Solid body for a 1 drop, low enough health that it probably won't be able to be abused in mid or late game. Most likely we see a lot if this on turn one for warrior
First impression is that it feels kinds of weak to me.
But it is a 1 cost card for Rogue, and adds a wee bit of damage, so it might fit in to a combo/weapon-focused Rogue deck. Right now, feels like most Rogues don't really care about opponents minions all that much, but this could help maintain board control without losing health.
See this slotting in great in spell-heavy token druid decks. Druid is normally great at being able to cast lots of cheap spells in a turn, so this offers another way to take your tokens and turn them into a threat or lethal damage.
A strong tool to go into the arsenal of Demon Hunter. Cheap cost, could be used to set-up finishing plays. Will have to be balanced against using a slot in your deck for the card, but sure seems like it could be useful.
Card is fine. See it doing alright in wild, but can't remember how long it's been since Murloc Shaman was viable in standard. I guess that was Rise of Shadows with Scargill and more importantly, Underbelly Angler. But without those standard shaman would need quite a bit more support before I see this making an impact.
I like it. I want it to work. May require careful deck-building (or you want to draw & play early) though, as I presume if you don't have a beast that costs (1) less than whatever attacks, you get nothing. Certainly the type of card that is fun to tinker with...
Control warlock can likely make great use of this, and zoo could probably abuse/use free copies of cheap spells as well. Seems like a great card given the right shadow spells. Cost reduction like this is almost always super useful.
I don't see where this fits current Warlock game-plans. as a generic 3/3 with life steal it is only ok. And late-game in zoo, am I looking for minion damage or face damage?
Love the name, love the idea, seems overly match-up dependent to see regular play. Might be interesting as a disruption card for tournament play where you have better idea of specific decks you'll be running into.
Solid body for a 1 drop, low enough health that it probably won't be able to be abused in mid or late game. Most likely we see a lot if this on turn one for warrior
First impression is that it feels kinds of weak to me.
But it is a 1 cost card for Rogue, and adds a wee bit of damage, so it might fit in to a combo/weapon-focused Rogue deck. Right now, feels like most Rogues don't really care about opponents minions all that much, but this could help maintain board control without losing health.
See this slotting in great in spell-heavy token druid decks. Druid is normally great at being able to cast lots of cheap spells in a turn, so this offers another way to take your tokens and turn them into a threat or lethal damage.
A strong tool to go into the arsenal of Demon Hunter. Cheap cost, could be used to set-up finishing plays. Will have to be balanced against using a slot in your deck for the card, but sure seems like it could be useful.
Card is fine. See it doing alright in wild, but can't remember how long it's been since Murloc Shaman was viable in standard. I guess that was Rise of Shadows with Scargill and more importantly, Underbelly Angler. But without those standard shaman would need quite a bit more support before I see this making an impact.
I like it. I want it to work. May require careful deck-building (or you want to draw & play early) though, as I presume if you don't have a beast that costs (1) less than whatever attacks, you get nothing. Certainly the type of card that is fun to tinker with...
Discovering a spell is nice, but like most poisonous minions, I don't see this getting a lot of play in standard.
Control warlock can likely make great use of this, and zoo could probably abuse/use free copies of cheap spells as well. Seems like a great card given the right shadow spells. Cost reduction like this is almost always super useful.
Rush + divine shield makes it good. Mana discount makes it great. And if librams are Holy spells...
I don't see where this fits current Warlock game-plans. as a generic 3/3 with life steal it is only ok. And late-game in zoo, am I looking for minion damage or face damage?
Seems expensive for that big a downside. unless there are deathrattles that make it worthwhile, I doubt it sees much play.
Just what a zoolock needs. Should fit right in there.
Decent damage for a condition that shouldn't be too hard to meet. 4/4 body not terrible either.
Trick to regular play may be the 4-mana cost, but seems fair
Solid card. Seems like Rez Priest never dies...
Love the name, love the idea, seems overly match-up dependent to see regular play. Might be interesting as a disruption card for tournament play where you have better idea of specific decks you'll be running into.
Yet another solid 4-mana card for Paladin! Will slot nicely into Libram decks, I think.
Good support card for beast druid. Is it better than just ramping to get out big beasts? Time will tell...
O mana spell, freeze effect to stall - I predict this becomes a staple in mage decks.
I love the art, but not so much the card.
Seems totally ok. Solid piece if it fits into a deck as a supporting piece, but otherwise, just ok.