be solid. Needs the discount to be worthwhile.
Nothing game-breaking, but pirate decks can use decent bodies and extra weapon damage.
Good card. Not overpowered, could find a place in a number of decks.
2 damage and a discovered card. Solid
Love the name, but doubt this sees play.
Good card for zoo IF you can get it to stick. Capitalized, because that's a big if! Although may be able to force opponents to use removal to prevent this from snowballing, which is sometimes worthwhile...
Great card! Hero power mage looking strong with this, and really any control mage deck can probably really make use of the extra damage
Not terrible, but a card to keep in mind when building DR decks. That 1 mana discount might come in handy, although I would prefer to have DR options on curve rather than a potential 1 mana discount...
Fun flavor, but given the Watch posts I've seen, I don't see Watch post package becoming anything but a meme deck.
Don't know that 2/2s make up for the tempo loss of playing this when it can't attack.
Gives some card draw to murloc decks. Pretty easily dealt with, but any extra draw will help the murloc floodgates open...
If it could attack, might be ok. Otherwise a huge tempo-loss for an effect that is only good against spell-reliant decks, and requires a board.